--
>
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>
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>
>
>
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> Mario
>
>Mariusz Zaczek
>NASA - Johnson Space Center
>Automated Vehicles and Orbit Analysis / DM35
>Flight Design and Dynamics Division
>Mission Operations Dir
ckCanvas for some time now to pick 3D points in
>>>> my
>>> scene. Now I'd like to be able to distinguish which avatar was
>>> picked.. not just the Shape3D. I had the "bright" idea to extend
>>> BranchGroup with a class that includes a reference
>>>Is there an easy way to do this?
>>>
>>>I looked at the result returned by getSceneGraphPath but it always
>>> claims to
>> have 0 nodes! (nodeCount() == 0).
>>>
>>>josh
>>>
>>>To unsubscribe, send email to [EMAIL
(nodeCount() == 0).
>
>josh
>
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
Philip J C
atchThread.java:144)
>>>
>>>at
>>>java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136)
>>>
>>>at
>>> java.awt.EventDispatchThread.run(EventDispatchThread.java:99)
>>>
>>>--
>>>Jose UML - http:
java:99)
>
>--
>Jose UML - http://www.newdawnsoftware.com/jose
>Pondering RPG - http://pondering.newdawnsoftware.com
>
>===
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message &qu
m a static context ? (a static method)
>2) are you sure that the object referred by "this" is really an instance of
>Canvas3D ? (you might be inside an inner class)
>
>Cheers,
>
>Florin
>
>-Ursprüngliche Nachricht-
>Von: Philip J Colbert [mailto:[EMAIL
mp = new Vector3d(centre);
>> viewT3d.set(temp);
>> System.out.println("temp = "+temp);
>> double eyeDist = 1.4*radius/ Math.tan(Math.toRadians(40)/2.0);
>> temp.x = 0.0;
>> temp.y = 0.0;
>> temp.z = eyeDist;
>> eyeT3d.set(temp);
>> viewT3d.mu
chGroup root = new BranchGroup();
BranchGroup shape = new BranchGroup();
shape = (BranchGroup)getScene();
//add all groups to root node
viewTG.addChild(vp);
viewTG.setTransform(viewT3d);
root.addChild(viewTG);
root.addChild(shape);
root.compile();
SimpleUniverse.addBranchGraph(root);
C YA Phil Colbert
pick routine.
>>
>>You mentioned that if I sent a test file etc you would look at it is the
>offer
>>still open? If so I can mail you a zip file with the Java files and VRML
>file
>>you will need to test it with.
>>
>>Yours Phil Colbert :)
>>
>>
&g
t :)
>
>
>>= Original Message From Discussion list for Java 3D API
><[EMAIL PROTECTED]> =
>>Philip J Colbert wrote:
>>
>>> In the VRML model we are using the to allow for some interaction we grab
>the
>>> local points that basically fall
it with.
Yours Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Philip J Colbert wrote:
>
>> In the VRML model we are using the to allow for some interaction we grab
the
>> local points that basically fall in the
Source)
> at javax.media.j3d.NativeWSInfo.getWSDrawingSurface(NativeWSInfo.java:43)
> at
javax.media.j3d.DrawingSurfaceObjectDSI.getDrawingSurfaceObjectInfo(DrawingSur
faceObjectDSI.java:79)
> at javax.media.j3d.Canvas3D.paint(Canvas3D.java:1242)
> at iis.lis.j3dutility.common.LISCanvas3D.paint(LIS
out there who
can confirm my confusion! We can re-write our algorithims but it may save us
some time if we know of a change to the Local sizes.
C YA Phil :)
Philip J Colbert
Software Engineer
RCID, Bruce Building
University of Newcastle Upon Tyne
NE1 7RU
Phone 0191-2225306
Fax 0191-2225833
T
Thanks
I had already place the offending section into a try block and all worked out
fine. Thanks for the responses. So now I know what was causing it thanks.
C YA Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Phil
k)node).getSharedGroup());
>>}
>>else if (node instanceof Shape3D)
>> {
>>// do the stuff with the geometries
>>} else // ignore the rest because you don't know what it can be,
>>behaviours, lights, or else...
