thread "main"
Date: Mon, 22 Mar 2004 12:06:29 -0800
Flavius Alecu wrote:
The thing is...I can run the code, I just can't run it from the comand
line...That's teh wierd thing...
Windows Box (you've never really stated)? Go to \Windows\System32 and
delete java.exe and javaw.e
The thing is...I can run the code, I just can't run it from the comand
line...That's teh wierd thing...
From: Joshuah Goldstein <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] exception in thread "main"
Date: Mon, 22 Mar
I might not have the lasspath initialized...how do I do that??
I looked under environment variables but there was no Classpath, only the
regular PATH variable...
Should I make a new one called classpath? and which path do I put there?
thanx
From: "Brobbey,Isaac" <[EMAIL PROTECTED]>
Reply-To: Di
thanx but I do have the environment variables set...I usually am able to run
java and javac from anywhere...that isn't the problem this time...
From: "Brobbey,Isaac" <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] except
That I think I did...otherwise it would work at all, right?
It works when I run it from the appletviewer like I said..but not with a
main method from the command line...
From: Jeremy Booth <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subj
bject: Re: [JAVA3D] exception in thread 'main'
Date: Mon, 22 Mar 2004 16:42:58 -
Flavius Alecu said:
> ok, when I run java -version I get teh following:
>
> "java version "1.4.2_01"
> Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06)
&g
and only 2 of them have java3d installed.
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu
Sent: Montag, 22. März 2004 17:09
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] exception in thread 'main'
ok, when I run java
ok, when I run java -version I get teh following:
"java version "1.4.2_01"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06)
Java HotSpot(TM) Cllient VM (build 1.4.2_01-b06, mixed mode)"
I really don't understand what you meant...does anything of this look
wrong??
thanx
From:
(unless we implemented shared groups and fully supported the
clone - and I have no plans to do the work to support that).
- John Wright
Starfire Research
Flavius Alecu wrote:
>
> Michael,
>
> Imagine I have made a model in 3d studio max...a table with four
legs...when
> I import this m
9 Mar 2004 10:25:03 +0100, Flavius Alecu <[EMAIL PROTECTED]>
wrote:
Michael,
Imagine I have made a model in 3d studio max...a table with four
legs...when
I import this model into my java app, it's just a table with one leg. the
others just aren't there...not wierd graphics fx no
:25:12 -
Thats a little bit more clear and it sounds like a loader problem. As far
as I know 3DS clones existing parts of the scene (like the legs). If the
loader doesn't supports this correctly it may be that only one leg - the
original - appears.
On Tue, 9 Mar 2004 10:25:03 +0100, Flav
Hi Rolf,
I really have no clue...maybe John could answer this question?
Cheers
From: Rolf Gabler-Mieck <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] mnstarfire 3ds loader problems
Date: Tue, 9 Mar 2004 00:27:48 +0100
Michael,
Imagine I have made a model in 3d studio max...a table with four legs...when
I import this model into my java app, it's just a table with one leg. the
others just aren't there...not wierd graphics fx no nothing...they just
aren't there
From: Michael Pfeiffer <[EMAIL PROTECTED]>
Reply
rs,
Florin
-Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu
Sent: Mittwoch, 3. März 2004 21:14
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] same shape3d, different textures
yeah, I Guess I could use sets. That seems like the most simple
L PROTECTED] Behalf Of Flavius Alecu
Sent: Mittwoch, 3. März 2004 10:46
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] same shape3d, different textures
oh, well isn't that used for the same texture but to save cpu power? I've
read that and what I can remember it's used to have the same t
oh, well isn't that used for the same texture but to save cpu power? I've
read that and what I can remember it's used to have the same texture but in
different sizes? what I actually need is two different textures on the same
level.
Say I have two walls in the same shape3d, I want one to be a brick
Just a very quick note:
In our experience, changing the field of view is preferable to scaling
the model because if you ever run the code in a VR environment, scaling
produces some undesired results, especially for architectural models :-)
Flavius Alecu wrote:
yeah this is it...great...thanx a lot
yeah this is it...great...thanx a lot guys =)
Flavius
From: Ashton Mason <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] "shrinking" the camera
Date: Mon, 2 Feb 2004 11:06:36 -
Yes, I also think this is what yo
Thanx Jeremy, I think you're right... haven't called the
setTextureCoordinateParams(texCoordSetCount, 2) method...
I'll try that and see if it works..thanx!
