hi all,
first thx for answering to all my question last
time, saved me lot of work =)
but again there's another question in my
head:
is WakeupAnd strict or not.
becasue for implementing precise and
effective intersection testing i wonder if
taking up two WakeupOnCollsionEntry conditions -
background to be transparent or not ?
- may be not because of the limitation in OpenGL/DirectX ?
greetings
Michael Nischt
- Original Message -
From:
zero
To: [EMAIL PROTECTED]
Sent: Wednesday, May 30, 2001 2:55
PM
Subject: [JAVA3D] transparent
Canvas3D
hi
hi there,
i wonder, whether it is possible to create a
canvas3D which is transparent, for creatinge an application, where a
character can walk around in over other components
the special case:
at my university they are working on a project
with an animated gif character in a JPanel, and
hi all,
i have just downloaded the new jdk 1.4 beta win -
because off the fullscreen features..
and what happens the installer for Java3D SDK
OpenGL and j3dfly don't work under 1.4 arg
had anybody the same problem/+
solution ?
greetings
Michael Nischt
hi all,
haven't played i little with
"GeometryInfo" - class
now I wonder if it's still possible doing multitexturing, bacause I can't
set/specify texCoordSets
for that and/or the returned IndexGeometryArray
(with getIndexGeometryArray() ).
the only way to set the number of texCoordSets
hi there,
i got the same problem - finding the contact point...dealing with complex
geometry...
> ...For the first pass, have a look at the PickTool in the utility
> classes that Sun has available.
o.k. please tell me who to gain the contact point of two objects using the
PickTool...cause i have
now, www.j3d.org is back online, and i found some interesting stuff about collsion
decting there..
but unfortunately there is nothing
about:
testing the collision with one
WakeupOnCollisionXXX for bounds and if this
happens one WakeupOnCollisionXXX for the
geometry.
cause i think it sho
hello everyone,
i'm asking myself how to implement an efficient
collsion detection...
my first thought was test the bounds of two objects
for collision and if this happens test the geometry of both..
(USE_BOUNDS
and USE_GEOMETRY)
but i wonder how and if this is possoble to
implement.. ?
hi there,
does anybody know whether future releases of the
Java3D API will use vertex or pixel shaders for effency reasons ?
AFAIK should the use of vertex-shaders no a huge
problem, especcially for the directX version and furthermore they can be
software emulated insteed of pixewl-shaders
> My current solution is, I export a snap shot of a skeleton animation and
save
> it as an obj file. I then have a utility I created which loads obj files
and
> combines them into a morph, then I save that to a j3f file. I had to edit
the
> j3f file io code, because morphs are broken, so that it c
hi everyone,
today i have seen some interesting
stuff:
the Macromedia Shockwave 3D Player,
it's about realtime 3D graphics for the
web...
well, and now i'm interrested what YOU are thinking
about this and whther/how it does influence the future of Java3D, cause it seems
to be i big indust
> I'm not sure I understand what you're asking for, but if you
> need the RELATIVE transform from one node on the tree to
> another, you can get it by
>
> Transform3D T1;
> Transform3D T2;
> Node1.getLocalToVworld(T1);//T1 is the transform from
> the locale to Node1
> Node2.getLocalToVworl
hi everyone,
i am questioning myself. whether there is a way to
get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the
tree to actual TransformGroup..
i know the you can get the absolute one from the
scenegraph / locale with
getLocalToVworld
but i want it from a de
hi everyone,
i am questioning myself. whether there is a way to
get the absolute "Transformation" (e.g. 4x4 Matrix) from one special Node in the
tree to actual TransformGroup..
i know the you can get the absolute one from the
scenegraph / locale with
getLocalToVworld
but i want it from a de
27;s *.obj loader, or generally with the
loader concept...
thanks
zero
hello there,is it possible to create effects like bump-mapping, or
cubic environmetalmapping with Java3D ?think it should cause AFAIK
is at least the first feature uncluded in OpenGL1.2 standard and in DirectX
6 or higher..so dou you know if these features exist and how to use
them..
greetin
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