Re: [JAVA3D] How can I know the transformation over a scene graph node ?

2002-09-05 Thread Raul Rios
Thanks. That was what I need. Maybe I should read the javadoc a bit more... ;) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send ema

[JAVA3D] HOW CAN I KNOW THE TRANSFORMATION OVER A SCENE GRAPH NODE ?

2002-09-04 Thread Raul Rios
Given a scene graph node (a shape3d, a Primitive, etc), I need to know which is the total transformation (actually only the translation, not the rotation) realtive to the origin applied over this node. This can help you to understand what I need: I pick an 3D object (tree, house, etc..) in my C

[JAVA3D] "OutOfMemoryError" in Java3D rendering thread ?

2002-09-03 Thread Raul Rios
I'm getting an java.lang.OutOfMemoryError in my program after trying to add several thousands of scene nodes to my scene graph. OK: "no problemo", I suppose it's not possible to avoid such an error when you try to render "too much" 3D objects. But I have some questions: 1. I'm not sure, but...it'

Re: [JAVA3D] HOW FAR I have to move my view back to view my whole scene 3D?

2002-06-13 Thread Raul Rios
Very helpful. Thank you. I'm from Spain and I didn't know this nmemonic (SOHCAHTOA). === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, se

Re: [JAVA3D] HOW FAR I have to move my view back to view my whole scene 3D?

2002-06-13 Thread Raul Rios
Sorry for my ignorance, but... SohCahToa? What is this? Could you please be a bit clearer ? Thank you. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". F

[JAVA3D] HOW FAR I have to move my view back to view my whole scene 3D?

2002-06-13 Thread Raul Rios
Depending on the length of my world in the X axis: How far I have to move my view back in the -Z direction to view my whole scene 3D? Is there any equation like: "distance = world_length_X * some_factor" ? Thank you. === T

Re: [JAVA3D] Difference between physical and virtual world?

2002-06-10 Thread Raul Rios
"If you have more specific questions just let us know. -- Mark Hood" Thank you for your information, Mark. Very useful. Now here is my specific question: Like many other people in this list, I'm working with terrains and landsca

[JAVA3D] Difference between physical and virtual world?

2002-06-06 Thread Raul Rios
I'm getting a bit confused when reading the Java3D API documentation about the class "View"... What are the differences between the physical and the virtual world (or physical and virtual coordinates) ? Thanks. === To unsub

Re: [JAVA3D] When does Java 3D use native code?

2002-06-06 Thread Raul Rios
Hi all. This is my question on a similar subject: I would like to know how Java3D links to OpenGL. I posted a similar message here in the list in April, and Mauricio Vices reply to me (thanks, Mauricio), but I still am not sure about how this works. The question is: I know I have at least 2 Op

Re: [JAVA3D] JCanvas3D.... WHEN?!!

2002-05-30 Thread Raul Rios
Don´t be confused: I agree with you that Java3D is a very well designed-implemented-documented API. And sure: native windows render faster. However, I can´t succesfully get such simple things as popups menus over a Canvas3D or adding a Canvas3D to a JInternalFrame in my MDI application. I'll tak

[JAVA3D] JCanvas3D.... WHEN?!!

2002-05-30 Thread Raul Rios
I would like to know if the Java3D development team has in mind to include a Swing, lightweigth component for rendering in near releases of Java3D. Canvas3D is good, but try to integrate it with a Swing application Thanks.

[JAVA3D] JAVA 3D API DOCUMENTATION

2002-04-26 Thread Raul Rios
Does anybody knows if it is available the Java3D API Documentation in Windows Format (.hlp) ? Where? Thanks. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTERES

Re: [JAVA3D] Java3D 1.3 Release...WHEN?

2002-04-26 Thread Raul Rios
Thank you for your information. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] WHAT OpenGL RENDERER IS JAVA3D USING?

