Ok, say I do that. When I do any picking actions, for instance, picking
verticies of an object
They will still be in the original coordinate system, right? Would I have to
transform those pick
points also ?
Zak
- Original Message -
From: "Mike Goldwater" <[EMAIL P
And that would be the Transform3D of what object ?
The parent node of everything I place in the scene ?
Zak
- Original Message -
From: "Mike Goldwater" <[EMAIL PROTECTED]>
To:
Sent: Monday, July 25, 2005 2:46 AM
Subject: Re: [JAVA3D] Java3D coordinate system
> Try
In Java3D, the coordinate system is Y-up by default.
Is there anyway to change this without having to change the
coordinates of all my objects to that system? I need it to be Z-up instead.
Thanks
Zak
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Don't you have to set the vertice colors as well?
- Original Message -
From: "Ilya Zelker" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 03, 2004 10:41 AM
Subject: [Norton AntiSpam] [JAVA3D] Geometry by reference
> Hi,
>
> I have a problem displaying a geometry by
Try using Xith3d. It uses OpenGL direct calls along with the
scenegraph structure of Java3D.
Otherwise, I dont think you can mix J3D code with OpenGL.
Zak
- Original Message -
From: "MisterXen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23
Make sure your texture coordinates are correct,
and that the image has the correct dimensions.
Then it wont stretch or tile.
- Original Message -
From: "Juan Carlos Bermudez" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 12, 2004 2:30 PM
Subject: [JAVA3D] Displaying a
Check where the Java3D *.dll files are
located.
You probably have them in the wrong
place.
Z
- Original Message -
From:
Naomi
Greenberg
To: [EMAIL PROTECTED]
Sent: Tuesday, May 04, 2004 8:57 AM
Subject: [JAVA3D]
java.lang.UnsatisfiedLinkError
I get the
Call sphere.doProjectileMotion() and that should do it..
- Original Message -
From: "Kampon Tangwaritorn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 06, 2003 11:54 AM
Subject: [JAVA3D] simulates projectile motion
> If I want to simulates projectile motion
Look at the Java3D forum on www.java.net and
look for an answer there. I think they have not issued an
offical statement, so ...
People still use it (alot).
Zak Nixon
Davidson Technologies Inc.
- Original Message -
From: "David Murphy" <[EMAIL PROTECTED]>
To: &
Yes it is possible, just treat it like a BranchGroup.
Zak
- Original Message -
From: "Ralf Bednarz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 25, 2003 3:33 PM
Subject: [JAVA3D] add and remove a platformgeometry
> hi
>
> isn't is p
Nevermind, all you have to do is
remove the branchgraphs from your locale
and
they go away.
Zak
- Original Message -
From:
Zak Nixon
To: [EMAIL PROTECTED]
Sent: Thursday, July 17, 2003 8:04
AM
Subject: [JAVA3D] Java3D duplicating
threads
Whenever I
,viewingplatform, (everything)
to null. But if I create another canvas, I get
another set of these threads.
Is there anyway to clean up/stop these threads
?
Thanks
Zak
Alessandro
- Original Message -
From:
Zak Nixon
To: [EMAIL PROTECTED]
Sent: Wednesday, July 16, 2003 5:39
PM
Subject: [JAVA3D] Creating Canvas
error.
Does anyone know what this means?
java.lang.UnsatisfiedLinkError
PlatformGeometry is simply geometry placed on the viewing platform, so that
any operations on the viewer(ie. lookAt()), the geometry will be transformed
along with the viewing platform.
And I "believe" that it is in parallel projection, not perspective.
Zak
- Original Message -
MainData.addInternalFrame(MainData.java:105) at
MainData.main(MainData.java:52)
Thanks
Zak
I open up a Canvas3D and about ~10 threads are
created.
Then I close the window, and these threads still
hang around.
Is there anyway I can get rid of those
threads?
Zak
you,
Zak
Does the Canvas3D take ALL available space from a
JPanel when placed inside one?
thanks
Zak
javax.media.j3d.Renderer.doWork(Renderer.java:1292)
at javax.media.j3d.J3dThread.run(J3dThread.java:250)
Thank you,
Zak
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of the message "signoff JAVA3D-INTEREST&q
. Also, i
have tried to make the collision detection work, but have failed.
Thanks in advance,
Zak
I am needing viewer/object collision. My scene is just a house, and I dont
want the viewer to run through walls,etc...
