Re: [JAVA3D] Fog and InfluencingBounds

2003-12-09 Thread Michael Pfeiffer
No, it is a sub-node of a BranchGroup which is added to the SimpleUniverse using addBranchGraph(). On Tue, 9 Dec 2003 13:01:00 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote: Michael Pfeiffer wrote: So what is the real purpose of these influencing bounds? Are you sure you did not place the fog

Re: [JAVA3D] Fog and InfluencingBounds

2003-12-09 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: So what is the real purpose of these influencing bounds? Are you sure you did not place the fog in your viewplatform-stack somewhere and its traveling around with your camera? -- Nikolai V. Christensen, Computer Engineer, Simulat

[JAVA3D] Fog and InfluencingBounds

2003-12-09 Thread Michael Pfeiffer
Hello, I asked a similar question yesterday and hopefully somebody has an answer for this ohne here. The class Fog knows a method setInfluencingBounds() and it requires a Bounds-Objekt to let the Fog work. But the size of these Bounds seems to be ignored, it works too if I set a BoundingSphere wit

[JAVA3D] fog density

2002-12-19 Thread Katharina Lupp
Hello, Actually I got a problem with the fog density in java3d. the fog density is changing in correlation to the size of the rendered image. if i maximize or minimize the picture with the fog, the fog is changing its density. so I like to ask u how I can solve this problem and why there is a depe

Re: [JAVA3D] fog switch

2002-08-26 Thread Paul Pantera
> I would like to create 2 buttons: one which turns on a > fog effect and one thatt turns it off. I know how to > create the effect of fog and add it to the branch > group, but don't know a way to add and takeaawy the > effect by the press of a button. Can anyone help? Put the fog under a Bran

[JAVA3D] AW: [JAVA3D] fog switch

2002-08-25 Thread Wolfgang Kienreich
each pixel) but would prefer (1) HTH Wolfgang -Ursprüngliche Nachricht- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]Im Auftrag von Rob Elsam Gesendet: Freitag, 23. August 2002 18:57 An: [EMAIL PROTECTED] Betreff: [JAVA3D] fog switch I would like to create 2 buttons

Re: [JAVA3D] Fog Bug

2002-04-12 Thread Kelvin Chung
traten <[EMAIL PROTECTED]> >Subject: [JAVA3D] Fog Bug >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >Hi > >I'm not sure if someone noticed this before. I was just playing with >Java3D again and I noticed a bug I haven't

[JAVA3D] Fog Bug

2002-04-11 Thread Joachim Diepstraten
Hi I'm not sure if someone noticed this before. I was just playing with Java3D again and I noticed a bug I haven't seen before. It's with Java3D1.3b1. When I set a ExponentialFog-Node in Retained-Mode and switch afterwards to mixed-mode by simply drawing an arbitary Shape3D in postRender() the Ex

Re: [JAVA3D] Fog

2001-10-17 Thread Rodrigo Miquelin
Hi, well.. I've tried to creat a Fog object, but some problems hapenned. (sth like "class Fog abstract..etc") Then I used ExponencialFog class which fragment I'm writing below. There are some another classes using Fog which is LinearFog, that has similar parameters ExponentialFog fg = new Ex

[JAVA3D] Fog

2001-10-17 Thread Gael
Hi, I can't make my fog appeared in my program. could someone send me a piece of code usinf fog function?   Thx, Gael.

Re: [JAVA3D] FOG

2001-10-02 Thread Ingo Brunberg
Hi Shaun, you say, you use the GraphicsContext3D, so I assume you are using immediate mode rendering. I almost know nothing about this mode, since I am not using it myself. But in retained mode every leaf node has to be added to the scene graph to become active. Also don't forget to set large eno

Re: [JAVA3D] FOG

2001-10-02 Thread Raul Rios
Thank you for your answer, but I was working yet with OpenGL version of Java3D and my fog still doesn't work. My specific question is: Is it necessary to add the fog leaf node to the scene graph? or is it quite enough to do myCanvas.getGraphicsContext3D().setFog(myFog)? or both of them? Thank

Re: [JAVA3D] FOG

2001-09-28 Thread Shaun Shepherd
: Friday, September 28, 2001 5:22 AM Subject: [JAVA3D] FOG I want to add fog to may scene, and I don´t know how to do it. This is my code: ExponentialFog fog = new ExponentialFog(150, 150, 180, 0.25f); fog.setInfluencingBoundingLeaf(myBoundingLeaf); fog.addScop

[JAVA3D] FOG

2001-09-28 Thread Raul Rios
I want to add fog to may scene, and I don´t know how to do it. This is my code: ExponentialFog fog = new ExponentialFog(150, 150, 180, 0.25f); fog.setInfluencingBoundingLeaf(myBoundingLeaf); fog.addScope(mySceneGraph.getRoot()); myCanvas3d.getGraphicsContext3D().setFog(fog); Wit

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-22 Thread John Wright
y dont u guys do that? > > -Original Message- > From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]] > Sent: Monday, May 21, 2001 12:19 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Fog (Linear) Differing Results > > Hi John, > > > P.S. Philip

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-22 Thread Ahmed Shakil
You have a option to order the cd from that site. why dont u guys do that? -Original Message- From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]] Sent: Monday, May 21, 2001 12:19 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Fog (Linear) Differing Results Hi John, >

