[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Immediate Mode Rendering

2003-03-03 Thread Florin Herinean
ust tested that.   Cheers,   Florin   -Ursprüngliche Nachricht-Von: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED]Gesendet: Montag, 3. März 2003 16:35An: [EMAIL PROTECTED]Betreff: Re: [JAVA3D] AW: [JAVA3D] Immediate Mode Rendering When I dealt with this level of 3D

Re: [JAVA3D] AW: [JAVA3D] Immediate Mode Rendering

2003-03-03 Thread Joerg 'Herkules' Plewe
When I dealt with this level of 3D stuff a couple of years ago. Changes in texture have been the most expensive things. AFAIK, changing the matrix is cheap, material expensive. But I can be wrong for todays hardware.       At the moment I'm grouping objects based on the model transfor

[JAVA3D] AW: [JAVA3D] Immediate Mode Rendering

2003-03-03 Thread Florin Herinean
chricht-Von: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED]Gesendet: Montag, 3. März 2003 15:19An: [EMAIL PROTECTED]Betreff: Re: [JAVA3D] Immediate Mode Rendering If nothing is really bad with your code, it just depends. The SG is used for optimizations. Culling invi

Re: [JAVA3D] Immediate Mode Rendering

2003-03-03 Thread Joerg 'Herkules' Plewe
hold?   - J - Original Message - From: Florin Herinean To: [EMAIL PROTECTED] Sent: Monday, March 03, 2003 1:51 PM Subject: [JAVA3D] Immediate Mode Rendering Hi J3D guys.   I have played in the last few days with the immediate mode rendering, and I&#

[JAVA3D] Immediate Mode Rendering

2003-03-03 Thread Florin Herinean
Hi J3D guys.   I have played in the last few days with the immediate mode rendering, and I'm wondering why it's so slow compared to the scenegraph mode ?   For example, drawing the geometries it takes 1.2 sec, flushing another 2.3 sec, total = 3.5 seconds. Exactly the same scene in scenegrap

Re: [JAVA3D] Immediate mode rendering

2002-07-03 Thread Alessandro Borges
Also know by BSP - Binary Space Partition you can see a interactive demo about BSP here : http://symbolcraft.com/pjl/graphics/bsp/ I am also very interested in BSP implementations in Java3D... Alessandro - Original Message - binary partition tree - a binary search tree in the 3D >Lan

Re: [JAVA3D] Immediate mode rendering

2002-07-03 Thread Jeremy Booth
> > Thank you for your input. Actually I am benefiting from using java3d in > terms of the programming simplicity. But I simply don't know how to plug my > function in between each frame rendering. Is there any way to control (stop > the next frame rendering until my function is run completely) th

Re: [JAVA3D] Immediate mode rendering

2002-07-03 Thread Lan Wu-Cavener
Jeremy, >if you are not going to use the scene graph features of java3d then there is >little point in using it, use something like gl4java, this will give you >direct >access to the opengl commands. java3d is not the be all and end all of 3d >graphics in java, but if you want the management of

Re: [JAVA3D] Immediate mode rendering

2002-07-03 Thread Lan Wu-Cavener
PROTECTED] > > Subject: Re: [JAVA3D] Immediate mode rendering > > > > > > I am running into the situation that I need to build BPT for > > my scenegraph > > objects for every frame. > > I was wondering the immediate mode would give me sort of > >

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Nitin.Jain
Lan, what is BPT? > -Original Message- > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 02, 2002 10:18 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Immediate mode rendering > > > I am running into the situation that I need to build

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Jeremy Booth
Lan Wu-Cavener wrote: > thank you for commenting, Sean! > > That is probably what I need. My question is that am i able to call > OpenGL function directly in the immediate mode? Then why to use java3d > at the first place? (I am still not sure.) > >> I was actually curious about rendering objects

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Lan Wu-Cavener
gt; > Sent: Tuesday, July 02, 2002 5:39 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [JAVA3D] Immediate mode rendering > > > > > > Sean, > > You need to create your own Canvas3D extending the java3D's > > canvas3D. You > > have to atleast

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Sean Sylvis
> Sent: Tuesday, July 02, 2002 5:39 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Immediate mode rendering > > > Sean, > You need to create your own Canvas3D extending the java3D's > canvas3D. You > have to atleast override the methods 'renderField&#x

