Renoir Sewjee
> Sent: 20 April 2001 11:37
> To: [EMAIL PROTECTED]
> Subject:Re: [JAVA3D] NT4 and Java 3d
>
> Hi,
>
> If you are using indexed geometry to create your polygons try using
> non-index
> geometry - I had a similar problem a while back.
>
> Regards
Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of Renoir Sewjee
Sent: 20 April 2001 11:37
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] NT4 and Java 3d
Hi,
If you are using indexed geometry to create your polygons try using
non-index
geometry
Hi,
If you are using indexed geometry to create your polygons try using non-index
geometry - I had a similar problem a while back.
Regards,
Renoir
> Mike Goldwater wrote:
> >
> > Hi,
> >
> > I have an application part of which in written in Java3d (openGL version)
> > which runs on
> > (1)
Wright Sent: 19 April 2001 18:01
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] NT4 and
Java 3d
Lee, I think deployment is going to continue to plague us until Java can
update itself nearly automatic and painless. I may be wrong but I
get the impression
26, Sandal Road
New Malden, Surrey KT3 5AP
UK
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of John Wright
Sent: 19 April 2001 18:01
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] NT4
and Java 3d
Lee, I think deployment is goi
bucket?>> -Lee>> > -Original
Message-----> > From: John Wright [mailto:[EMAIL PROTECTED]]>
> Sent: Thursday, April 19, 2001 10:29 AM> > To:
[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] NT4 and Java
3d> >> >> > {laugh} Paul, I agree... i
01
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] NT4 and Java 3d
Lee, I think deployment is going to continue to plague us until Java can
update itself nearly automatic and painless. I may be wrong but I get
the impression Java 3D is more prone to quirks in video drivers than
other sof
really see how Sun is making it's money off Java3D.
> How will wider usage of Java3D pour money into the right bucket?
>
> -Lee
>
> > -Original Message-
> > From: John Wright [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, April 19, 2001 10:29 AM
> >
nto the right bucket?
-Lee
> -Original Message-
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, April 19, 2001 10:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] NT4 and Java 3d
>
>
> {laugh} Paul, I agree... it does seem like combat. At lea
{laugh} Paul, I agree... it does seem like combat. At least Sun seems
to be on our side (willing to listen and try to help). Microsoft on the
other hand seems to take a very defensive position (they want to charge
you for any little bit of help, they will freely admit their bugs and
say "yup it'
ore mainstream version of NT).
> > >
> > > - John Wright
> > > Starfire Research
> > >
> > > "J. Lee Dixon" wrote:
> > > >
> > > > DirectX is not really supported on NT. Only up to DirectX 3 I think...
> > &g
is not really supported on NT. Only up to DirectX 3 I think...
> > > Java3D requires version 7. Go figure, Microsoft can't even support
> > > their own stuff.
> > >
> > > -Lee
> > >
> > > > -Original Message-
> > > > From: John
John Davies schrieb:
> It looks like DirectX is a no-go but let's wait and see how he gets on...
Feel like in ancient times where gladiators were fighting against wild animals.
Today it's brave software developers against operating systems. I vote for 'thumbs
up' for Mike.
regards
Paul
PS: Don
Hi,
[a] Visual J++ is NOT Java, it only looks like Java. I personally would not
recommend it and would advise you to stay well clear of it (except in point [c]
below).
[b] OpenGL seems to be faster but you're right, there seem to be a few stability
problems due to crap video drivers. The beauty
up to DirectX 3 I think...
> > Java3D requires version 7. Go figure, Microsoft can't even support
> > their own stuff.
> >
> > -Lee
> >
> > > -Original Message-
> > > From: John Davies [mailto:[EMAIL PROTECTED]]
> > > Sent: Thursda
rt their own stuff"...
Well... think whatever you want. I prefer the +1 anytime...
Lusu.
- Original Message -
From: "J. Lee Dixon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 19, 2001 2:28 PM
Subject: Re: [JAVA3D] NT4 and Java 3d
>
version 7. Go figure, Microsoft can't even support
> their own stuff.
>
> -Lee
>
> > -Original Message-
> > From: John Davies [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, April 19, 2001 7:01 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [J
Hi,
I am new to Java3d and need some advice as to the best way to approach
my task. I want to develop an applet to run within both Netscape and
Internet Explorer that will have to contain some navigable 3d content. The
turn around is about three weeks. My questions are as follows:
[a]Is
M
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] NT4 and Java 3d
>
>
> Mike,
> Try the DirectX version too, it's slightly slower but
> doesn't use the
> hardware. I have problems with the OpenGL version on my
> laptop's ATI Rage card.
> I'm told
for Java 3D API [mailto:[EMAIL PROTECTED]]
> On Behalf Of John Sutter
> Sent: 18 April 2001 17:37
> To: [EMAIL PROTECTED]
> Subject:Re: [JAVA3D] NT4 and Java 3d
>
> Make sure your video drivers are up-to-date. Try different
> color palette sizes (65k, 16m, true co
37
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] NT4 and Java 3d
Make sure your video drivers are up-to-date. Try different
color palette sizes (65k, 16m, true color).
NT4 is our preferred platform. All problems we've encountered
on a machine level have been with bad video drivers.
Make sure your video drivers are up-to-date. Try different
color palette sizes (65k, 16m, true color).
NT4 is our preferred platform. All problems we've encountered
on a machine level have been with bad video drivers.
-j
Mike Goldwater wrote:
>
> Hi,
>
> I have an application part of which
Hi,
I have an application part of which in written in Java3d (openGL version)
which runs on
(1) Win 95 Toshiba
(2) Win 98 Dell
(3) Win2K Athlon / Dell
When I tried it on a Dell (1Gb ram, 2 twin 600Mhz Pentium II or III running
NT4) it plotted the polygon in the wrong colors (sort of p
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