Dmitri Darin wrote:
Hi,
I know that it is the old problem and it is described in FAQ:
http://java3d.j3d.org/faq/swing.html#internalframes
But I'm wondering, is there ANY progress in this field since 02-JUL-1998?!
http://bugs.sun.com/bugdatabase/view_bug.do;:YfiG?bug_id=4154448
Do we have any
Hi,
I know that it is the old problem and it is described in FAQ:
http://java3d.j3d.org/faq/swing.html#internalframes
But I'm wondering, is there ANY progress in this field since 02-JUL-1998?!
http://bugs.sun.com/bugdatabase/view_bug.do;:YfiG?bug_id=4154448
Do we have any hope with Java 1.5 and
t though.
thanks for the help...
kddubb
>
> Cheers,
> Paul
>
> - Original Message -
> From: "Kevin Werner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, April 27, 2004 3:30 PM
> Subject: [JAVA3D] Canvas3D locking up on Windows XP Ope
These would bothpoint to a problem nearer the hardware end. This is the
point i would pullmy laptop out and see if it was just my
computer.Cheers,Paul- Original Message -From:
"Kevin Werner" <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Tuesday, April 27, 2004 3:30 PM
list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Kevin Werner
Sent: Dienstag, 27. April 2004 17:27
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Canvas3D locking up on Windows XP OpenGL
Thanks Ben,
The computer I'm testing on is a Dell only a month or two old, but I'll
make
3D API
> [mailto:[EMAIL PROTECTED] Behalf Of Kevin Werner
> Sent: 27 April 2004 15:31
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL
>
>
> All,
>
> I'm having an interesting problem. I have a Java3D applet that I
> developed o
:[EMAIL PROTECTED] Behalf Of Kevin Werner
Sent: 27 April 2004 15:31
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Canvas3D locking up on Windows XP OpenGL
All,
I'm having an interesting problem. I have a Java3D applet that I
developed on Linux. It has worked awesome. I run it on several
platform
All,
I'm having an interesting problem. I have a Java3D applet that I
developed on Linux. It has worked awesome. I run it on several
platforms and it works fine on Windows XP DirectX (although slow), Mac,
and Linux. However, the OpenGL version of Java3D locks the Canvas3D as
far as I can tell.
Shyam Prakash wrote:
Following links could be helpful
YES, indeed one of those solved my problem. I just override setVisible.
Thank you
Nikolai
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK
December 08, 2003 3:15 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Canvas3D incompatible with card-layout?
>
> I am having some trouble with the canvas. I put the canvas inside a
JPanel
> with a cardlayout, and select another card to be in front. Then I add
the
> JPanel to a visi
Title: RE: [JAVA3D] Canvas3D incompatible with card-layout?
I assume that you can't use Canvas3D with CardLayout, since Canvas3D is a heavyweight component. It gets drawn on top of lightweight (Swing) components.
I think there's some info about this in j3d.org. Try also to find i
Schäfer, Peter wrote:
I also have a Canvas3D inside a CardLayout and it works fine for me.
I have setDoubleBuffered(false) and setOpaque(true).
Don't know if this has any relevance for your problem, but maybe it helps...
Just tried that it didn't. But thank you anyway.
-
I also have a Canvas3D inside a CardLayout and it works fine for me.
I have setDoubleBuffered(false) and setOpaque(true).
Don't know if this has any relevance for your problem, but maybe it helps...
> I am having some trouble with the canvas. I put the canvas
> inside a JPanel with a cardlayout,
I am having some trouble with the canvas. I put the canvas inside a JPanel with a cardlayout, and select another card to be in front. Then I add the JPanel to a visible component.
The trouble is: the Canvas3D now shows in front, no matter which card I ask to see. This happens only for 20 seconds o
Depends on what bounds you give it.
-ben
-Original Message-From: Zak Nixon
[mailto:[EMAIL PROTECTED]Sent: 10 July 2003
20:08To: [EMAIL PROTECTED]Subject: [JAVA3D]
Canvas3D vs. JPanel
Does the Canvas3D take ALL available space from a
JPanel when placed inside one
Does the Canvas3D take ALL available space from a
JPanel when placed inside one?
thanks
Zak
Hi,
I am resending this mail. I have a JSplitPane which has been split
vertically. Now, this JSplitPane has 2 JSplitPanes on the left and right
half. The left JSplitPane has 2 Canvas3Ds and the right JSplitPane has a
bottom Canvas3D and a top Chart (extends JPanel).
