There are couple of readers available in J3d.org. When I checked them a
year before, they were not working perfectly fine. May be you can try
there
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] On Behalf Of Rahul Khanna
> Sent: Friday, June 11, 20
Title: Message
Hi, This is not
actually a Java3d question. Hope you can help me with this.I am using
Visualization Toolkit(VTK ref:www.vtk.org) for my 3d programming which comes
with a java binding. My application works well on Windows,Solaris and
Linux. But on HP UX I am facing lots
Hi,
I have a 3d model represented by a set of triangles. Assuming
that the model does not have any holes in it, is there any algorithm
using which I can calculate its volume? Can some body point me in the
right direction.
Thanks
Shyam
==
Hi,
I
am building an engineering application using Visualization Toolkit (VTK) and
Java. We are looking into an option where we can port the existing application
into Java 3D. However I have observed that Java 3D is not a domain specific
implementation and the kind of algorithm
Following links could be helpful
http://www.j3d.org/faq/swing.html#tabs
http://www.j3d.org/tutorials/quick_fix/swing.html
--Shyam
> -Original Message-
> From: Discussion list for Java 3D API [mailto:JAVA3D-
> [EMAIL PROTECTED] On Behalf Of Nikolai V. Chr.
> Sent: Monday, December 08, 2
Hello,
Thanks
for the reply. I have succeeded in calculating the centroid of the polygon. If anybody else
is interested, then following link could be useful.
http://lists.cs.columbia.edu/pipermail/acis-alliance/2003-September/000171.html
--Shyam
=
Hello,
I have a polygon
represented by a set of points. Can somebody tell me how can I calculate the
center of gravity of this polygon.
Thanks
Shyam
===
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Hello All,
I
have a 3 dimensional curve which is effectively a collection of straight lines.
I want to fit a 3d spline on this(I want to create a
smooth curve). Does anybody know where to find a curve fitting algorithm for
this? Any suggestions will be of great help
Thanks. It sounds feasible.
--Shyam
-Original Message-
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] On
Behalf Of George Perera
Sent: Thursday, September 11, 2003
6:23 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Antwort: Re:
[JAVA3D] Antwort: Re: [JAVA3D] AW
George,
I
believe this alone is not sufficient, there is one more catch. Consider two
triangle parallel to each other but lying on two different planes(say
with different z- depth). The below said algorithm will fail in this case since
the angle between these triangles will be
are not 0 or PI, then the triangles can NEVER be in
the same plane. I really don't understand what you want to do !
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]Im
Auftrag von Shyam Prakash
Ges
de us with
some more details.
Some code may help.
Dirk
- Original Message -
From: Shyam Prakash
To: [EMAIL PROTECTED]
Sent: Wednesday, September 10, 2003 6:04 PM
Subject: [JAVA3D]
Determining the triangles lying on a plane
Hell
Hello All,
My
problem is some thing as follows. I pick one of the triangles from the
3d object(say tri1). Now I want to determine all the triangles which make
certain angle with tri1(say 10 degrees) and lie on the
same plane as tri1. I can calculate the angle usin
meant.
Dirk
- Original Message -
From: Shyam Prakash
To: [EMAIL PROTECTED]
Sent: Tuesday, September 02, 2003 11:49 AM
Subject: [JAVA3D]
Plane equation
Hello,
Not
exactly a java 3d question. I have a plane with certain normal say (0,0,1)
Hello,
Not exactly
a java 3d question. I have a plane with certain normal say (0,0,1),
i.e along the XY plane. Now I want to rotate this plane about X axes by a
certain alpha value. Does any body know how the value of plane’s normal changes(a relation between alpha value,
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