Hello all. Amazingly this is kind of related to Java3D, since I am
trying to do this to load textures. But mostly, nobody else has replied
to me on the forums, so I am hoping someone here can. :)
I've been working on an Image I/O plugin for an image format containing
multiple images in a single f
Sean Luke wrote:
can anyone else recommend a lightweight
scenegraph library that sits on top of JOGL?
I am currently looking at jME (JMonkey Engine -
http://mojomonkeycoding.com/) as a Java3D alternative. It sits on top
of LWJGL (http://www.lwjgl.org/) which, based on what I've heard, is
fa
Gilson Laurent wrote:
Exchange the DirectionalLight against a AmbientLight (white). The
DirectionalLight will always "simulate" a sun causing a diffrent illumination
form diffrent view-positions.
Thanks Gilson, that did it! It is even giving me the solid
luminance I
want across all the obj
Hello all.
I'm having issues with lighting. I just finished building a model in
AC3D (my first one, in both AC3D and ever, so who knows where the real
problem is), and am using the loaders from New Dawn Software
(http://www.newdawnsoftware.com). I've tried both Java3D and Xith3D.
Thanks for the help Mike and Gilson (sorry for that private msg
Gilson). I'll take a few whacks at some of the suggestions you made
later this week, after I get my first map put together. I hope to be
able to make my first attempt this weekend.
In the mean time, hopefully I can cl
back
> of the character.
>
> Hope this helps.
>
>
>
>
> -Original Message-
> From: Nicholas Pappas [mailto:[EMAIL PROTECTED]
> Sent: Monday, November 22, 2004 12:07 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Drawing 2D Graphics on Canvas3D -- with
I thought about this at one time, but when I did some initial testing
it was troublesome (at best) to get the behavior I wanted. I'll try and
describe the behavior a little below, but if anyone has ever played
"Ragnarok Online" (nice MMORPG, horrible management) -- that is the
behavior I a
Hello all!
I am currently working on a small game engine to create a 3D tile map w/
2D sprites on top.
My first issue is getting the 2D sprites on the Canvas3D (the seamingly
holy grail). I have found code for one solution by overloading the
postRender() function in Canvas3D. This works for simpl
Trouble is, the link listed in this post is no longer valid. Anyone
know where it has gone to? The original address:
http://membres.lycos.fr/franckcalzada/Billard3D/Pool.html
Thanks.
On Fri, 2004-11-19 at 19:04 -0500, Nicholas Pappas wrote:
> Hello all.
>
> I
Hello all.
I know this has been asked, sorry. I'm still browsing around the web,
and need to rummage through the list archives more, but I have had a
heck of a time finding information on this.
I simple need to draw some 2D images on my Canvas3D. I've been looking
at "reg
events due bugs in video driver. A video driver
> update solved it.
>
> And I use hardware mouse cursor in my linux with Nvidia vcard,
> otherwise the mouse blinks and disappears when over 3D windows.
> I've heard ATI must use software mouse instead.
>
>
Hello all.
I have a very simply BranchGroup, with a ColorSphere, and a MouseRotate
even listener. When I start the program up everything work, but when I
move the mouse the object is *very* jerky in its movements.
Is this possibly the result of something I did, or didn't,
hrough GL4Java.
> But both are not free or open software.
>
> Alessandro
>
> Nicholas Pappas <[EMAIL PROTECTED]> wrote:
> Hello all.
>
> Could anyone suggest a few software 3D engines as an
> alternative to
>
Hello all.
Could anyone suggest a few software 3D engines as an alternative to
Java3D? I'd like to try and play around with creating a common API so I
can give the user a chance to use the software engine if they don't have
Java3D.
Thanks!
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Hello all.
Can anyone point out to me some resources that talk about how to create
an application that can run in both windowed and full screen mode? I
would like to create a class that allows me to create an instance in
either mode and t
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Hello all.
Can anyone suggest a good geometry file format? At the moment all I
need is the simplest of information, so the simpler the format the
better. I've looked at several different formats, but am interested in
some feedback from t
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Florin Herinean wrote:
| By default, java uses the platform encoding. It seems that your
| windows machine has a different character encoding than the linux
| machine, and that's why it's working. So, you should use the String
| constructor with the cha
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Hello all.
This is a little off topic, but it is in the overall context of a
Java3D app... so it is kinda on topic too. :)
I am trying to write a loader for a geometry file from a game, which
has Unicode characters (Korean) in it.
Yup.
I have a book that gives example of how to do it, but I don't have it
with me at the moment. If I remember correctly, it is simply creating a
borderless container class and making it as big as the screen.
Silvano Maneck Malfatti wrote:
Can an application be written for Full Sc
> Someone
> suggests me to use a thread to check constantly inside the method
Me. ;)
> Loop
> Check mouse position
> IF mouse position is in the area, do something
> ELSE do nothing
> End Loop
Sure, you can do exactly that in Java; just the way you mentioned
it.
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~ There is no direct function, that I know of, that will do this
automatically.
~ You could write your own class that does this though. The
program will
want to implement the mouse listener and extend the thread class.
Inside a while(true)
Does altering the position on the Z-Axis not accomplish what you are
looking for?
Flavius wrote:
here's a very wierd question...
I've tried designing my room in Java 3D, exactly teh same size as in real
life.
The thing is...everything seems so small. Is there anyway to make the room
seem bi
Flavius wrote:
normally the camera starts at (0,0,0) right?
is there a way to change this?
Yes. You can create a Transform3D to set the Transform of the
ViewPlatform.
For example:
Transform3D viewT3D = new Transform3D();
viewT3D.rotX(45.0);
viewT3D.setTranslation(new Vect
Thanks Steve, that was the problem. I had forgotten to install the JAI
libraries for the JRE.
Stephen Martin wrote:
Nicholas,
My best guess is that the TextureLoader doesn't know how to load Windows
Bitmap images.
===
Hello all. I'm hoping someone could help me out with a problem I
suddenly ran into with a Java3D application I recently dusted off.
I have the following line:
TextureLoader loader = new TextureLoader(filename, "bmp", null);
I get the following error:
Error loadin
> im doing this for my final year project.Yes im planning to replicate the windows
> desktop and make it into 3d and put it ontop of the current windows desktop sort of
> like a skin.I have yet to determine which language i need to use to do this, that is
> why im trying to find out if java3d ca
Im planning to develop a 3D desktop onto an existing windows desktop.Its
is not replacing windows but it works seamlessly with the current
windows desktop.
I'm uncertain as to what you are envisioning when you say it will "work
seamlessly with the current windows desktop," and how you are wa
I have found the combination of the official Sun Java3D Tutorial
and the following two book useful:
Java3D API Jump Start, Aaron E. Walsh
Java3D Programming, Daniel Selman
On Fri, 24 Oct 2003, ChaoHui Zhu wrote:
> Hi, all,
> Being short of Java3D book, I feel very hard
I recently picked up these two books:
http://www.amazon.com/exec/obidos/tg/detail/-/1930110359
http://www.amazon.com/exec/obidos/tg/detail/-/0130340766
Thus far I can't say that I find one better then the other. While
recently looking through both to answer a question, the second
Hello all!
I have just started working with Java3D and am wondering about any
limitations in objects, in terms of memory, and ways I can improve
(i.e., decrease) any memory requirements of a viewer I am writing. The
program I am using decodes an existing game file. It then reconstr
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