Hi Matthew
How about Alan Watt: 3D Computer Graphics; Addison Wesley
regards
Paul
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Gerard,
I wouldn't say that "Real Time Rendering" is oriented towards what you
are asking. What it could do is help you solve alternative ways to
arrange and manipulate your geometry if Java 3D is too slow or otherwise
lacking. Basically I'd recommend "Real Time Rendering" to someone that
is wo
In a message dated 2/10/01 19:02:01, [EMAIL PROTECTED] writes:
<< "Real-Time Rendering" by Tomas Moller & Eric Haines is the best book I've
read to understand 3D graphics. >>
May I interrupt? Would your book recommendation help in developing a the
solution to this challenge.
I have a challenge
Matthew,
It's not basic and it has nothing to do with Java but "Real-Time
Rendering" by Tomas Moller & Eric Haines is the best book I've read to
understand 3D graphics. I would consider this an "advanced" book but
about as easy to understand as this subject gets.
- John Wright
Starfire Research
Matthew Flagg wrote:
> Justin,
> Can you add a section under books for basic graphics or Java
> graphics books? When I finish the one above I'll try to post to the list
> and let everyone know if it's worth the purchase.
Sure. However I would need people to send me info on this. Depends
Can anyone recommend any good 3D or graphics programming books? I currently
have Computer Graphics for Java Programmers
by Leen Ammeraal, Leendert Ammeraal. I haven't gotten very far in it but I
think it will be really helpful. What I am looking for is books along this
line, either beginner to