Hi,
I've been having a strange problem utilizing:
com.sun.j3d.utils.geometry.Box
com.sun.j3d.utils.image.TextureLoader
javax.media.j3d.OrientedShape3D
I'm trying to make a billboarded texture map image in the scene.
I utilize the Box object and have the TexureLoader load a texture map
onto it.
Hi,
I've read the archives and there was some responce to the following questions,
but I could not deduce what the answer was..
so, currently I have a scene filled with stars and constellations..
these constellations have labels associated with them..
along with the stars and constellations are t
This may be a silly question, but I've been searching the web for the
latest vrml97.jar file and I see MANY out there. I'm not sure what's
the latest.. so far i've downloaded vrml97.jar Beta Rev C.. does
anyone know if that's the right one?
Thanks,
Jay
==
Carl:
That seems to be the same information i have... another way to make sure
is to check out the file:
README.Java3D-jdk.OpenGL.txt
file that you may have somewhere in your installation directory..
it gives you the version of the Java3D you have..
-jay
- Original Message -
From: "Car
Hi,
i have a j3d/swing app and i utilize the ColorChooser from swing
to control the color of shapes in a J3D scene. is there some sort
of mapping between the two? I utilize java.awt.Color and
javax.vecmath.Color3f.. what i believe should be a blue in Color
is a light blue in Color3f... if it is
I have a JSplitPane between a JPanel holding a Canvas3D
and a JPanel holding Swing components. The whole thing
resides within a larger JPanel inside a JFrame.
The main thing is the JPanel.
Jay
- Original Message -
From: "kensun" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday
Sorry...
java3d v1.2 for linux..
- Original Message -
From: "JayT" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 15, 2000 9:07 AM
Subject: [JAVA3D] j3d on linux
> does anyone have a specific date on when java3d v1.2 will
> be available for
does anyone have a specific date on when java3d v1.2 will
be available for public download?
thanks..
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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- Original Message -
From: "JayT" <[EMAIL PROTECTED]>
To: "John Sutter" <[EMAIL PROTECTED]>
Sent: Friday, June 30, 2000 2:36 PM
Subject: Re: [JAVA3D] java.lang.OutOfMemoryError
> I've have tried the shareware version of OptimizeIt and part
>
I have a rather large app with many items in the scenegraph and
having an OutOfMemoryError is not uncommon to me. It IS quite
frustrating. I try to design optimized code and utilize the command
line optimizations and I've come to the conclusion that it's going to
be a part of my code. The thing
Anyone know which capability to set in order to use the Shape3D.getGeometry( )
method? I've set many capabilities, but I'm still getting the error..
Thanks,
Jay
===
To unsubscribe, send email to [EMAIL PROTECTED] and includ
Hi,
I'm part of a team that's building a rather large Java3D/Swing GUI application
that initated from another Swing GUI. The inital Swing GUI is able to open up
multiple java3d windows containing information from that initial gui. These
windows will then have their own java3d universe (engine) r
the one that works for me is:
1) move to origin
2) scale
3) move back to position
hope it works out...
Jay
- Original Message -
From: Ole Vilmann <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 16, 2000 5:26 AM
Subject: [JAVA3D] Scaling moves object
> When I scale an obj
Hi,
Does anyone have a good example for utilizing the
FontExtrusion? It seems when I set it up to have a Line2D.Double (or
Line2D.Float) and there are many Text3D objects in the scene, there seems to be
a line going to the top left corner.. Is it a bug or am i not uzing
FontExtrusion and Fo
Try putting a BranchGroup above the TransformGroup (even if you have a BG
under the TG, add ANOTHER BG above the TG )
Jay
- Original Message -
From: Dennis Goetz <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 06, 2000 1:01 PM
Subject: [JAVA3D] please help with this error
hi,
anyone have any idea what this means?
javax.media.j3d.IllegalRenderingStateException:
Cannot do lighting without specifying normals in geometry
object at
javax.media.j3d.RenderQueue.insert(RenderQueue.java:351)
at
javax.media.j3d.Traverser.insertRenderObjects(Traverser.
Hi
I would like to go through the Canvas3D scene and
along the way display the world and the local coordinates. There are
methods in Canvas3D (getVworldToImagePlate() and getImagePlateToVworld() ) and
Node (getLocalToVworld() ) but those all need a TransformGroup.. what if it's
just the mou
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