All the Canvas3Ds are attached
Hi,
I have a JSplitPane which has been split vertically. Now, this
JSplitPane has 2 JSplitPanes on the left and right half. The left
JSplitPane has 2 Canvas3Ds and the right JSplitPane has a bottom
Canvas3D and a top Chart (extends JPanel).
All the Canvas3Ds are attached to JPanels which in turn a
hi,
I design a Observer Pattern to
sperate logic and presentation operation
about the "Observer"
part,
I use
a state pattern for change different view with Java3D (class called
""ViewState")
thus, when the logic operation
Notify(),
then the Update() would be invoked
i
Hi, All,
My program got problem when first creating 3D content. Instead of getting 3D
image on Canvas3D, we get image of other part of the GUI frame on the
Canvas3D. If we resize the frame, 3D image appears and everything becomes
fine.
I rememger last week there was an email talking about J3D mes
On my venerable Athlon/900 with a 3dfx Voodoo3
graphics card Java3D openGL takes about 2 seconds to create a new Canvas3D; with
DirectX it takes more than twice (5 seconds) that long.Similar but somewhat
slower timings I get on a PIII/933 with a more recent nVidia Quattro
card.Pretty patheti
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Canvas3D can be non-opaque ?
Hello,
i'd like to know if it's possible to create a
non-opaque Canvas3D? (transparent)
I have allready try to overwrite the isOpaque method
but it's not work
new Canvas3D( getGraphicsConfiguration()){
public boolean
Hello,
i'd like to know if it's possible to create a
non-opaque Canvas3D? (transparent)
I have allready try to overwrite the isOpaque method
but it's not work
new Canvas3D( getGraphicsConfiguration()){
public boolean isOpaque(){return false;}
};
thanks in advance for your advices
Regards
Renaud
Does anyone know why of the 4 component listener methods only
componentResized() gets called for a Canvas3D? componentHidden(...),
componentMoved(...), and componentShown(...) never get executed.
I'm trying to move the mouse cursor on the screen over a given virtual world
object once the canvas3D
People,
First question:
I´m using Canvas3D in off-screen mode to generate a
JPEG image from a servlet.
Well, its done normally, but it doesnt leaves the
memory usage.
It works at NT4 and after each browse call to my
servlet, Task Manager shows memory up, up, up, up.
and never do
Hi All,
(B
(BJust want to know has anyone experienced the same problem as me.
(B
(BI added a canvas3D to display 3D objects into a JFrame, and faces some
(Bmysterious refreshing problem with that canvas3D. For example, if I hide
(Bthe window containing the canvas3D partly behind another windo
Hiho
I need to have more windows with a canvas3d. And
so i try to solve the problems we have
with canvas3d in internal frames.
My idea of it is to make a print to a
BufferedImage every time i deselect an internal frame. Then i do
canvas3D.setVisible(false) and image.setVisible(true). Did thi
PROTECTED]]Gesendet: Dienstag, 8. Oktober 2002
15:36An: [EMAIL PROTECTED]Betreff: Re:
[JAVA3D] AW: [JAVA3D] Canvas3D property values
Florin,
Thanks, this does work (mostly). Should have remembered the component
needed to be realized first. For some reason, PhysicalWidth and Physi
-Original Message-From: Florin Herinean
[mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 08, 2002 4:07
AMTo: [EMAIL PROTECTED]Subject: [JAVA3D] AW:
[JAVA3D] Canvas3D property values
It's
not related to java3d but to the awt subsystem. You can't get any valid values
tried it).
Florin
-Ursprüngliche Nachricht-Von: Jack Bowie
[mailto:[EMAIL PROTECTED]]Gesendet: Montag, 7. Oktober 2002
15:55An: [EMAIL PROTECTED]Betreff: [JAVA3D]
Canvas3D property values
I am trying to get various screen properties
(window PhysicalWidth, etc.) from my Ca
What if you requested the focus on the canvas, and
then tried to query it?
__
Do you Yahoo!?
Faith Hill - Exclusive Performances, Videos & More
http://faith.yahoo.com
===
To un
Title: Canvas3D property values
I am trying to get various screen properties (window PhysicalWidth, etc.) from my Canvas3D and am having timing problems. The objective is to set ScreenScale (I'm using parallel projection) correctly for a full window presentation of my geometry.
I instantiate
Hi,
I am trying to get the dimensions of my Canvas3D object so that I may
place objects on it at positions that are relative to the size of the
Canvas3D. I have tried all the commands I could find but they all
return 0 (which is not very useful). Any hints?
