You may need to compile with the source=1.5
" Work like you don't need the money, love like you've never been hurt, and
dance like no one is watching."
--- Satchel Paige
> -Original Message-
> From: Discussion list for Java 3D API [mailto:JAVA3D-
> [EMAIL PROTECTED] On Behal
Java3D is used in their game (see link):
http://www.roboforge.net/info/faq.htm
Does anybody know another example?
Law and Order 1 & 2, available in Wal-Mart, was done using Java3D.
--
"Love is mutual self-giving that ends in self-recovery." Fulton Sheen
James Black[E
Justin Couch wrote:
James G. Stallings II wrote:
Have Java3D installed and at least mostly operational. As test code I
have XJ3D in place, and I can get the XJ3D browser to run and show me a
VRML file, but it complains much about not being able to find certain
cursor resources etc.
Interesting
it in
/System/Library/Java) I think I have XJ3D in the same folder.
Any advisements would be greatly appreciated.
Be Well,
James
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dow coords, and wrote an inverse function. But
that may not be appropriate in your application. (Mail me offlist for
the code if you want).
I look forward to being contradicted!
James.
Mark McKay wrote:
What is the best way to write static 2D data to a Canvas3D? For
example, if I wanted to draw a
d be very gratefully
received,
Thanks in advance,
James.
--
James Goldwater
IT Consultant
Tel: 020 8949 7927
Mobile: 0789 9955265
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Hi
All,I have recently been getting the following native exception - has
anyoneseen it before and if so do you have any idea what causes
it? It occursrandomly from what I have observed and I see it
about every second day butsometimes more.Thanks in advance
-James
ards Kelvin and Mark you have done an awesome job and I'm sure we will
carry on without you, so your support will always be welcomed as it has
been - I only wish you were getting some compensation for it.
James.
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ansparency sorting on? If there are only a small number of transparent
objects which remain relativly static is it best to just use ordered groups?
Regards - James
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Justin Couch wrote:
I would be. From what I've seen publically, nobody at Sun is working on
J3D any more. Kelvin, I believe is taking bug reports, but not doing any
bug fixes. Mark Hood is floating around but no idea what he's doing
these days, and that's it. There's nobody left. DougT isn't worki
kindy huang wrote:
The situation is always that big company or orgs tell
us what is good, like they told us how good Java3D is,
blah, blah... when they developed it. And we,
developers have to follow the trends, then they said,
"oh, this is not good any longer", we then face
choices and don't know
á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote:
But the speed obsession also works against Java-based anything,
since the (partial) myth of Java being slow will keep developers
using C or C++.
There are a couple of points that were brought up at JavaOne on this.
1. We need more java-based games to show
Alessandro Borges wrote:
I will be very happy if the future is Java3D & JOGL, and not Java3D vs
JOGL.
I am guessing that they may build Java3D on JOGL and DirectX bindings,
so that they don't have too many people maintaining the Open GL bindings.
They don't compete as they have different domains
John Wright wrote:
I certainly don't oppose JOGL at all. I consider it a potentially
valuable alternative to Java 3D. What is baffling is why Sun would drop
development of Java 3D.
They are pushing on with Java3D for mobile devices. It seems they are
moving some resources where they feel they w
Alessandro Borges wrote:
I see few advantages to have a Java OpenGL binding :
* Why a OpenGL game developer go to Java if he/she can still use his old
fellow C/C++ ??
Well, if I write something in VC++ and then try to run it on Linux, it
will fail.
If I write it in java I get the platform ind
á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote:
I thought Gl4Java did have GLUT libraries?
But I notice that the reference to them on the GL4Java docs page
(http://gl4java.sourceforge.net/docs/overview/benefits.html) no
longer works.
jogl is the project that took over.
The JOGL home page (http://copa.p
Florin Herinean wrote:
You know that I've played with GL4java, which is pretty much like jogl. My
experience was terrible. Apart from good performance, the lack of a high
level API stopped me to continue in that direction. Of course, if java3d
will be dropped, then I'll have to go over to jogl, bu
Kevin Glass wrote:
Thanks James, finally some positive news :)
From what I've learnt it seems the right thing to do. For fast paced
action games with high graphics requirement then jogl seems to be your
best bet.. Anything else, Java3D is a far more logical move..
That being said, we do _
Kevin Glass wrote:
Just been looking at the new java community site over at www.java.net,
which apart from being a poor shade of the former www.javagaming.org,
doesn't actually seem to mention Java3D as a project at all?
Is this because Java 3D isn't going to be an open project, or is Java 3D
not
Jennifer Mc Gann wrote:
> Hi everyone,
> Thanks for the response. I have tried to run it with
> just the applet tag but no joy there either! The
> program can also run as an application and that is why
> there is an 'exit' button on this. Maybe this is
> affecting running it as an applet. I am pos
f speakers and their positioning and
then just map the sound channel for each speaker to the different
channels on our sound card? or will a different approach be taken?