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Lan Wu-Cavener
I am running into the situation that I need to build BPT for my scenegraph objects for every frame. I was wondering the immediate mode would give me sort of control over the rendering. Could anyone please comment on it? Thanks in advance. At 07:10 PM 7/1/2002 -0700, you wrote: >What is nece

Re: [JAVA3D] Immediate mode rendering

2002-07-02 Thread Nitin.Jain
elman's book, it explains it pretty well. Get back to me if you have further problems. Nitin > -Original Message- > From: Sean Sylvis [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 02, 2002 7:41 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Immediate mode renderin

[JAVA3D] Immediate mode rendering

2002-07-01 Thread Sean Sylvis
What is necessary to render something (a com.sun.j3d.utils.geometry.Sphere) in a JFrame and Canvas3D in immediate mode? Sean ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

[JAVA3D] Immediate mode rendering and Canvas3D background erase

2000-11-15 Thread Christophe DUPUIS
Hello, I'm trying to make immediate mode rendering with Java 3D 1.2.1 or 1.2 on Windows 2000. But I have a BIG problem. The Canvas3D (or java) paint the background of the Canvas3D twice ! One before paint is call, and one after paint is call. When I say Background, I don't want to speek about

Re: [JAVA3D] Immediate mode rendering and background erase

2000-11-14 Thread Charmaine Lee
ormal > X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 > Date: Tue, 14 Nov 2000 10:13:28 +0100 > From: Christophe DUPUIS <[EMAIL PROTECTED]> > Subject: [JAVA3D] Immediate mode rendering and background erase > To: [EMAIL PROTECTED] > > Hello, > > I'm trying

[JAVA3D] Immediate mode rendering and background erase

2000-11-14 Thread Christophe DUPUIS
Hello, I'm trying to make immediate mode rendering with Java 3D 1.2.1 or 1.2 on Windows 2000. But I have a BIG problem. In the paint method of my subclass of Canvas3D I call super.paint(g) and after a call my render method. public void paint(Graphics g) { System.err.println("pa

Re: [JAVA3D] Immediate-Mode rendering into an offscreen buffer

2000-06-23 Thread Charmaine Lee
; Date: Fri, 23 Jun 2000 12:41:33 -0400 > From: Athomas Goldberg <[EMAIL PROTECTED]> > Subject: [JAVA3D] Immediate-Mode rendering into an offscreen buffer > To: [EMAIL PROTECTED] > > Hey -- > > Does anyone have experience with immediate mode rendering into an >

[JAVA3D] Immediate-Mode rendering into an offscreen buffer

2000-06-23 Thread Athomas Goldberg
Hey -- Does anyone have experience with immediate mode rendering into an offscreen buffer? If some could you post some examples? -- Athomas === To unsubscribe, send email to [EMAIL PROTECTED

Re: [JAVA3D] immediate-mode rendering... how?

2000-04-18 Thread Andrew Adrian
Andrew Adrian > <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] > Sent by: Discussion cc: > list for Java 3D APISubject: Re: [JAVA3D] >immediate-mode rendering... how? >

Re: [JAVA3D] immediate-mode rendering... how?

2000-04-18 Thread G . Veith
9 - 54 26 21 - 19 > fax : +49 (0) 89 - 54 26 21 - 15 > mail: [EMAIL PROTECTED] > > > > Andrew Adrian > <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] > Sent by: Discussion cc: >

Re: [JAVA3D] immediate-mode rendering... how?

2000-04-17 Thread Andrew Adrian
o: [EMAIL PROTECTED] > Sent by: Discussion cc: > list for Java 3D APISubject: [JAVA3D] immediate-mode >rendering... how? > A.SUN.COM> > > > 17.04.00 17:09 >

Re: [JAVA3D] immediate-mode rendering... how?

2000-04-17 Thread G . Veith
] Andrew Adrian <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Sent by: Discussion cc: list for Java 3D APISubject: [JAVA3D] immediate-mode rendering.

[JAVA3D] immediate-mode rendering... how?

2000-04-17 Thread Andrew Adrian
This is probably a silly question, but I've looked everywhere I can think of and haven't been able to find out anything. A few of you have mentioned IMMEDIATE-MODE rendering in passing, and from what I can tell from context, basically all this is is stopping the rendering loop that Java3D automat