Re: [JAVA3D] NT4 and Java 3d

2001-04-23 Thread Renoir Sewjee
Renoir Sewjee > Sent: 20 April 2001 11:37 > To: [EMAIL PROTECTED] > Subject:Re: [JAVA3D] NT4 and Java 3d > > Hi, > > If you are using indexed geometry to create your polygons try using > non-index > geometry - I had a similar problem a while back. > > Regards

Re: [JAVA3D] NT4 and Java 3d

2001-04-21 Thread Mike Goldwater
Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of Renoir Sewjee Sent: 20 April 2001 11:37 To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] NT4 and Java 3d Hi, If you are using indexed geometry to create your polygons try using non-index geometry

Re: [JAVA3D] NT4 and Java 3d

2001-04-21 Thread Renoir Sewjee
Hi, If you are using indexed geometry to create your polygons try using non-index geometry - I had a similar problem a while back. Regards, Renoir > Mike Goldwater wrote: > > > > Hi, > > > > I have an application part of which in written in Java3d (openGL version) > > which runs on > > (1)

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread Josh Richmond
Wright Sent:   19 April 2001 18:01 To: [EMAIL PROTECTED] Subject:    Re: [JAVA3D] NT4 and Java 3d Lee, I think deployment is going to continue to plague us until Java can update itself nearly automatic and painless.  I may be wrong but I get the impression

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Davies
26, Sandal Road New Malden, Surrey KT3 5AP UK   -Original Message- From:   Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of John Wright Sent:   19 April 2001 18:01 To:     [EMAIL PROTECTED] Subject:    Re: [JAVA3D] NT4 and Java 3d Lee, I think deployment is goi

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread Josh Richmond
bucket?>> -Lee>> > -Original Message-----> > From: John Wright [mailto:[EMAIL PROTECTED]]> > Sent: Thursday, April 19, 2001 10:29 AM> > To: [EMAIL PROTECTED]> > Subject: Re: [JAVA3D] NT4 and Java 3d> >> >> > {laugh} Paul, I agree... i

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread Mike Goldwater
01 To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] NT4 and Java 3d Lee, I think deployment is going to continue to plague us until Java can update itself nearly automatic and painless. I may be wrong but I get the impression Java 3D is more prone to quirks in video drivers than other sof

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Wright
really see how Sun is making it's money off Java3D. > How will wider usage of Java3D pour money into the right bucket? > > -Lee > > > -Original Message- > > From: John Wright [mailto:[EMAIL PROTECTED]] > > Sent: Thursday, April 19, 2001 10:29 AM > >

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread J. Lee Dixon
nto the right bucket? -Lee > -Original Message- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Thursday, April 19, 2001 10:29 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] NT4 and Java 3d > > > {laugh} Paul, I agree... it does seem like combat. At lea

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Wright
{laugh} Paul, I agree... it does seem like combat. At least Sun seems to be on our side (willing to listen and try to help). Microsoft on the other hand seems to take a very defensive position (they want to charge you for any little bit of help, they will freely admit their bugs and say "yup it'

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Davies
ore mainstream version of NT). > > > > > > - John Wright > > > Starfire Research > > > > > > "J. Lee Dixon" wrote: > > > > > > > > DirectX is not really supported on NT. Only up to DirectX 3 I think... > > &g

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Wright
is not really supported on NT. Only up to DirectX 3 I think... > > > Java3D requires version 7. Go figure, Microsoft can't even support > > > their own stuff. > > > > > > -Lee > > > > > > > -Original Message- > > > > From: John

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread Dipl. Ing. Paul Szawlowski
John Davies schrieb: > It looks like DirectX is a no-go but let's wait and see how he gets on... Feel like in ancient times where gladiators were fighting against wild animals. Today it's brave software developers against operating systems. I vote for 'thumbs up' for Mike. regards Paul PS: Don

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Davies
Hi, [a] Visual J++ is NOT Java, it only looks like Java. I personally would not recommend it and would advise you to stay well clear of it (except in point [c] below). [b] OpenGL seems to be faster but you're right, there seem to be a few stability problems due to crap video drivers. The beauty

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Davies
up to DirectX 3 I think... > > Java3D requires version 7. Go figure, Microsoft can't even support > > their own stuff. > > > > -Lee > > > > > -Original Message- > > > From: John Davies [mailto:[EMAIL PROTECTED]] > > > Sent: Thursda

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread Leontin Birsan
rt their own stuff"... Well... think whatever you want. I prefer the +1 anytime... Lusu. - Original Message - From: "J. Lee Dixon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 19, 2001 2:28 PM Subject: Re: [JAVA3D] NT4 and Java 3d >

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Wright
version 7. Go figure, Microsoft can't even support > their own stuff. > > -Lee > > > -Original Message- > > From: John Davies [mailto:[EMAIL PROTECTED]] > > Sent: Thursday, April 19, 2001 7:01 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [J

[JAVA3D] NT4 and Java 3d

2001-04-19 Thread Neil Woodhouse
Hi, I am new to Java3d and need some advice as to the best way to approach my task. I want to develop an applet to run within both Netscape and Internet Explorer that will have to contain some navigable 3d content. The turn around is about three weeks. My questions are as follows: [a]Is

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread J. Lee Dixon
M > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] NT4 and Java 3d > > > Mike, > Try the DirectX version too, it's slightly slower but > doesn't use the > hardware. I have problems with the OpenGL version on my > laptop's ATI Rage card. > I'm told

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread John Davies
for Java 3D API [mailto:[EMAIL PROTECTED]] > On Behalf Of John Sutter > Sent: 18 April 2001 17:37 > To: [EMAIL PROTECTED] > Subject:Re: [JAVA3D] NT4 and Java 3d > > Make sure your video drivers are up-to-date. Try different > color palette sizes (65k, 16m, true co

Re: [JAVA3D] NT4 and Java 3d

2001-04-19 Thread Mike Goldwater
37 To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] NT4 and Java 3d Make sure your video drivers are up-to-date. Try different color palette sizes (65k, 16m, true color). NT4 is our preferred platform. All problems we've encountered on a machine level have been with bad video drivers.

Re: [JAVA3D] NT4 and Java 3d

2001-04-18 Thread John Sutter
Make sure your video drivers are up-to-date. Try different color palette sizes (65k, 16m, true color). NT4 is our preferred platform. All problems we've encountered on a machine level have been with bad video drivers. -j Mike Goldwater wrote: > > Hi, > > I have an application part of which

[JAVA3D] NT4 and Java 3d

2001-04-18 Thread Mike Goldwater
Hi, I have an application part of which in written in Java3d (openGL version) which runs on (1) Win 95 Toshiba (2) Win 98 Dell (3) Win2K Athlon / Dell When I tried it on a Dell (1Gb ram, 2 twin 600Mhz Pentium II or III running NT4) it plotted the polygon in the wrong colors (sort of p