Regards,
Wilga
==
Simeon
> Speaking of, I haven't been able to get to www.j3d.org all week the
> name isn't resolving in my DNS server (dns1.snantx.swbell.net). Anyone
> else having problems? Did I miss something?
Yes
"Folks,
Just a passing note to warn everyone that the various sites I host and
reference a
Stanislav Mironov wrote:
> Canvas3D is overlapping over other Swing components, like menus, context
> menus
> (JPopupMenu, JMenuBar), so pop-up menus are hidden over 3D scene where
> they intersect.
> How to "bring" canvas "to back" or "bring" menus "to front"?
> The controls are in the same JFra
Canvas3D is overlapping over other Swing components, like menus, context
menus
(JPopupMenu, JMenuBar), so pop-up menus are hidden over 3D scene where
they intersect.
How to "bring" canvas "to back" or "bring" menus "to front"?
The controls are in the same JFrame, canvas is on JPanel on contentPane
Hi,I'd like to have a canvas3D in a circle or something that is not a rectangle.The idea I had is to use the "paint" or "postRender" method to draw an image with transparency over the rendered picture but it doesn't work. My code is below. The postRender is always called but the image is not drawn
Hello I have a Canvas3D that goes blank when other window (of my Applet
or not) is put above the Canvas3D.
Im wondering if it is problem of the famous swing/awt bug or I have to
do something to fix that.
Thanks!
_
Do You Yahoo!?
Get your
Hi,
When I try to display my gui
that has a Canvas3D with JBuilder,
I get the following:
Exception during paint():
java.lang.ClassCastException: java.awt.LightweightPeer
and the Canvas3D is not displayed.
Can someone help me get rid of this?
Thanks,
Sandy
> Hi!
> I want to have the canvas3d added to a JPanel or a JLayeredPane.
See this excellent article on The Swing Connection:
http://java.sun.com/products/jfc/tsc/articles/mixing/index.html
Simeon
===
To unsubscribe, send
The Canvas3d is a heavyweight component. It cannot be layered properly with
lightweight components.
Dave Yazel
-Original Message-
From: Tobias Bergman [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, May 07, 2002 8:43 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Canvas3D on Panels...
Hi!
I
Hi!
I want to have the canvas3d added to a JPanel or a JLayeredPane. It
works fine to add the canvas, but I doesnt appear.
But if I skip the panel and add the canvas to contentPane of a JFrame I
works fine
How should I do?
Best regards Tobias Bergman
==
Auric Hydrates Ltd
[EMAIL PROTECTED]>
> -Original Message-
> From: Discussion list for Java 3D API [mailto:JAVA3D-
> [EMAIL PROTECTED]] On Behalf Of Innes, Erik
> Sent: 20 March 2002 17:26
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Canvas3D not honoring layering
&g
D going to stick with Canvas3D being an AWT component in the
future?
-Original Message-
From: Josh Richmond [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 18, 2002 7:58 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Canvas3D not honoring layering
Check the J3D FAQ regarding mixing
Check the J3D FAQ regarding mixing heavy and lightweight components:
http://www.j3d.org/faq/swing.html
>>> [EMAIL PROTECTED] 03/18/02 10:41AM >>>
Canvas3D seems to always keep itself on top, so that drop down menus
(and other GUI components) always fall behind it. Is there any way to
get the Canv
Title: Message
Canvas3D seems to always keep itself on top, so
that drop down menus (and other GUI components) always fall behind it. Is there
any way to get the Canvas3D to honor the layering of other components?
Here's a piece of my code. The internal frame that
the Canvas3D is placed in
As the subject says, I'm getting refresh issues with the new J3D 1.2 path
under JDK 1.4. The canvas doesn't repaint itself under the following
conditions:
- a heavyweight popupmenu is display on top of if, then hidden (leaves gray
square), note that a heavyweight tooltip doesn't cause this proble
]]
Enviado el: lunes, 25 de febrero de 2002 22:14
Para: [EMAIL PROTECTED]
Asunto: [JAVA3D] Canvas3D & JSplitPane
I've put my canvas3D in a JSplitPane but I can only
make the window its in get bigger when I drag the
splitter to the right. When I try to drag the split
bar back left again it w
When I switch to another application on my system, and switch back to my
Java3D application, paint() of Canvas3D is called and
the scene is rendered correctly. Now when I move my mouse or press any key, the
Canvas3D is cleared with the AWT back ground color. But everything is ok after
I cli
I have no idea why this works, but I solved this problem by deriving
from Canvas3D and overriding getMinimumSize:
public class MyCanvas extends Canvas3D
{
public MyCanvas()
{
super(SimpleUniverse.getPreferredConfiguration());
}
// Override of Canvas3D method, to ensure correct behavi
Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Jenkins, Todd (HOU)
Sent: Tuesday, February 26, 2002 8:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Canvas3D & JSplitPane
Brad,
I put my navigation panel in a split pane and it is either open or
cl
-Original Message-
From: Brad Urani [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 25, 2002 3:14 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Canvas3D & JSplitPane
I've put my canvas3D in a JSplitPane but I can only
make the window its in get bigger when I drag the
splitter to
> Desiree,
>
> Is your canvas3D "live" at the time you check focus?