Regards James
Hi, Sheridan.
This is a complex subject...
As far as I know, Java3D use JavaSound as main resource, and has some
re or hardware? and if software what algorithms were used?
With fingers crossed I'm more specifically trying to write an 8 channel driver for a hammerfall card if anyone has one?
Regards (and hopefully thanks in advance) James Sheridan
[EMAIL PROTECTED]
Australian National
is to find the
coordinates of these points
Computer Graphics Gems does not have such an algorithm.
Can anybody give me a help or some hints to do it?
Thanks in advance.
James.
http://www.CoreLab.com
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Sir:
I am not sure that you are correctly diagnosing the problem. Probably, it is simply
taking a long time to render each frame. If you have a high frame rate and motion
/change from frame to frame that is small, then animation will appear smooth.
If a lot is changing between frames, then animat
FYI, I would like to point out that JDK 1.4.0 came with a whole bunch of regression
test failures.
What I understand is that the main purpose of 1.4.1 will be to fix the regression
problems. There
are numerous severe Swing bugs that were newly introduced in 1.4.0 and it does not
seem too
surpri
Raffi's suggestion of transforming the sphere is very slick!
General comments:
An ellipsoid can be defined by the equation
(x/a)^2 + (y/b)^2 + (z/c)^2 = 1
The constants a, b, c give the half-widths of the ellipsoid along the
principal directions.
In the special case where a = b = c, this r
I'm having trouble with the J3D 1.3 beta on Win98. The install seemed to
go OK and
programs compile, but won't run.
I was running J3D 1.2.1 without problems using JDK1.3.0.
I installed JDK1.3.1 then installed J3D 1.3 beta. It looks like the dll's
and the jar's are
in the right jre directories.
W
Can the various techniques for large terrains discussed in this thread all
be layered over
Java3D?
- Jim Robertson
Kevin Duling wrote:
[EMAIL PROTECTED]">
David,It looks like your method of handling terrain is similar to the tile-basedsystem described in Game Programming Gems 2. This is the
There are some comments on JVM for PS2 at
http://playstation2-linux.com/forum/forum.php?thread_id=34&forum_id=4
- Jim Robertson
Joachim Diepstraten wrote:
[EMAIL PROTECTED]">
Hi Mark
This doesn't sound like big bucks to me.The URL is:http://www.gamasutra.com/php-bin/industry_news_displ
Full press release at
http://www.scea.com/news/press_example.asp?ReleaseID=9682
- Jim Robertson
Mark Ferneau wrote:
[EMAIL PROTECTED]">
An article from Gamasutra says:
Sony Rolling Out Linux Dev Kits For
PS2
In a bid to expand the potential uses
for the Playstation 2, Sony will begi
I checked the URL http://www.ps2linux.scea.com/ and it still says that Linux
kit is
available only for Japan version of PS2.
- Jim Robertson
John Nelson wrote:
[EMAIL PROTECTED]">
I'm very interested in development platforms for Playstation as well, butmy understanding is that this is a close
Really... was the US version of PS2 Linux released? I agree,
J3D/Linux/PS2 would open
up some extremely interesting possibilities.
- Jim Robertson
Andrew Plumb wrote:
>Hi All,
>
>Subject asks it all. Any plans to do a solid/supported port of Java3D to the Sony
>PlayStation 2? Especially now t
I believe Sun has produced some support classes for serializing scene
graphs, even
though the J3D classes themselves aren't Serializable. I haven't
explored this, but I
recall hearing that they're part of the "Fly Through" demo application.
See...
http://java.sun.com/products/java-media/3D/flyt
How about
scale*(2.0*(rnd.nextFloat())-1.0)
?
stuart wrote:
>Hi,
>
>My prog requires random graph coordinates. I am creating a Random sequence
>and then pulling them off the sequence using nextFloat(). Does anyone know
>how to randomise the sign (positive or negative)?
>
>Thanks in Advance
>
>St
available on how Java3D manages AWTEvents
internally.
Sincerely,
James Veilleux
Make sure that the normal at each triangle vertex is set properly.
The normal at a vertex should NOT be computed as the normal to the triangle which
contains the vertex.
If you do that, then the color across each triangle will be uniform.
Rather, the normal at a given vertex is calculated as the
How about composing object from lots of black squares and white squares?
João Paulo Menegatti wrote:
How can I generate a texture for
an object of the type chess board, using two images to compose the texture?
(Image white and image black) []'s J.P.
What about J3D on Sony PlayStation2? Sony announced at JavaOne
full Java support and running Linux by this fall. That sounds like it
opens up some intriguing possibilities. Anyone know any more?