Zak
- Original Message -
From: "Stephen Montgomery" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 02, 2003 4:54 PM
Subject: R
of them use the collision detection feature. Also, i
have tried to make the collision detection work, but have failed.
Thanks in advance,
Zak
:)
feature. Also, i
have tried to make the collision detection work, but have failed.
Thanks in advance,
Zak
- Original Message -
From: Zak
Nixon
To: [EMAIL PROTECTED]
Sent: Tuesday, July 01, 2003 8:32 PM
Subject: [JAVA3D] Viewer/Object Collision Detection
Is anyone using the j3d.org navigation capabilities
with collision detection implemented? If so, can someone send me a working
. Also, i
have tried to make the collision detection work, but have failed.
THanks in advance,
Zak
real-time graphics system"
So
no, shadows are not supported directly HOWEVER there are things you can do
to create your own shadows. Read the tutorial chapter 6, that may shed some
light on things (pun intended) :)
-Original Message-From: Zak Nixon
Can shadows be implemented in Java3D? Are they
currently?
For instance, I have a sun, earth, and satellites.
If the satellites pass to the "non-sunlit" portion of the earth, will they act
as if their is no light source present, and color theirselves
accordingly?
Thanks
Zak
I have a method that calculates a rotation matrix
that will do what you need. If you want me to send it to you , I
will
Zak
- Original Message -
From:
Γιάννης
To: [EMAIL PROTECTED]
Sent: Friday, June 20, 2003 12:57
PM
Subject: [JAVA3D] Rotate a Cylinder
:( boo
i dont
Zak
- Original Message -
From: "Mojtaba" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 18, 2003 1:58 PM
Subject: Re: [JAVA3D] *.max files
> If you have the 3DStudioMax program, you can
I have found some models in *.max
format.
can someone help me format those in *.3ds
format?
Any ideas?
Zak
Can bounding boxes be used for collision detection between two objects?
===
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[EM
Thanks, I will try it out, and let you know how it goes
-Zak
- Original Message -
From: "Rob Nugent" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 10:19 AM
Subject: Re: [JAVA3D] Switch Groups
> Zak,
>
> Something like the f
Well, I would only like to have two canvas',
one to display the content at all times
and the other to display the content some times, and then
other times swapping out with other content.
I am looking to construct minimial number of canvas' if possible.
Zak
- Original Message
sec).
Is there anyway I can keep the content being
displayed in one window, and be switched in another?
Thanks
Zak
The image in "ImageDemo.java" seems to work (sort of),
I get the image in the lefthand corner, but no other labels.
Zak
- Original Message -----
From: "Zak Nixon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 7:56 AM
Subject: Re
I have ran the examples off j3d.org (i.e. LabelDemo)
but I get no labels. Can someone that has that demo working, send me a
screen shot of what it is supposed to
look like?
Thanks
Zak
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTE
has anyone used the label overlays or somehow used
the overlay lib to display simple text overlays. I dont need anything
fancy..
Can someone show me some code in order to generate some overlays (very
simple, just displaying a sentence in the middle of the screen.)?
Thanks
Zak
that will determine a collision before I move the
object.
Thanks
Zak
Has anyone used the collision detection library from
j3d.org?
Can someone send me a snippet of code to make the collision detection
behaviors work?
Also, can these be used for i.e. 2 objects colliding, and not the
viewer/objects?
Thanks
Zak
By using the GeometryUpdater interface, you can
change those coordinates on the fly.
Zak
- Original Message -
From:
Ben
Logan
To: [EMAIL PROTECTED]
Sent: Wednesday, March 12, 2003 5:36
AM
Subject: [JAVA3D] moving lines
Im encountering some
What is the best dual monitor video card to
use
for J3D applications?
Thanks
Zak
(top,bottom,left,right,near,far);
glPerspective(fovy,aspectRatio,
near,far);
glOrtho(top,bottom,left,right,near, far);
and so on.
Thanks for the help
Zak
If I want to add a single point in 3D space, is there anything else I can
use to draw this rather than using an entire PointArray with one point.
Thanks
Zak
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Does the unused coordinate positions in the array have to be filled with
obsolete coordinates if they are outside of the bounds of the
setStripVertexCounts(...)?
Zak
- Original Message -
From: "Sean Sylvis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday,
ith a null GraphicsConfiguration
*** This will cause NullPointerException in a subsequent release
**
I am using a Matrox Millennium G400 DualHead MAX, with updated drivers from
their website.
Can anyone help me?
