[JAVA3D] Memory Usage

2002-10-31 Thread Michael Saunders
When delivering points to a GeometryArray or one of it's subclasses does the Java3D library make copies of this data if display lists are used (when I say "copies" I don't mean the display lists I mean an intermediate representation before the display lists are generated)? If so, is there an interf

Re: [JAVA3D] Memory usage. Why?

2001-04-03 Thread Paul Cohen
ula KeohanSent: Wednesday, April 04, 2001 4:28 AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Memory usage. Why? Andrey,   How do you find out information like this? I've created an application in Java 3D and I get out of memory exceptions. How do you moniter how much memory

Re: [JAVA3D] Memory usage. Why?

2001-04-03 Thread Paula Keohan
why it is so?YDJ> -Original Message-YDJ> From: Andrey [mailto:[EMAIL PROTECTED]]YDJ> Sent: Tuesday, April 03, 2001 12:10 PMYDJ> To: [EMAIL PROTECTED]YDJ> Subject: [JAVA3D] Memory usage. Why?YDJ> Hi everybody.YDJ> When create some textured object and then add th

Re: [JAVA3D] Memory usage. Why?

2001-04-03 Thread Chien Yang
00 > From: Andrey <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Memory usage. Why? > To: [EMAIL PROTECTED] > > Hello David, > > Tuesday, April 03, 2001, 7:29:48 PM, you wrote: > > YDJ> I believe that unless your texture is by reference Java3d creates a > YDJ&g

Re: [JAVA3D] Memory usage. Why?

2001-04-03 Thread Andrey
01 12:10 PM YDJ> To: [EMAIL PROTECTED] YDJ> Subject: [JAVA3D] Memory usage. Why? YDJ> Hi everybody. YDJ> When create some textured object and then add then to Branch group, it YDJ> takes YDJ> about 10Mb. OK. YDJ> But when I add a this BranchGroup to Universe, it takes in a

Re: [JAVA3D] Memory usage. Why?

2001-04-03 Thread Yazel, David J.
Yazel -Original Message- From: Andrey [mailto:[EMAIL PROTECTED]] Sent: Tuesday, April 03, 2001 12:10 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Memory usage. Why? Hi everybody. When create some textured object and then add then to Branch group, it takes about 10Mb. OK. But when I add a

[JAVA3D] Memory usage. Why?

2001-04-03 Thread Andrey
Hi everybody. When create some textured object and then add then to Branch group, it takes about 10Mb. OK. But when I add a this BranchGroup to Universe, it takes in additional 8Mb. So what does Java3D do when BranchGroup is adding to Universe to take so much memory? I got WindowsNT,RivaTNT2, j

[JAVA3D] Memory Usage...

2001-03-29 Thread Scott Vander Weide
I've been having alot of trouble with making my code memory efficient. I have a "Main World" and load other "worlds" off of it. If I go through all four of these "worlds" in one execution of my program I run out of memory. I detach a main BranchGroup that contains each of these worlds, so only one

[JAVA3D] Memory Usage of Java3D

2000-05-04 Thread Zhu, Xiangfei
I am using Java3D for some very large mesh data. e.g., one mesh with 500,000 triangles and the same number of vertices. When using float and integer array in Java, the total size of these data is around 8MB (4 bytes for each float and integer). Use those data to build a scene graph and render it i