From: Jeremy Booth <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAV
um, is it that easy? sorry, i'm no good av vector maths...thanx
From: Wayne Glanfield <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] inverting a vector
Date: Mon, 29 Dec 2003 10:52:19 +
how about changing the signs
take
it from there. It's usually easier to learn by example.
Regards
/Jørn
From: Flavius Alecu <[EMAIL PROTECTED]>
Hi Jørn...
Yes, that's right, I meant it should not matter...I'm sorry for typing so
bad, didn't re-read to check.
So let me see if I got this right...when you
Hi Jørn...
Yes, that's right, I meant it should not matter...I'm sorry for typing so
bad, didn't re-read to check.
So let me see if I got this right...when you create a new vector with the
values (x,y,z), it's basically an arrow pointing from the origin to those
coordinates? Or from where is that
The reason you see this is because of the front clipping plane is
intersecting your geometry. A simple ray is not sufficient enough for
geometry intersections if you want to prevent this sort of situation. A
typical solution to this is to pick with a box that is the size of your
avatar and extends
You'll learn more about the wheel and how it works if you invent it again ;)
From: Michael Pfeiffer <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] KeyNavigator which simulates a flying object?
Date: Tue, 18 Nov 2003 21
I use picking for my collision detection and I'm trying to get the normal of
the wall I'm stopping at.
Here's the code I use:
Node pickNode = picked.getObject();
Geometry curGeom = ((Shape3D)pickNode).getGeometry()
ok, i'm using picking for collision avoidanceso I have a big room
200x300 meters and I start in the middle of it.
I just implemented collision detection with the help from andrews book...but
i have some problems with it...
i use: picker.setShapeRay(start, vStop) where start is the Point3d where
ok, another thread about this stuff...
Here's my problem...I read everything I found on the subject and I found the
tutorials on j3d.org to be the most useful ones for me...
So now I understand how to implement the collision avoidance and terrain
following, but I just don't have that J3D knowledge
[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] j3d.org cvs problem
Date: Tue, 28 Oct 2003 11:52:29 -0800
Flavius Alecu wrote:
I'm trying to log in on the server with winCVS...but whenever i try to log
in, a password box pops up, and as I've understood, there isn't a pass
I'm trying to log in on the server with winCVS...but whenever i try to log
in, a password box pops up, and as I've understood, there isn't a password
required. But if I press OK without typing anything or if I press cancel,
it just logs off as if it was the wrong password.
Anyone could help me with
anyone know any ebooks or tutorials where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing in
Java.
I read on j3d.org but I didn't manage to understand everything they did, and
I can't find the source in their code repository..so I was wond
so, now I used texture coordinates to put textures on teh ground and on a
brick wall
i think i have some problems with those. the brick wall, looks really nice,
when you're close to it..when you go far away from it, the texture starts
moving around and changing size...this is
definetly some tex
I'm trying to put some textures on QuadArrays and the problem is...my
texture is a pretty detailed .jpg picture of a brickwall, but the result
on the geometry is just an ungly red color.
It's the same thing when I try to put a stonetexture on the floor, the
result is just a grey color, covering the
Yeah, I've read some tutorials on your site...a very good site might I add =)
Thanx
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Thanx guys, this really helped me a lot.
And Peter, I udnerstand what you are saying and I totally agree with you. I'm just
like you and deep down iside me it almost hurts to take an easier way out =P Hehe, as
you've said, you learn more by programming everything yourself.
However, as I've said
the thing is, this is my first shot at a 3d world...so I really don't know which way
to go...I can't say I know 3d studio max better, but I don't know java 3d really good
either =P
which is the easiest and fastest way? with fast I don't mean how long it takes to
actually design the building but
I was readign a little about the light system in j3d and wanted to make a sun. I have
a sphere with some sort of sun texture on it and I want to add a light source on the
same location as the model so it would iluminate the other objects in the Virtual
world. First I tried to use directional li
I was just wondering, say you want to create a building in which you can walk
around...what ways are there to create this geometry? Could you use for example 3D
Studio Max to design the entire building and then just load it into your J3D program?
Or is it better create the walls, and floor, etc
Artur,
Thank you, that really helped. I was thinking of re-writting the whole class but maybe
I'm not the right person for this, since I don't have that much experience. But I'll
do my best and I'll upload the result, maybe you or someone else could correct it.
Thank you
Flavius
==
How do you asign a boundingsphere to the viewplatform?? When I navigate around my
applet now, the objects disappear quite fast, I was thinking of makin a bigger
boundingsphere but I'm not really sure how to asign it to the viewplatform...