What exactly, do you mean with live?
I can see it, and it has some 3D content in it, which I can see as well.
Perhaps put in a
> setVisible(true) on whatever contains your canvas3D and THEN check
> status of focus.
I have a GI
Hi,
I am attaching a KeyListener to my Canvas3D. Then I try to request the
focus for the Canvas3D afterwards.
This is the code:
canvas3D.addKeyListener(this);
canvas3D.requestFocus();
System.out.println("hallo"+canvas3D.hasFocus());
T
PROTECTED]
Subject: [JAVA3D] Canvas3d
Is there anyway to make lightweight
swing components appear on top a Canvas3D?
Thanks.
Zak
2001 1:03
PM
Subject: [JAVA3D] Canvas3d
Is there anyway to make lightweight swing
components appear on top a Canvas3D?
Thanks.
Zak
Is there anyway to make lightweight swing
components appear on top a Canvas3D?
Thanks.
Zak
Hi,
This problem occurs under a variety of circumstances
so unless you guys don't know what I'm talking about
I'll try to describe those circumstances... but have
you every noticed that the canvas3D jumps out of its
"laid-out" location and onto some other place on the
screen (towards upper-left).
: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
>Date: Sat, 25 Aug 2001 15:33:04 +0100
>From: Spencer Goh <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Canvas3D in JInternalFrames on JDesktopPane: Explain the
stacktrace / BUG
>To: [EMAIL PROTECTED]
>
>Hi there,
D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Spencer Goh
Sent: 25 August 2001 18:36
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Canvas3D in JInternalFrames on JDesktopPane: Explain
the stacktrace / BUG
Hi there,
I'm getting this error which is a huge problem as it completely kills my
applicatio
Hi there,
I'm getting this error which is a huge problem as it completely kills my
application and I don't know what to do. Submission deadline for my work
is in just under 2 weeks and this is the last major problem I have. I
can greatly limit my program to 4 internal frames to avoid this bug, bu
Hi there,
I'm getting this error which is a huge problem as it completely kills my
application and I don't know what to do. Submission deadline for my work
is in just under 2 weeks and this is the last major problem I have. I
can greatly limit my program to 4 internal frames to avoid this bug, bu
6 +0200
>From: Ben Arbel <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Canvas3D
>To: [EMAIL PROTECTED]
>
>Hi J3D guys
>
>can someone explain the output of
>canvas.toString()// where canvas is a canvas3D instance
>
>im getting an output of
>javax.media.j3d.Canvas3D[c
Hi J3D
guys
can someone explain
the output of
canvas.toString() // where canvas is
a canvas3D instance
im getting an output
of
javax.media.j3d.Canvas3D[canvas1,0,0,0x0,invalid]
can you please tell
me what does the "invalid" stand for ?
thanks,
Ben Arbel Xtivia
Technologies [EMAIL
Josh,
You may be right in your case. It probably is a light vs. heavy thing.
But in my case, I'm using the AWT scrollpane, just for that very
reason - It's also Heavyweight, so there shouldn't be any issues.
I think it's some sort of problem in the uncover/repaint code.
But I don't even know w
Kyle,
I'm experiencing the same things, only I have an ordinary JTextArea in the scroll pane
(which floats above my Canvas3D). I think this is being caused by the Canvas3D, but
I'm not sure why. Maybe a light/heavyweight problem?
I'm using WinNt4, JDK1.3.0, J3D1.2.1 OpenGL.
josh
Did you add a Background Branch set with the color green to your tree?