>>
else if (node instanceof Shape3D)
> {
>// do the stuff with the geometries
>} else // ignore the rest because you don't know what it can be,
>behaviours, lights, or else...
>}
>
>and traverse the entire scene graph that is involved in
y instanceof TriangleArray)
>{
>doSomethingWithTriangleArrays((TriangleArray)geometry);
>}
>else doSomethingWithGeometry(geometry);
>}
>
>Cheers,
>
>Florin
>
>-Ursprüngliche Nachricht-
>Von: Philip J Colbert [mailto:[EMAIL PROTECTED]]
&g
this case)?
I have heard that the VrmlL97Loader has a method that allows the setting of
Geometries at the loading stage but I have not found any examples of how this
may be done so if there are any examples out there plese point my at them.
Thanks for the help
C YA Phil Colbert :)
Philip J C
ust answer the simple stuff :)
>
>Philip J Colbert wrote:
>
>> As for XJ3D my colleague and I have considered looking more into XJ3D but
>> neither of us have any experience with XML and are nervous of undertaking
the
>> learning of XJ3D. Again if you could point me in
grateful.
Yours Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Philip J Colbert wrote:
>> Hi all
>>
>> I have been trying to use the XJ3D loader to load VRML files into a java 3D
>> scene and I ha
etc could I ask for a
few suggestions as to how to go about it.
Thanks in advance
Yours Phil Colbert:)
Philip J Colbert
Software Engineer
RCID, Bruce Building
University of Newcastle Upon Tyne
NE1 7RU
Phone 0191-2225306
Fax 0191-2225833
This e-mail, including any attached files, may contain
RadFord.(Radford.java:19)
at RadFord.main(Radford.java:41)
Press any key to continue...
My Main class is called "AppControl"
Can anyone tell me what is happining!
C Ya Phil Colbert :)
Philip J Colbert
Software Engineer
RCID, Bruce Building
University of Newcastle Upon Tyne
NE1 7RU
Phone
nal Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Philip,
>
>have you tried with http://www.martinb.com software?
>
>Marcelo Scotti
>
>
>- Original Message -
>From: "Philip J Colbert" <[EMAIL PROTECTED]>
>To: <[
Original Message From Discussion list for Java 3D API
><[EMAIL PROTECTED]> =
>>Well, I don't get it! You want to know if it already exist such a tool or
>if
>>it's possible to write one ? I don't know if one exists, but definitely you
>>can write
r own loader if you know the file format of CAD3D.
>
>Cheers,
>
>Florin
>
>-Ursprüngliche Nachricht-
>Von: Philip J Colbert [mailto:[EMAIL PROTECTED]]
>Gesendet: Freitag, 13. Dezember 2002 16:23
>An: [EMAIL PROTECTED]
>Betreff: [JAVA3D] Just a thought!!
>
>
&
created with the Cad data in
would be wicked! Any ideas folks!
Yours curious!
C YA Phil Colbert :)
Philip J Colbert
Software Engineer
RCID, Bruce Building
University of Newcastle Upon Tyne
NE1 7RU
Phone 0191-2225306
Fax 0191-2225833
This e-mail, including any attached files, may contain confidential
Thanks for the Info
I will start looking into it thanks.
C YA Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Philip J Colbert wrote:
>
>> As regaurds XJ3D in my code I have managed to load a very basic VRML mod
thankyou for you help and time.
Yours Phil Colbert :)
>= Original Message From Discussion list for Java 3D API
<[EMAIL PROTECTED]> =
>Philip J Colbert wrote:
>> Hi all
>>
>> This is my first attempt with this Email group so please be nice!
>>
>> I hav
xj3d-render.jar
xj3d-parser.jar
xj3d-runtime.jar
xj3d-script-base.jar
xj3d-core.jar
xj3d-sav.jar
uri.jar
j3d-org.jar
xj3d-j3d.jar
Please Help
C YA cocker :)
Philip J Colbert
Software Engineer
RCID, Bruce Building
University of Newcastle Upon Tyne
NE1 7RU
Phone 0191-2225306
Fax 0191-2225833
This e
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