Thank you
==
hlp please =/
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Artur,
Yeah, some comments would be nice ;)
I was just wondering, how do you mean block possible angle?? Sorry, I'm not so
experienced =/
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could you maybe implement so that the user can't look behind him by going upp or down?
Like in most games, you can only look up, but can't actually continue to move the
mouse to rotate more than 90 degrees up or 90 degrees down...
Is it possible to do that with freelook? Maybe Artur could answer
thanx a lot =D
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I can'l load any of my own .3ds models into java. I can however load models which I've
found on the internet. I'm obviously doing something wrong with my own models, but
what could it be?
Do I have to do anything special before I save the model in 3d studio max?
Thanx
=
what is the ebst way to create a sun?
could you put an object on the bakground and then adding a flare on that same
location??
Thanx
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If the author, or someone who uses this class reads thios, I'äd really need some help
from you.
This class is great, however, there is one thing which I don't really find useful.
When you "look" up or down, you sooner or letar get upside down...when the view is
upside down, the mouse is inverte
yeah, guess your right..I changed from 20 MB to unlimited and now it doesn't hang
anymore...although maybe it isn't so good if my code is bad
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First, I'd like to apologize for this simple question but I really have no clue,
that's why I'm asking.
Anyway, to the question...when making a 3D app, say you want a building so you can
explore its insides...I guess small things like benches, chairs and tables, you could
design them adn import
but i tried adding two geometries to a bakground and then it showed only the first one
i added. how can i add both geometry and model?
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is it possible to add both geometry and models in the same bakground?
I was wondering if you'd make a bunch of whtie dots acting as stars as geometry on a
bakground, could you import and add a modell, say a sun, in the same bakground? or is
there another way to project the modell to infinity as
alessandro,
ok, problem solved..but what does verbose:gc do? and how can it solve my other
problem, which causes the applet to hang??
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Artur,
I couldn't turn on -verbose:gc since can't really run my applet as an aplication. For
that, I have to change a lot of my code.
But I just wonder if you might know what could affect those hangings...I just noticed
that another applet on the web hanged when I was runing it, just for a oup
i wonder what it could be...since it happens on that applet too, it can't be my
code...maybe some settings or something...and it seemes to happen only in the applets
that use mouse navigation...
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thanx kevin, i could really use that =)
anyway, when I run this applet from kevins url...it hangs after a couple of seconds,
and then it works again. the thing is, my applet does the same..i have full control of
it, then it hangs for 2 or three secods and then i can navigate again...anyone have
yeah, the navigation thing is another issue =)
how can I use a cube instead of the sphere? I tried to just creating a cube with the
same call, just change from sphere to box, but it didn't accept the parameters...do I
have to change anything???
==
i tried bens code but it seems to squash the picture like you said...and it's zoomed
in like hell, my stars look really crapy now =P
and another thing I've noticed, when the camera is "upside down" the mouse is
inverted...when I go left, it turns to right..wierd... =)
===
hehe, thanx ben, it suddenly got a little easier =)
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ok, I work with 3d studio max...how can I make a sohere or a cube like you said, with
the normals inverted?? or is it enough with a normal, textured cube, saved as a model?
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one thing i'm not sure i understand
the line of code inside the try block..you load a model, what is that modell? is that
the background with the stars?? I have mine in a .jpg bitmap =/
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ok, thanx a lot
I'll try it right away =)
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um ok, will it then b projected to infinity? so you can't actually come closer to it?
I'm kinda new to all this and I don't have a clue how to write the code for what you
just said =)
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Right now I have a static background in my J3D app. But the background is the same all
over. Is it possible to have a large bitmap as a bakground so when you rotate the
view, you see other parts of the bakground?
Thanx
===
Thanx a lot Artur,
You really helped me a great deal here, I wish I could do something in return for you
=)
Thank you
Flavius
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Hi Artur,
never mind my last question, I've fixed it...the applet needed permission to use a
robot.
However, I'd like to ask you some other questions and I hope you have the time
and want to answer them.
First, when I run my applet with freelook, the cursor is always positioned
in the middle of
wow, thanx a lot..this si really great..however, I have a problem with your class and
I don't know if it's my computer...well I'm almost sure it is but maybe you know how I
can solve this.
I used the FreeLook class as you explained and everything works ok except one thing,
when I move the mouse
I'm currently working on a project in school where I have to desing the whole school
in J3D. I was wondering if it's possible to re-write the keynav behavior in such way
to act similar to the commercial FPS games today, like quake, unreal and so on. Like
you all know, when using keynavigator you
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