- Jim Robertson
"P. Flavin" wrote:
> Java is great for 3d animtion on the web & in mobile devices.
Extremely sorry! I made a mistake and sent the large attachment to
the wrong e-mail address. Many, many, apologies.
Jim Schatzman
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What about using Macromedia Director to create your app?
If memory serves me correctly Director lets you save a shockwave movie as
straight Java.
Although I've never actually tried it...
Paul
-Original Message-
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001
just
put a call to System.currentTimeMillis() at the two points you want to time, and
then take the difference.
ie.
double
time1 = System.currentTimeMillis();
//
do the timed process
double
time2 = System.currentTimeMillis();
double
timeTaken = time2 - time1;
-Original Message
winnt\system32 directory.
Have you installed the java3d-package from sun ?
hopethishelps
-Juergen.
James Magee schrieb:
> Juergen, I am just getting started at Java3d and I haven't even got the
> examples running yet, perhaps you could give me a helping hand to get me
> started, I am
I am just getting started at Java3d and I haven't even got the
examples running yet, perhaps someone could give me a helping hand
to get me started, I am trying to run a very simple Java3d example program
but I get the following error, java.lang.UnsatisfiedLinkError: no J3D in
java.library.path. T
Juergen, I am just getting started at Java3d and I haven't even got the
examples running yet, perhaps you could give me a helping hand to get me
started, I am trying to run a very simple Java3d example program but I get
the following error, java.lang.UnsatisfiedLinkError: no J3Din
java.library.pat
Try
trans.rotX(Math.PI/4.0d);
instead
Paul
-Original Message-From: silvano
[mailto:[EMAIL PROTECTED]]Sent: Monday, March 26, 2001 3:08
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Class problem
Transform3D trans = new
Transform3D();
i use this method!!
trans.a
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: 08 February 2001 14:22
To: [EMAIL PROTECTED]
Subject: [JAVA3D] UNSUBSCRIBE
UNSUBSCRIBE
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The tutorial is at
http://java.sun.com/products/java-media/3D/collateral/
- Jim Robertson
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Roland Pereira
Sent: Wednesday, February 07, 2001 11:47 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Jav
two other values to make the
point3f.
Any
help?
Paul
James
-Original Message-From: Andy Tay
[mailto:[EMAIL PROTECTED]]Sent: mercoledì 17 gennaio 2001
20.53To: [EMAIL PROTECTED]Subject:
[JAVA3D]
Does anyone knows how to set all my int values to float..
Cos i try to cha
creen).
Hope that's of some help,
Regards,
Paul James
-Original Message-
From: Rikard Elofsson [mailto:[EMAIL PROTECTED]]
Sent: 11 January 2001 10:30
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Picking / general API question
Hi all
I don't quite get the API, have only worked
with
entire graph, what about
NodeComponents, - textures? etc
James Robertson wrote:
> Why aren't the scene graph components Serializable in the first place?
> Wouldn't that make life simpler?
>
> - Jim Robertson
>
> -Original Message-
> From: Discussion list
Getting avatar coordinates over the wire isn't the problem, as far as I can
see.
The issue is how to get the static scene (such as buildings, streets, etc)
to everyone
participating in the shared environment.
Sure, everyone could get the same static scene content by hitting the same
applet on the
Why aren't the scene graph components Serializable in the first place?
Wouldn't that make life simpler?
- Jim Robertson
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Byrne
Sent: Wednesday, December 13, 2000 2:28 PM
To: [EMAIL PROTECT
There is j3d.org and java3d.org but nowhere to really share code except
open source code web pages for all languages like programmersheaven.com
That's an idea... maybe someone can start one.
At 12:28 AM 12/7/00 -0700, you wrote:
>I wonder if there's some website or public libraries that Java3D pr
subscribe java3d-interest James
Sandlin
Hood
Sent: Tuesday, November 21, 2000 9:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Gouraud shading problem
> Date: Tue, 21 Nov 2000 17:03:45 -0600
> From: James Robertson <[EMAIL PROTECTED]>
>
> I'll obtain a normal by averaging the normals to the 6 triang
mething
that is
commonly done? Are there more sophisticated techniques (like weighting)?
Or am I completely missing the boat?
Thanks,
- Jim Robertson
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of James Robertson
Sent: Friday, November 17, 2000 5:5
I'm new to shading and can't get Gouraud shading to work with a
TriangleArray.
I've added lighting, have set default ColoringAttributes and Material in the
Appearance, and have enabled and set coordinates and normals in the
geometry.
I'm still getting flat shaded triangles. Other than this lack of
Try
setting PATH environment variable to include
C:\jdk1.2.2\jre\bin;C:\jdk1.2.2\bin
or whatever is appropriate to your
environment.