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-21 Thread John Wright
Paul, Thank you very much! That seems to be doing the trick. I'm downloading it now. - John "Dipl. Ing. Paul Szawlowski" wrote: > > Hi John, > > > P.S. Philip - Thank you again, but the link you provided, > > http://www.microsoft.com/windows/ie/ , is the same link I originally > > started out

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-21 Thread Dipl. Ing. Paul Szawlowski
Hi John, > P.S. Philip - Thank you again, but the link you provided, > http://www.microsoft.com/windows/ie/ , is the same link I originally > started out with before contacting Microsoft and is the same link they > recommended to me several times before I managed to get them to > understand that

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-18 Thread Philip Taylor
uld be. Cant help there. lets move on. > -Original Message- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Friday, May 18, 2001 12:38 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Fog (Linear) Differing Results > > > Philip, I'm sure Microsoft emplo

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-18 Thread John Wright
e from there you can > download IE 5.5. And I dont believe that link just popped up recently. > MSDN is a goodness. > > PS. If its not obvious, I do strenuously object to this rant. > > > -Original Message- > > From: John Wright [mailto:[EMAIL PROTECTED]] > > Sent: Fri

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-18 Thread Philip Taylor
ts not obvious, I do strenuously object to this rant. > -Original Message- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Friday, May 18, 2001 4:51 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Fog (Linear) Differing Results > > > Philip, you don't mi

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-18 Thread John Wright
o > fallback. Applications that depend on certain functionality should > consider maintaining an internal list of offending card/drivers and > performing a fall-back mechanism to ensure correct visual appearance. > > > -Original Message- > > From: Kelvin Chung [mailto:[

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-18 Thread Yazel, David J.
AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Fog (Linear) Differing Results Philip, you don't mind if I rant for a second do you? As you said "report all driver bugs" or more generically "report all bugs". But there is a flip side of this too. The companies need to listen

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Philip Taylor
Phil -Original Message- From: Kelvin Chung [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 17, 2001 7:50 PM To: Philip Taylor Cc: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Fog (Linear) Differing Results Hi Philip, Great summary. The problem of non W-Friendly projection matrix is fixed

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Kelvin Chung
hange V6.0.4712.0 >content-class: urn:content-classes:message >MIME-Version: 1.0 >Thread-Topic: Re: [JAVA3D] Fog (Linear) Differing Results >Thread-Index: AcDfHMMg6OdzgZYKSMqbJ1fuoTwGhQAHIbZQ >X-OriginalArrivalTime: 18 May 2001 01:50:14.0205 (UTC) FILETIME=[E19516D0:01C0DF3C] >Content-T

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Philip Taylor
IL PROTECTED]] > Sent: Thursday, May 17, 2001 2:57 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Fog (Linear) Differing Results > > > >X-Sender: [EMAIL PROTECTED] > >Date: Thu, 17 May 2001 17:49:32 -0400 > >To: Kelvin Chung <[EMAIL PROTECTED]> > >F

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Kelvin Chung
>X-Sender: [EMAIL PROTECTED] >Date: Thu, 17 May 2001 17:49:32 -0400 >To: Kelvin Chung <[EMAIL PROTECTED]> >From: Mark Ferneau <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Fog (Linear) Differing Results >Cc: [EMAIL PROTECTED] >Mime-Version: 1.0 > >Kelvin, >

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Mark Ferneau
Kelvin, In the body of the email I indicated J3D (Java3D) 1.2.1_01 for both OGL and D3D. I think, therefore, that this is a driver issue--although I see it across different machines, boards, and operating systems. So essentially I should probably not rely on fog looking reasonably consistent ac

Re: [JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Kelvin Chung
version of Java3D use pixel fog (not vertex / range based fog as defined in DX7.0). - Kelvin Java 3D Team Sun Microsystems Inc. >X-Sender: [EMAIL PROTECTED] >Mime-Version: 1.0 >Date: Thu, 17 May 2001 16:57:47 -0400 >From: Mark Ferneau <[EMAIL PROTECTED]> >Subject:

[JAVA3D] Fog (Linear) Differing Results

2001-05-17 Thread Mark Ferneau
All - I have fog working beautifully on some machines and not at all on others. Even on the same machines with different OS's I get different results. Clearly this tells me that the problems are likely driver problems, but I saw this and wondered if it might be a related problem. > You're rig

Re: [JAVA3D] Fog Node

2001-03-05 Thread Doug Twilleager
01C0A34A] >Subject: [JAVA3D] Fog Node >To: [EMAIL PROTECTED] > >I am new to using the Fog Node. I was wondering how I could use the = >colored fog to fill in an object(I want to fog filled ball). Can someone = >shed s

[JAVA3D] Fog Node

2001-03-02 Thread Sackmunky
I am new to using the Fog Node. I was wondering how I could use the =colored fog to fill in an object(I want to fog filled ball). Can someone =shed some light on this?Thanks,Zak

[JAVA3D] Fog use on Linux, XFree86, Voodoo3.

2001-02-02 Thread Joe Kiniry
In our tests, on Linux, XFree86 4.0.1, and a Voodoo 3 DRI driver, fog density is proportional to window size. In other words, if I resize a window down to, say 400x400 pixels, the fog is so dense that I cannot see anything rendered in my environment. If I resize up to around 800x800, it looks ab