Hi,
I am currently using an NVidia Quadro4 380XL with Crystaleyes and it
works perfectly. You do need a good screen capable of 120Hz+ refresh to
avoid any flickering.
Dave.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Tarlton Mark-CMT
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Sent: Thursday, 29 April 2004 12:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D and FullScreen?
But what do you mean by invisible frame? is it the Window class in the
API?
Andy
Da
Hi,
I think the best way to do this is create a separate fullscreen frame,
then remove the Canvas3D from its original frame and add it to the new
fullscreen frame. You can then swap it to the old frame when returning
from fullscreen mode. This works seemlessly for me.
This is because you can only
Hi
Increasing the field of view using setFieldOfView(..) in View can make a
room 'feel' larger. It defaults to PI/4.
Dave.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Serge Bernier
Sent: Monday, 2 February 2004 5:23 AM
To: [EMAIL PRO
Hi all,
Just for the record I intend to continue using Java3D in the future. It
is stable, fast and the best way to display complex worlds in 3D using
Java. I believe there are many people doing significant work using
Java3D and will continue to do so in the future. As far as I'm concerned
I'm hap
Hi,
Just a note, with Webstart or applets the JRE can be made to
automatically install and then run you application from a single url,
similar to the Flash player.
Dave.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of William Denniss
Sent:
64meg GeForce
4 was available when I purchased it 6 months ago.
I haven’t tried stereo images as yet.
Hope this helps,
David Grace.
-Original Message-
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]] On
Behalf Of GB Liu
Sent: Wednesday, January 08, 2003
10:31 AM
Hi Justin,
I too am flabbergasted that Sun hasn't completed the install method for
java. At JavaOne I went nuts at the Webstart people as to when they
think their solution will be implemented. But they promised me that
signed JVM's and Java3D (and only Java3D) will 'definitely' be
implemented wit
Hi all,
- Is it a 3D API for J2ME?
- Any idea of what kind of applications this API will be aimed at?
David.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Doug Twilleager
Sent: Friday, May 10, 2002 7:54 AM
To: [EMAIL PROTECTED]
Subject
OpenGL
Thanks in advance,
David Grace
Hi all,
If you add hardware and machine optimizations will you add a flag to
turn in off?
David.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Doug Twilleager
Sent: Tuesday, April 23, 2002 2:33 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAV
Hi all,
We have found that using webstart to deploy applications or applets has
totally simplified every aspect of deployment. It is getting better!!!
Or you can pay for Install Anywhere but after lots of research there is
no reason to go any other way than webstart.
David Grace
Thank you for your response.
I still have a problem. I get a DanglingReferenceException when I put
updateNodeReferences() in my behavior.
Would it be possible to refer me to an example of cloning a Behavior, or
show me what the cloneNode and updateNodeReferences functions should look
like for th
Hi all,
I have a Behavior similar to a RotationInterpolator which given a
TransformGroup changes the transform. I want to clone a BranchGroup which
contains the Behavior and the TransformGroup.
BranchGroup
|
/\
/ \
Behavior TransformGro
Hi all,
Is it possible to diplay an .avi file while also displaying a Canvas3D in
the same applet/application.
When I do this I get the following error:
Cannot open audio device: javax.sound.sampled.LineUnavailableException:
Audio Device Unavailable
In this case there is a Canvas3D rendering a
Hi,
Sorry in asvance if this is the wrong place to ask this question.
I'm trying to load into an applet a wrml file that has been put in a jar
file. This works fine for a vrml file without any associated textures but if
the vrml has a texture it throws a strange exception.
Exception: java.lang.
Does Java3D currently work with stereoscopic
glasses/goggles.
If so, could anyone advise on what is the best/usable glasses
that are java3D compatable to use for:
- windows 98
- java3D OpenGL
- nVidia TNT2 graphics card
Any advise would be greatly appreciated.
Thanks.
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