JR
- Original Message -
From: Ben Arbel <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 24, 2001 7:04 AM
Subject: Canvas3D
> Hey 3D Guys
>
> A very simple question this time.. any idea why after i se
, i prefer
> not to use any unneeded objects, especially not the expensive j3d ones.. : )
>
> -Original Message-
> From: Renoir Sewjee [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 24, 2001 8:34 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Canvas3D
>
> Hi
Hey 3D Guys
A very simple question this time.. any idea why after i set the color for a
canvas3D
it goes back to being black ?
i tried using canvas.setBackground(java.awt.color.Green) and it changes for
a split second
and then goes back to black.. is this a bug ? am i doing something wrong ?
tha
Correction. It does seem to work on
Solaris 8
J2SDK-se-1.3.0_02
Java3D-1.2.1 OpenGL
Solaris OpenGL 1.2.1
It doesn't seem to work on:
Windows 2000
J2SDK-se-1.3.1rc1
Java3D-1.2.1 OpenGL
MS OpenGL
I haven't tried DirectX.
-K
Hi.
Has anyone used a Canvas3D in a java.awt.Scrollpane
component?
If so did you see any problems when you scrolled it?
For me the 'newly uncovered' area never gets drawn.
If I minimize the window, and then un-iconify it again,
the window is drawn
Probably something to do with the setMaximum/Prefered or Minimum size of
the JPanel. You could try overridding the method when you create the JPanel
or in the class if you've extended JPanel.
-John-
"K.R.Karthikeyan" wrote:
Hi, I
am having a JPanel which contains a JSplitpane.In
the JSplitpane
Hi,
I am having a JPanel which contains a
JSplitpane.
In the JSplitpane i added one JPanel and One
Canvas.
Now i am not able to resize the Canvas using the
devider.
( Note: I can maximize the size of the Canvas, not
able to
minimize )
I attached the image also here.
Any Comments wi
sufficient interest out there for a new release of the "official"
library on the publisher's web site, I'll make one.
--jon
> Subject:
> 3D User Interfaces with JAVA3D - Canvas3d problem
>Date:
> Wed, 21 Mar 2001 20:57:08 -
>From:
>
Mistake, reconfigured below should be PRECONFIGURED!
> After further investigation I have discovered that there seems to be no
way
> to fix this as the AppDisplay class provided and used by the code in the
> book does not have a constructor that can be called with a Canvas3D, which
> can of cours
Hello,
I'm reading the 3D User Interfaces with JAVA3D, and have been experimenting
with the CameraNavigating example.
I have noticed that every single example in this book constructs Canvases
without first getting the GraphicsConfiguration of the local machine.
After further investigation I hav
I have recently changed how my Canvas3D size is selected. Since we are
switching to changing "skins", we compute the location & size of the
canvas3D and set it using setBounds(). Works fine in a browser window,
but while running as an application (from Kawa) the Canvas is the right
size, but the
I all,
I have an application which i run using java3d and 1.2 jdk1.3,
i have a Canvas3D put in a JInternalFrame and i'm trying to make setTransform or
addChild
from another different Jframe (It's not JinternalFrame).
How can I implement it?
Thanks,
Excuse me by my english.
==
Hi
I've got in the execution of my application on HP and not on sgi, the next msg :
'WARNING : Null pointer configuration on canvas3D.'
What's more there is in my application a pb 3d that doesn't exist on SGI:
on sgi appear one boundingsphere :it's ok, whereas on HP appear
2 boundingsphere w
iority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
>Date: Tue, 6 Feb 2001 16:54:46 +0100
>From: alvaro zabala <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Canvas3d consumes 100% cpu
>To: [EMAIL PROTECTED]
>
>Hi!,Kelvin.
>I tried to s
Hi!
I´m trying to build a function like "target" in VRML.
I use a PickBehavior, and when I get the coordinates of the point where I
picked,
I get the equation of the line in the 3d space and pass the coordinates
betwen View Point and Pick Point to the Transform.
The problem is that I "pass" like
Hi!,Kelvin.
I tried to solve the problem of the class which extends Canvas3D and
consumes 100% of CPU.
I´ve made three class which extends MouseRotate, MouseZoom and
MouseTranslate.
The code is like this:
class MiMouseZoom extends MouseZoom{
public void initialize(){
wakeupOn(new WakeupOnElap
This is the problem I came across .
I built an application which i run using jdk1.3 and java3d 1.2.
Without interface the application works okay. However, when I add an interface
to the application there came the problem.
I add a Menu bar to the Jframe, put the Canvas in the Jframe.getContentP
Hi all,
I have an application which i run using
jdk1.3 and java3d 1.2 . In the application i have a Canvas3D put
in a JPanel, which in turn is put in JSplitpane, which is
in JInternalFrame. So there is an AWT component with the Swing components.