2002-04-25 Thread Raul Rios
I would like to know how Java3D links to OpenGL. I know I have at least 2 Open GL renderers installed in my system: -Microsoft Generic OpenGL 1.1 (default with Windows 2000) -NVIDIA Renderer OpenGL 1.3.1 (NVidia Detonator XP drivers) When I run a game or a 3D benchmark (like 3DVillageMark) the

[JAVA3D] Java3D 1.3 Release...WHEN?

2002-04-25 Thread Raul Rios
Is there a release date for version 1.3 of Java3D? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and i

[JAVA3D] RotationInterpolator consumes 100% CPU !!!

2002-02-21 Thread Raul Rios
That's my problem. I want to rotate my 3D model using a RotationInterpolator. It works fine, but while it's working, the CPU usage is 100%. This is my interpolator code: RotationInterpolator rotator = new RotationInterpolator( new Alpha(-1, time), rotationTG, yAxis, 0.0f,

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-07 Thread Raul Rios
Add me to the list of interested people, please. Thank you. One more thing... if you don´t mind: How many answers have you received yet? (total, public and private) ==To unsubscribe, send email to [EMAIL PROTECTED] and inc

Re: [JAVA3D] Thanks

2001-12-13 Thread Raul
Dear Dr. Michael, I recommend you the Java3D Api Specification, you can find it in http://java.sun.com/products/java-media/3D/releases.html#spec_1_3 It is better than the Api Tutorial. Im sure you will clarify main concepts. Maybe you have gotten it already. I don't know. I tell you because I

Re: [JAVA3D] Help: solar system

2001-12-06 Thread Raul
Here is the source Code!! import java.applet.Applet; import java.awt.BorderLayout; import java.awt.event.*; import java.awt.GraphicsConfiguration; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Sphere; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.ut

Re: [JAVA3D] Help: solar system

2001-12-06 Thread Raul
Please Sorry for my english!! This is from Specification Java 3D: The effects of transformations in the scene graph are cumulative. The concatena-tion of the transformations of each TransformGroup in a direct path from the Locale to a Leaf node defines a composite model transformation (CMT) that

[JAVA3D] QUAD ARRAYS AND TRIANGLES

2001-10-17 Thread Raul Rios
I've built a QuadArray which contains non-planar quads (quads without all vertices in the same plane)... ...this is impossible in theory, so I guess Java3D internally divides every quad into 2 triangles. My questions are: Is this true? How are divided the quads? Does it depend on the the order

[JAVA3D] BAD QUALITY in background geometry textures

2001-10-04 Thread Raul Rios
Finally I have been able to put a background geometry into my scene. I wanted to render some clouds in the background of my terrain scene. I've got it using a Sphere of radius 1.0 as a background geometry, flipping the normals, and mapping my "clouds.jpg" into the sphere: Appearance app = new

Re: [JAVA3D] pick a link, possible?

2001-10-03 Thread Raul Rios
I have not tested it, but I suppose this could work well for you: public void processAWTEvent(AWTEvent[] events) { int x = ((MouseEvent) events[0]).getX(); int y = ((MouseEvent) events[0]).getY(); myPickCanvas.setShapeLocation(x, y); PickResult pR = pickCanvas.pickClosest();

Re: [JAVA3D] FOG

2001-10-02 Thread Raul Rios
Thank you for your answer, but I was working yet with OpenGL version of Java3D and my fog still doesn't work. My specific question is: Is it necessary to add the fog leaf node to the scene graph? or is it quite enough to do myCanvas.getGraphicsContext3D().setFog(myFog)? or both of them? Thank

[JAVA3D] FOG

2001-09-28 Thread Raul Rios
I want to add fog to may scene, and I don´t know how to do it. This is my code: ExponentialFog fog = new ExponentialFog(150, 150, 180, 0.25f); fog.setInfluencingBoundingLeaf(myBoundingLeaf); fog.addScope(mySceneGraph.getRoot()); myCanvas3d.getGraphicsContext3D().setFog(fog); Wit