And set CLASSPATH to include
C:\jdk1.2.2\jre\lib\ext\j3dcore.jar;
C:\jdk1.2.2\jre\lib\ext\j3dutils.jar;
C:\jdk1.2.2\jre\lib\ext\vecmath.jar
Thanks everyone for information on J3D applets on Netscape6.
It's working for me now. The trick (supplied by Jack Gundrum) was to place
the J3D jar files in C:\Program Files\JavaSoft\Jre\1.3\lib\ext on the
client.
- Jim Robertson
-Original Message-
From: Discussion list for Java 3D API
[
ECTED]
>Subject: Re: [JAVA3D] WebStart or Netscape6 deployment
>Date: Thu, 10 Aug 2000 09:51:44 -0700
>
>I tried also. But I failed. I don't know why.
>
>Qiuli Sun
>
>-Original Message-
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]]On Beh
Has anyone successfully deployed a Java3D application via WebStart?
Or a Java3D applet via Netscape6?
Both of these client options support Java2. Seems like Java3D should work
with
either of these two client approaches, without the need for Java Plugin.
I've tried both, but haven't had any success
x bb = new BoundingBox();
txt.getBoundingBox(bb);
System.out.println(bb);
The output is: Bounding Box: Lower=0.0 0.0 0.0 Upper=0.0 0.0 0.0
Any ideas?
Regards,
James
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.0 0.0 0.0 Upper=0.0 0.0 0.0
Any ideas?
Regards,
James
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A severe limitation of the J3D Raster class is that the local
coordinates are
specified for the upper left-hand corner of the raster image only. There
is
no way to specify a different pixel in the image to correspond to the
specified
local position. There is no way to modify the position so as to
Great! We can always use another Tutorial...
in the mean time check out
http://www.sdsc.edu/~nadeau/Courses/VR99/
It helped me out a lot.
-Larry
On Mon, 1 Nov 1999 07:51:44 +0800, Justin Couch <[EMAIL PROTECTED]> wrote:
>Inaam Khan wrote:
>>
>> How can i know how to build scene graphs with
On Sun, 31 Oct 1999 13:57:57 -0500, The Casteels <[EMAIL PROTECTED]> wrote:
>Why is the Java3D tutorial in Adobe format? And why isn't it offered in
>HTML?
Yea but HTML printed page layout stinks...
and until there are some better solutions come up we're stuck with PDF.
>
>I really didn't need
On Wed, 27 Oct 1999 19:10:15 -0400, Robert Alexander <[EMAIL PROTECTED]> wrote:
>Greetings,
>
>--
>
>NOTE: Before I begin, I should mention that I have successfully run my
>J3D applet locally and f
Yea, I thought the same thing when I got started.
I've posted some simple install instructions on my web page.
http://www.rcia.com/wulf/Java3D/
I'd suggest putting up some on any site that has Java3D content.
The install is pretty simple IF you know what your doing.
don't expect people who trying
Here is a streamlined intallation procedure.
I tried it on two of my friends machines and it worked flawlessly.
(well at least the viewing of Java3D applets not developing)
http://www.rcia.com/wulf/Java3D/
BTW I gave up on Java3D for 6-12 months because the install was such a pain.
mostly becau
Try...
An Introduction to Programming AR and VR Applications in Java 3D
http://www.sdsc.edu/~nadeau/Courses/VR99/
by Henry Sowizral & Dave Nadeau
it has some point samples in the tutorial.
there is only sample code but you should get the Idea.
The first sample I did was a spinning point box.
ht
Now I'm new to this, but
In the tutorial at...
http://www.sdsc.edu/~nadeau/Courses/VR99/
It goes over loading "OBJ" files into you scene.
I imagine you could do the same with DXF (AutoCad) files too.
I haven't tried a VRML loader yet (I'm sure there must be one).
You may have to convert y
ed.
Kudos to Sun for Java3D. It is a great platform.
Delivering it to the masses and making it more usuable
may lay in not lay in their hands but ours.
Larry James
Wulf Design
http://www.rcia.com/wulf/Java3D/
(there isn't anything there yet exept J3D sample)
On Tue, 28 Sep 1999 20:50:43 -0400,
ven't found any web pages with Java3D running on them (Imagine that!) so I
tried one and have tested it on my work/home/ and a friends.
hopefully I'll post a "Easy How To" soon on my site. (there really isn't anything
there right now)
you can give it a try if you l
I want to drag an object across the screen. So I thought this would work
.
.
.
x = ((MouseEvent)event[i]).getX();
y = ((MouseEvent)event[i]).getY();
Poi
The tardist file was tar'd incorrectly it seems. The files
in the tardist begin with ../images. Untar the file manually
and then point swmgr to the directory and it will install.
-James
Shawn Kendall wrote:
>
> Has anyone had trouble getting the new release to install?
> Every
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