The problem is that the application pops
From: "Carl Smotricz" <[EMAIL PROTECTED]>
Sent: Thursday, November 09, 2000 2:00 AM
> Hello Chu,
> ...
> If you want to change the position of something, removing it and
> re-inserting it is a slow and difficult way to do it. Instead, you should
> attach the object to a Transform3D node (between
Hello Chu,
If I understand your intent correctly, you're going to far more effort than
necessary.
The Java3D engine is continually updating the canvas, especially when you
change something, so there's no need to explicitly ask for an update.
If you want to change the position of something, remo
I'm very new at Java3d..
What's the way to go about updating branchgroups and redrawing canvas?
I've a couple of sliders that sets the position of couple of objects in 3d
and user need to click redraw button to redraw the canvas3d.
This is my attempt, I've very little concept of Locale and Simp
Has anybody had problems getting a subclass of Canvas3D to garbage collect
(after being used)? I don't see any references in my code pointing to the
object. I know its removeNotify() method has been called because I
subclassed the method with a print statement, and tested to make sure the
appropr
.oooO ( )
( ) ) /
\ ( (_/
\_)
-Original Message-
From: Vlad Valica [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 09, 2000 4:48 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] canvas3D into Panel
Hello!
I'd like to know how can I put a canvas3D into a p
Vlad,
At 22:48 09.08.00 , you wrote:
>Frame fram = new Frame();
>Panel pan = new Panel();
>pan.add(canvas3d);
>fram.add(pan);
>fram.pack();
>fram.setVisible(true);
I haven't had time to test this, but it could be you're missing something
as simple as a Layout to make your Canvas3D visible. For
Hello!
I'd like to know how can I put a canvas3D into a panel. I have an object
3D (wrl) into a canvas3D and I need to putthe canvas3D into a panel. I
tried to put the canvas into a frame and it's OK. I can see it. But if I
try to put it into a Panel and after into a frame I see nothing.
For exa
IL PROTECTED]>
Sent: Thursday, July 20, 2000 2:11 AM
Subject: [JAVA3D] Canvas3D in JSplitPane
> Hello .
> When I add Canvas3D into JSplitPane ,It doesn't work properly, How can
I add Canvas3D oin JSplitPane like JPanel?
> kensun
>
Hello .
When I add Canvas3D into JSplitPane ,It doesn't work properly, How can I add
Canvas3D oin JSplitPane like JPanel?
kensun
kensun
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Look at
http://java.sun.com/products/jfc/tsc/articles/mixing/index.html
Jacob Nikom
Akber Datoo wrote:
>
> Hi!
>
> I encounter problems when using the canvas3D in JFrames. I have been told
> that this is because of the heavyweight/lightweight conflict i.e. the
> Canvas3d is a heavyweight compone
Hi, Akber...
The problem you may encounter is swing components hidding below the
canvas3D (I think, if you encounter any other, please, be more specific). This
is only a problem in the case of menus (as far as you are a little careful
about laying components). In this case you can avoid t
Hi!
I encounter problems when using the canvas3D in JFrames. I have been told
that this is because of the heavyweight/lightweight conflict i.e. the
Canvas3d is a heavyweight component, whereas the JFrame is a lightweight
component.
Does anyone know any ways to get around this(Except switching fr
Hi,
Just a very tiny question. The issue of video (and not only) resources
leakage of Canvas3D, J3D 1.1.x, has been arisen here a couple of
times. But, still, there are some unexpected things're left, 4 me at
least. The first question is when exactly Canvas3D looses allocated
resources? I thought
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> Subject: [JAVA3D] Canvas3D pixel size
>
>
> Hi Daniel,
>
> Would you please consider this:
>
> How does one compute the size of a Canvas3D pixel in meters that is
> currently being viewed (and compute it consistently)?
>
> I use the viewing platform
Hi Daniel,
Would you please consider this:
How does one compute the size of a Canvas3D pixel in meters that is
currently being viewed (and compute it consistently)?
I use the viewing platform to view a world globe (Sphere class) representing
the earth. I have tried the following to do this with
BP> The best I can suggest is to tr the OpenGL version, assuming you
BP> have an openGL accelerated driver for your card. I found it to be
BP> much more stable than the DirectX version (and of course the DX
BP> version doesn't work on NT4)
Brett, i would have gladly used only OpenGL version, but,
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