This is the call that I am using:
Canvas3D canvas3D = new
Canvas3D(SimpleUniverse.getPreferredConfiguration());
(and that is the error I get...),
and it returns null on a Windows XP machine, and on the same machine running
Win2k, it runs fine.
Zak
- Original Message -
From: "Z
I am using Java3D 1.3. This is the latest version, is it not?
Any more suggestions?
(Thanks Jeremy)
Zak
- Original Message -
From: "Jeremy Booth" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 15, 2002 8:58 AM
Subject: Re: [JAVA3D] Null
Can anyone help me?
Thanks
Zak
I would like to know how the
efficiency of the Java3D model loaders are. Is there any performance gain in
using VRML over *.3ds files? What are the most efficient files for Java3D
loaders to handle?
Zak
Look at www.j3d.org.
Zak
- Original Message -
From: "David Bourgais" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 15, 2002 6:01 PM
Subject: [JAVA3D] Torus class
> Hi !
>
> I'm searching for a Torus class which its attributes
I use IBM Eclipse. It is the best IDE I can find, and the price is just
right, free!
- Zak
- Original Message -
From: "Shantz Family" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 13, 2002 1:44 PM
Subject: [JAVA3D] JBuilder alternatives OT?
guts of it work.
Thanks
Zak
on looking over the
suggestions to get a "side-project" in mind to do some developing.
Thanks for your
suggestions:
` Zak
-------Zak
NixonSoftware EngineerDavidson Technologies, Inc.Email: [EMAIL PROTECTED]---
Group:
Are there any
bugs reported on the efficiency of the TransformGroup and Transform3D classes?
Just Curious,
~Zak
---Zak
NixonSoftware EngineerDavidson Technologies, Inc.Email: [EMAIL PROTECTED]---
?
Thanks..
~Zak
advantages/disadvantages to doing this?
thanks for any input on the
matter
~Zak
---Zak
NixonSoftware EngineerDavidson Technologies, Inc.Email: [EMAIL PROTECTED]---
hope that someone can help me
Thanks for all your suggestions,
~Zak
BlankI have a globe with a texture wrapped around it. While the creation of
the globe, it takes a long time
to load the texture. Is there anyway to speed up the loading of a texture. I
am currently have the code at the bottom of this message..
Thanks for your help.
- Zak
Code below
Has anyone attempted to create a circular window with the canvas3d class &&
Swing?
I dont know if it is possible, since I have never seen it.
Thanks for your input,
-Zak
===
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Has anyone tried using the SWT Gui components with the Canvas3D class in
j3d?
does anyone know how this would be affected or would it be "cake" to do?
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Artur Biesiadowski
Sen
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Friday, July 12, 2002 8:02 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Transform3D.lookAt()
Is there anyway to get the center,eye,up values out of the transform3D ?
Thanks
I have some RasterTextLabels in my universe and display fine (j3d 1.2.1_04).
But i update tp j3d1.3 and no labels show up.
Any suggestions?
Zak
===
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of
Is there anyway to get the center,eye,up values out of the transform3D ?
Thanks,
Zak
===
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of the message "signoff JAVA3D-INTEREST". For ge
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Thursday, July 11, 2002 1:45 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] processStimulus
In the processStimulus method inside a behaivor,
is all operations within this method
Also, if I have multiple canvas', does all the
canvas' get painted at the same time, after the
processStimulus() method is finished?
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Thursday, July 11, 2002
In the processStimulus method inside a behaivor,
is all operations within this method carried out before the
canvas is rendered and repainted?
-Zak
===
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updated at the same time,
without showing the side effects of performing
those updates sequentially.
Is there anyway to only refresh the frames after all the updates of the
positions are finished? And if so,
can someone give me some advice on how to do it?
Thank you all,
)Zak
thing?
Thanks
Zak
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[EMAIL PROTECTED] and include in the body of t
Of Gary L. Graf
Sent: Wednesday, July 10, 2002 11:40 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Geometry
Zak,
I'm not totally sure of which problem you're looking at, but Mercator
projections 'distort' the view only because the classic problem of how you
go
about proje
Has anyone done any work with mercator images in Java3D (especially handing
objects which are placed on these objects?)
Thanks
Zak
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works correctly.
any thoughts?
Zak
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group:
I have 3000+ points that define a path. Now I need to supply a
PositionPathInterpolator with knot values for these positions. How do I
achieve
a correct knot value for each point.
Also, does anyone have an example on how to use the Interpolators?
Thanks,
Zak
What is this argument mean in the class RotationPathInterpotator?
