one of the features that we would like to add to Java 3D.
>
> Doug Twilleager
> Sun Microsystems
>
> > Original Message ----
> > Subject:
> > [JAVA3D] OpenGL <-> Java3D
> >Date:
> > Wed,
. But it is very tricky.
Extensibility of this
nature is one of the features that we would like to add to Java 3D.
Doug Twilleager
Sun Microsystems
Original Message
Subject:
[JAVA3D] OpenGL <-> Java3D
Date:
W
About:
> ... OpenGL and Java3D cannot be mixed? It seems
strange
> to me since I thought
> Java3D was implemented in OpenGL in low level ...
please note there is a Java3D DirectX version too.
To develop a application tied in both sides to Java3D
and OpenGL when your client may use the DirectX
ver
Dear all
Alan, thanks for the tip. Does the Java3D team onfirm Alan statement that
OpenGL and Java3D cannot be mixed? It seems strange to me since I thought
Java3D was implemented in OpenGL in low level anyway (when using OpenGL
distribution), therefore there should be some way to mix both, howev
> Yohan Baillot (Contractor) wrote:
>
>>
>> Dear all,
>>
>> I am currently using OpenGL in my project to render graphics but I would
>> like to use
>> some of the Java3D and JMF tools as well. I have now the problem to let
>> Java3D know
>> what display surface created by OpenGL to use to draw. I m
Yohan Baillot (Contractor) wrote:
Dear all,
I am currently using OpenGL in my project to render graphics but I would
like to use
some of the Java3D and JMF tools as well. I have now the problem to let
Java3D know
what display surface created by OpenGL to use to draw. I must as well
have a way to
Dear all,
I am currently using OpenGL in my project to render graphics but I would
like to use
some of the Java3D and JMF tools as well. I have now the problem to let
Java3D know
what display surface created by OpenGL to use to draw. I must as well
have a way to
get a pixel array from JMF to cr