No, it is a sub-node of a BranchGroup which is added to the SimpleUniverse
using addBranchGraph().
On Tue, 9 Dec 2003 13:01:00 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote:
Michael Pfeiffer wrote:
So what is the real purpose of these influencing bounds?
Are you sure you did not place the fog
Michael Pfeiffer wrote:
So what is the real purpose of these influencing bounds?
Are you sure you did not place the fog in your viewplatform-stack somewhere and its traveling around with your camera?
--
Nikolai V. Christensen, Computer Engineer,
Simulat
Hello,
I asked a similar question yesterday and hopefully somebody has an answer
for this ohne here. The class Fog knows a method setInfluencingBounds()
and it requires a Bounds-Objekt to let the Fog work. But the size of these
Bounds seems to be ignored, it works too if I set a BoundingSphere wit
Hello,
Actually I got a problem with the fog density in java3d. the fog density
is changing in correlation to the size of the rendered image. if i
maximize or minimize the picture with the fog, the fog is changing its
density. so I like to ask u how I can solve this problem and why there
is a depe
> I would like to create 2 buttons: one which turns on a
> fog effect and one thatt turns it off. I know how to
> create the effect of fog and add it to the branch
> group, but don't know a way to add and takeaawy the
> effect by the press of a button. Can anyone help?
Put the fog under a Bran
each pixel) but would
prefer (1)
HTH
Wolfgang
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Rob Elsam
Gesendet: Freitag, 23. August 2002 18:57
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] fog switch
I would like to create 2 buttons
traten <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Fog Bug
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi
>
>I'm not sure if someone noticed this before. I was just playing with
>Java3D again and I noticed a bug I haven't
Hi
I'm not sure if someone noticed this before. I was just playing with
Java3D again and I noticed a bug I haven't seen before. It's with
Java3D1.3b1. When I set a ExponentialFog-Node in Retained-Mode and
switch afterwards to mixed-mode by simply drawing an arbitary Shape3D in
postRender() the Ex
Hi,
well.. I've tried to creat a Fog object, but some problems hapenned. (sth like "class
Fog abstract..etc")
Then I used ExponencialFog class which fragment I'm writing below.
There are some another classes using Fog which is LinearFog, that has similar
parameters
ExponentialFog fg = new Ex
Hi,
I can't make my fog appeared in my program. could
someone send me a piece of code usinf fog function?
Thx,
Gael.
Hi Shaun,
you say, you use the GraphicsContext3D, so I assume you are using
immediate mode rendering. I almost know nothing about this mode, since
I am not using it myself. But in retained mode every leaf node has to
be added to the scene graph to become active. Also don't forget to set
large eno
Thank you for your answer, but I was working yet with OpenGL version of Java3D and my
fog still doesn't work. My specific question is:
Is it necessary to add the fog leaf node to the scene graph?
or is it quite enough to do myCanvas.getGraphicsContext3D().setFog(myFog)?
or both of them?
Thank
: Friday, September 28, 2001 5:22 AM
Subject: [JAVA3D] FOG
I want to add fog to may scene, and I don´t know how to do it.
This is my code:
ExponentialFog fog = new ExponentialFog(150, 150, 180, 0.25f);
fog.setInfluencingBoundingLeaf(myBoundingLeaf);
fog.addScop
I want to add fog to may scene, and I don´t know how to do it.
This is my code:
ExponentialFog fog = new ExponentialFog(150, 150, 180, 0.25f);
fog.setInfluencingBoundingLeaf(myBoundingLeaf);
fog.addScope(mySceneGraph.getRoot());
myCanvas3d.getGraphicsContext3D().setFog(fog);
Wit
y dont u guys do that?
>
> -Original Message-
> From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]]
> Sent: Monday, May 21, 2001 12:19 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Fog (Linear) Differing Results
>
> Hi John,
>
> > P.S. Philip
You have a option to order the cd from that site. why dont u guys do that?
-Original Message-
From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]]
Sent: Monday, May 21, 2001 12:19 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Fog (Linear) Differing Results
Hi John,
>
Paul,
Thank you very much! That seems to be doing the trick. I'm downloading
it now.
