Re: [JAVA3D] Development of Java3D

2000-06-18 Thread John Mizzi
Markus I am also developing some games using java. Before focusing on the 3D fun you need to focus on the game intelligence, the clients and the server, the speed of how the client and server communicate online, etc. You could start testing the results of the intelligence using the java 2D API. Al

Re: [JAVA3D] Development of Java3D

2000-06-14 Thread Michael Schulman
t; X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 > Date: Wed, 14 Jun 2000 13:23:29 +0200 > From: Markus Junginger <[EMAIL PROTECTED]> > Subject: [JAVA3D] Development of Java3D > To: [EMAIL PROTECTED] > > Hello Java3D Developers and Users, > I'm very inte

[JAVA3D] Development of Java3D

2000-06-14 Thread Markus Junginger
Hello Java3D Developers and Users, I'm very interested in the Java3D Technology. Last year i wrote a 3D Chat with it to leran the basics of J3D. Now i'm considering to develop a sophisticated online game based on Java and Java3D. Java isn't the fastest choice but i think it's fast enough. The game