[JAVA3D] WakeupAnd - strict or not

2001-05-31 Thread zero
hi all, first thx for answering to all my question last time, saved me lot of work =)   but again there's another question in my head: is WakeupAnd strict or not.   becasue for implementing precise and effective intersection testing i wonder if taking up two WakeupOnCollsionEntry conditions -

Re: [JAVA3D] transparent Canvas3D

2001-05-31 Thread zero
background to be transparent or not ? - may be not because of the limitation in OpenGL/DirectX ?   greetings Michael Nischt - Original Message - From: zero To: [EMAIL PROTECTED] Sent: Wednesday, May 30, 2001 2:55 PM Subject: [JAVA3D] transparent Canvas3D hi

[JAVA3D] transparent Canvas3D

2001-05-30 Thread zero
hi there, i wonder, whether it is possible to create a canvas3D which is transparent, for creatinge an application, where a character can walk around in over other components   the special case: at my university they are working on a project with an animated gif character in a JPanel, and

[JAVA3D] JDK 1.4 beta and Java3D

2001-05-24 Thread zero
hi all, i have just downloaded the new jdk 1.4 beta win - because off the fullscreen features.. and what happens the installer for Java3D SDK OpenGL and j3dfly don't work under 1.4 arg   had anybody the same problem/+ solution ?   greetings Michael Nischt

[JAVA3D] multiple texcoordsets with GeometryInfo...

2001-05-23 Thread zero
hi all, haven't played i little with "GeometryInfo" - class   now I wonder if it's still possible doing multitexturing, bacause I can't set/specify texCoordSets for that and/or the returned IndexGeometryArray (with getIndexGeometryArray() ).   the only way to set the number of texCoordSets

Re: [JAVA3D] Contact Point

2001-05-19 Thread zero
hi there, i got the same problem - finding the contact point...dealing with complex geometry... > ...For the first pass, have a look at the PickTool in the utility > classes that Sun has available. o.k. please tell me who to gain the contact point of two objects using the PickTool...cause i have

Re: [JAVA3D] Java 3D and collision detection

2001-05-14 Thread zero
now, www.j3d.org is back online, and i found some interesting stuff about collsion decting there..   but unfortunately there is nothing about: testing the collision with one WakeupOnCollisionXXX for bounds and if this happens one WakeupOnCollisionXXX for the geometry.   cause i think it sho

[JAVA3D] Java 3D and collision detection

2001-05-14 Thread zero
hello everyone, i'm asking myself how to implement an efficient collsion detection...   my first thought was test the bounds of two objects for collision and if this happens test the geometry of both.. (USE_BOUNDS and USE_GEOMETRY)   but i wonder how and if this is possoble to implement.. ?

[JAVA3D] vertrex and pixel shaders

2001-05-11 Thread zero
hi there, does anybody know whether future releases of the Java3D API will use vertex or pixel shaders for effency reasons ?   AFAIK should the use of vertex-shaders no a huge problem, especcially for the directX version and furthermore they can be software emulated insteed of pixewl-shaders

Re: [JAVA3D] Character Animation

2001-05-11 Thread zero
> My current solution is, I export a snap shot of a skeleton animation and save > it as an obj file. I then have a utility I created which loads obj files and > combines them into a morph, then I save that to a j3f file. I had to edit the > j3f file io code, because morphs are broken, so that it c

[JAVA3D] Shockwave3D and the influence on Java3D

2001-05-10 Thread zero
hi everyone, today i have seen some interesting stuff: the Macromedia Shockwave 3D Player, it's about realtime 3D graphics for the web...   well, and now i'm interrested what YOU are thinking about this and whther/how it does influence the future of Java3D, cause it seems to be i big indust

Re: [JAVA3D] absolute Transformations

2001-05-09 Thread zero
> I'm not sure I understand what you're asking for, but if you > need the RELATIVE transform from one node on the tree to > another, you can get it by > > Transform3D T1; > Transform3D T2; > Node1.getLocalToVworld(T1);//T1 is the transform from > the locale to Node1 > Node2.getLocalToVworl

[JAVA3D] absolute Transformations

2001-05-09 Thread zero
hi everyone, i am questioning myself. whether there is a way to get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the tree to actual TransformGroup..   i know the you can get the absolute one from the scenegraph / locale with getLocalToVworld but i want it from a de

[JAVA3D] absolute Transformations

2001-05-09 Thread zero
hi everyone, i am questioning myself. whether there is a way to get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the tree to actual TransformGroup..   i know the you can get the absolute one from the scenegraph / locale with getLocalToVworld but i want it from a de

[JAVA3D] skeletal animations and a loader quaestion..

2001-05-05 Thread zero
27;s *.obj loader, or generally with the loader concept...   thanks zero

[JAVA3D] bump-mapping and cubic environmetal mapping in Java3D

2001-05-04 Thread zero
hello there,is it possible to create effects like bump-mapping, or cubic environmetalmapping with Java3D ?think it should cause AFAIK is at least the first feature uncluded in OpenGL1.2 standard and in DirectX 6 or higher..so dou you know if these features exist and how to use them.. greetin