- John
"Dipl. Ing. Paul Szawlowski" wrote:
>
> Hi John,
>
> > P.S. Philip - Thank you again, but the link you provided,
> > http://www.microsoft.com/windows/ie/ , is the same link I originally
> > started out
Hi John,
> P.S. Philip - Thank you again, but the link you provided,
> http://www.microsoft.com/windows/ie/ , is the same link I originally
> started out with before contacting Microsoft and is the same link they
> recommended to me several times before I managed to get them to
> understand that
uld be.
Cant help there.
lets move on.
> -Original Message-
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Friday, May 18, 2001 12:38 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Fog (Linear) Differing Results
>
>
> Philip, I'm sure Microsoft emplo
e from there you can
> download IE 5.5. And I dont believe that link just popped up recently.
> MSDN is a goodness.
>
> PS. If its not obvious, I do strenuously object to this rant.
>
> > -Original Message-
> > From: John Wright [mailto:[EMAIL PROTECTED]]
> > Sent: Fri
ts not obvious, I do strenuously object to this rant.
> -Original Message-
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Friday, May 18, 2001 4:51 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Fog (Linear) Differing Results
>
>
> Philip, you don't mi
o
> fallback. Applications that depend on certain functionality should
> consider maintaining an internal list of offending card/drivers and
> performing a fall-back mechanism to ensure correct visual appearance.
>
> > -Original Message-
> > From: Kelvin Chung [mailto:[
AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Fog (Linear) Differing Results
Philip, you don't mind if I rant for a second do you?
As you said "report all driver bugs" or more generically "report all
bugs". But there is a flip side of this too. The companies need to
listen
Phil
-Original Message-
From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
Sent: Thursday, May 17, 2001 7:50 PM
To: Philip Taylor
Cc: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Fog (Linear) Differing Results
Hi Philip,
Great summary. The problem of non W-Friendly projection matrix
is fixed
hange V6.0.4712.0
>content-class: urn:content-classes:message
>MIME-Version: 1.0
>Thread-Topic: Re: [JAVA3D] Fog (Linear) Differing Results
>Thread-Index: AcDfHMMg6OdzgZYKSMqbJ1fuoTwGhQAHIbZQ
>X-OriginalArrivalTime: 18 May 2001 01:50:14.0205 (UTC) FILETIME=[E19516D0:01C0DF3C]
>Content-T
IL PROTECTED]]
> Sent: Thursday, May 17, 2001 2:57 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Fog (Linear) Differing Results
>
>
> >X-Sender: [EMAIL PROTECTED]
> >Date: Thu, 17 May 2001 17:49:32 -0400
> >To: Kelvin Chung <[EMAIL PROTECTED]>
> >F
>X-Sender: [EMAIL PROTECTED]
>Date: Thu, 17 May 2001 17:49:32 -0400
>To: Kelvin Chung <[EMAIL PROTECTED]>
>From: Mark Ferneau <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Fog (Linear) Differing Results
>Cc: [EMAIL PROTECTED]
>Mime-Version: 1.0
>
>Kelvin,
>
Kelvin,
In the body of the email I indicated J3D (Java3D) 1.2.1_01 for both OGL and
D3D. I think, therefore, that this is a driver issue--although I see it
across different machines, boards, and operating systems. So essentially I
should probably not rely on fog looking reasonably consistent ac
version of Java3D use pixel fog
(not vertex / range based fog as defined in DX7.0).
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Sender: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Thu, 17 May 2001 16:57:47 -0400
>From: Mark Ferneau <[EMAIL PROTECTED]>
>Subject:
All -
I have fog working beautifully on some machines and not at all on
others. Even on the same machines with different OS's I get different
results. Clearly this tells me that the problems are likely driver
problems, but I saw this and wondered if it might be a related problem.
> You're rig
01C0A34A]
>Subject: [JAVA3D] Fog Node
>To: [EMAIL PROTECTED]
>
>I am new to using the Fog Node. I was wondering how I could use the =
>colored fog to fill in an object(I want to fog filled ball). Can someone =
>shed s
I am new to using the Fog Node. I was wondering how
I could use the =colored fog to fill in an object(I want to fog filled
ball). Can someone =shed some light on
this?Thanks,Zak
In our tests, on Linux, XFree86 4.0.1, and a Voodoo 3 DRI driver, fog
density is proportional to window size.
In other words, if I resize a window down to, say 400x400 pixels, the fog
is so dense that I cannot see anything rendered in my environment. If I
resize up to around 800x800, it looks ab
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