>> knots - an array of knot values that specify interpolation points <<
Are they the coordinates of the object to be interpolated?
on of my scene. Has anyone done these
types of scenes that update very frequently,
but achieve smooth animation?
thanks,
zak
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of the message "sign
I have an 2d overlay on 1 of my 4 views of a particular scene. Now if the
viewingplatform of view 1 moves into
the view of any other view, the platform geometry (2d overlay) shows up. Is
there anyway to turn that to be invisible
for the other views so that they can not see it?
-Zak
Does anyone have any example code using the overlay package from j3d.org ?
If so, can you email to me please?
Thanks
Zak
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of the message "si
I have some platform geometry that is added to the viewing platform.
Now if i try to look at objects, the Platgeometry goes behind it. Is there
anyway to make the platform geometry always be seen no matter how close the
viewer is
to the viewed geometry?
-Zak
Sin (Theta) = Opposite \ Hypotenuse
Cos (Theta) = Adjacent \ Hypotenuse
Tangent (Theta) = Opposite\Hypotenuse
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Raul Rios
Sent: Thursday, June 13, 2002 8:57 AM
To: [EMAIL PROTECTED
I am getting this error when I set the background:
javax.media.j3d.IllegalSharingException: Background: Immediate mode
background m
ay not be in scene graph
How do I resolve this?
-Zak
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Does anyone have an example of platform geometry?
Is the geometry placed in front of the viewer automatically?
-zak
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of the message "signoff J
java3d interpret this?
Does it scale it first, then rotate and then translate (bottom-up) or
translate,rotate,scale(top-down)?
Thanks for your help?
-Zak
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Does anyone have any code that will handle complex transformations?
I am trying to rotate an object in its local by x degrees.
I tried the C = TInv * R * T && it doesnt work.
-Zak
===
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Question:
Whenever I am texturing an object, is the texture confined to the scale of
0.0 to 1.0 ?
I create a texture and place it in the tile, yet the image seems compressed.
Is there anyway to resolve this?
-Zak
===
To
Group:
Does anyone have an example of how to use this class
(ImageCaptureCanvas3D.class)? I see how it used, but I have no idea on how to
write the image to a
file.
Thanks.
-
Zak
doesnt
fit anymore.
Any suggestions?
Zak
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[EMAIL PROTECTED] and
image to
strech to
the size of the plane? (other than scaling, I want to create larger
geometry).
Thanks for your help!
-Zak
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image to
strech to
the size of the plane?
Thanks for your help!
-Zak
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of the message "signoff JAVA3D-INTEREST". For general
I am trying to place an image on a single quad. Can anyone tell me how to do
this?
Thanks
-Zak
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they
can point me in any direction?
Thanks
- Zak
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detailed, like seeing it
from a satellite. If not, does anyone know where i can purchase these types
of high-res images?
Thanks
-Zak
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of the message "si
Sorry no subject in the last message.
-Original Message-
From: zak nixon [mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 18, 2002 11:51 AM
To: 'Discussion list for Java 3D API'
Subject:
Group-
I am trying something that I need some help on. I have the overall scene,
enter of the scene (0.0,0.0,0.0).
Thank you for your help.
-Zak Nixon
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I am
currently creating a globe with the image of the earth texture mapped to it. Is
anyone doing the same? If you are, do you have
a
high-res picture that I can use?
Thanks
Zak
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of
opps...
I have an sphere (with a globe texture on it) and am calculating the
intersection points with the globe, and then calculating the latitude and
longitude. The performance of picking has slowed down my system a great bit.
Is there anything I can do to increase performance?
Thanks
Zak
I have an sphere (with a globe texture on it) and am calculating the
intersection points with the globe, and then calculating the latitude and
longitude. The performance of picking has slowed down my system a great bit.
Is there anything I can do to increase performance?
Thanks
Zak
I am placing a Canvas3D in a JFrame. If I set the to any value, the frame
shows up, but the canvas does not until I resize the frame. Does anyone know
how to fix this?
Thanks guys and gals
Zak
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.
Would anyone use it/help if I decide to build it?
It will be a while before i start, but that is my plan.
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Monday, March 18, 2002 12:14 PM
To: [EMAIL PROTECTED]
Subject: Re
what is this?
-Ffj3.0
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Raul
Sent: Monday, March 18, 2002 11:58 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D visual development tools or IDE?
Im using Ffj3.0 and thats running
Does anyone use this in practice?
-Zak
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