Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-28 Thread John Major
I just tested it on my two home computers with the following specifications : Fedora Core 2 Kernel 2.6.7 Intel Pentium 4 1.7 GHZ / 512 MB SD RAM GeForce 4 MMX 440 JRE 1.5.0 Beta 2 and Windows XP Intel Pentium 4 3.0 GHZ / 1 GB DDR RAM Ati Radeon 9700 Pro 256 MB JRE 1.5.0 Beta 2 It seems to run g

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-28 Thread Joerg 'Herkules' Plewe
> To: <[EMAIL PROTECTED]> Sent: Monday, June 28, 2004 4:36 PM Subject: Re: [JAVA3D] FlyingGuns on Java3D 1.3.2 Thanks, Justin Anyway the java3D sound demos are working, but without 3D effects. I also note around 20 FPS gain in all application I've tested. Good!! Alessandro --- Jus

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-28 Thread Alessandro Borges
Thanks, Justin Anyway the java3D sound demos are working, but without 3D effects. I also note around 20 FPS gain in all application I've tested. Good!! Alessandro --- Justin Couch <[EMAIL PROTECTED]> escreveu: > Alessandro Borges wrote: > > > This time with Java3D 1.3.2 - at least the console says

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Justin Couch
Alessandro Borges wrote: This time with Java3D 1.3.2 - at least the console says it :D The sound is working fine now !! BTW I note J3D 1.3.2 is smaller. No j3dSound.jar, no j3dsound.so... they were replaced by javasound ? The Java HeadSpace mixer is no longer included as part of the system. They co

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Alessandro Borges
in favor of the common > installation? > > - J > > - Original Message - > From: "Alessandro Borges" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, June 27, 2004 9:29 PM > Subject: Re: [JAVA3D] FlyingGuns on Java3D 1.3.2 > > > I

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Joerg 'Herkules' Plewe
tion? - J - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, June 27, 2004 9:29 PM Subject: Re: [JAVA3D] FlyingGuns on Java3D 1.3.2 I just tested it in my Debian (Kurumin) kernel 2.4.22 - Duron 1.1GHz/384MBRam NV

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Alessandro Borges
I just tested it in my Debian (Kurumin) kernel 2.4.22 - Duron 1.1GHz/384MBRam NVidia GForce 4 Ti4200 - ForceWare Drivers 53.33 JRE 1.5.0.Beta2 Impressions: seens slightly smoother than before, FPS from 45 up to 100+. The engine sound disapear after some seconds, and the shot noise plays after the

[JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Joerg 'Herkules' Plewe
Hi folks! I uploaded the first release of FlyingGuns (http://www.flyingguns.com) using the new libs. The new files are installed as a WebStart extension so that no prior Java3D installation is necessary. Should work in Win32, Linux and Solaris(v9). Anybody can use Java3D from a WebStart insta