Re: [JAVA3D] Particle System

2002-03-13 Thread Marc Palmer
> I'm developing on a p3 450 with a geforce2mx graphics card/w 32mb ram. 384mb system ram. OK, that's probably most of the difference! > I need per-particle rotations (since I also hook my particle system into my >weapon subsystems). But i've not started optimising yet so i'm transforming >p

Re: [JAVA3D] Particle System

2002-03-13 Thread Chris Forrester
I'm developing on a p3 450 with a geforce2mx graphics card/w 32mb ram. 384mb system ram. I need per-particle rotations (since I also hook my particle system into my weapon subsystems). But i've not started optimising yet so i'm transforming points even when not needed. The "physics" for the pa

Re: [JAVA3D] Particle System

2002-03-11 Thread Daniel Selman
Chris, This sounds very familiar. :-( We should get together on this. I checked in my second pass on a generalized particle system into cvs.j3d.org at the weekend. First pass was checked in several weeks ago. The current code is pretty stable, comes with a simple example and I've written Particl

Re: [JAVA3D] Particle System

2002-03-11 Thread Marc Palmer
> >I just wanted to say that i've gotten a 1.2.1 particle system working that uses > a giant QuadArray and BY_REFERENCE members for quick insertion/removal. > > > >Particles are defined as quads with their own offset transforms (for > scaling/rotation/position offset) and hook into a simple > pos

Re: [JAVA3D] Particle System

2002-03-11 Thread Justin Couch
Chris Forrester wrote: > I just wanted to say that i've gotten a 1.2.1 particle system working that uses a >giant QuadArray and BY_REFERENCE members for quick insertion/removal. For performance comparison, have a look at the latest code that has been added to the j3d.org code repository. Daniel

Re: [JAVA3D] Particle System

2002-03-11 Thread Kelvin Chung
>Date: Mon, 11 Mar 2002 11:41:25 -0700 >From: Chris Forrester <[EMAIL PROTECTED]> >Subject: [JAVA3D] Particle System >To: [EMAIL PROTECTED] >Delivered-to: [EMAIL PROTECTED] >Delivered-to: [EMAIL PROTECTED] > >I just wanted to say that i've gotten a 1.2.1 partic

[JAVA3D] Particle System

2002-03-11 Thread Chris Forrester
I just wanted to say that i've gotten a 1.2.1 particle system working that uses a giant QuadArray and BY_REFERENCE members for quick insertion/removal. Particles are defined as quads with their own offset transforms (for scaling/rotation/position offset) and hook into a simple position/directio

[JAVA3D] Particle System progress...

2002-01-03 Thread Daniel Selman
All, I thought you might be interested in how my particle system is coming along. I've attached a screen shot of a smoke effect. I will post the source once I think it is ready. It was rendered using 1,000 particles, each composed from a TriangleArray with 2 triangles. A partially transparent te

[JAVA3D] Particle system

2002-01-01 Thread Daniel Selman
Marc, Coincidentally I've been working on a particle system over a couple of snowy days. I will distribute the source code once I get it in a decent state and post it to www.j3d.org (with some docs, Justin!). At the moment I'm using a single Shape3D with byref geometry and performance is pretty

Re: [JAVA3D] Particle system

2001-04-04 Thread Artur Biesiadowski
> "Gupta, Vineet ERDC-TEC-VA" wrote: > > I ran this on IE and get the following error: > > ava.lang.InstantiationException: ParticleTest > at com/ms/applet/BrowserAppletFrame.newInstance > at com/ms/applet/AppletPanel.processSentEvent > at com/ms/applet/AppletPanel.processS

Re: [JAVA3D] Particle system

2001-04-03 Thread Gupta, Vineet ERDC-TEC-VA
Title: RE: [JAVA3D] Particle system I ran this on IE and get the following error: ava.lang.InstantiationException: ParticleTest     at com/ms/applet/BrowserAppletFrame.newInstance     at com/ms/applet/AppletPanel.processSentEvent     at com/ms/applet/AppletPanel.processSentEvent

Re: [JAVA3D] Particle system

2001-04-03 Thread Artur Biesiadowski
Mona Wong wrote: > > Hi Artur: > > > http://thenut.eti.pg.gda.pl/~abies/j3d/particle.html > > When I tried, I got an error message: > > Applet Particle Test class Particle Test could not be loaded. Strange. It works for me. Are you sure you have java3d 1.2.1 ? I use OrbitBehavior, so if y

[JAVA3D] Particle system

2001-04-03 Thread Artur Biesiadowski
I have first working prototype of my particle system. It is just a proof of concept, none of actual class hierarchy is done (this means that source code is just a quick hack and slash). But it shows possible performance of this particular solution. I plan to shape everything in manageable/extenda

Re: [JAVA3D] Particle System Shape3D and Alpha Blending

2000-10-24 Thread David
yourself on each frame?  Love to know, even in a general sense what you guys are doing.   Dave Yazel Cosm Development Team - Original Message - From: Shawn Kendall To: [EMAIL PROTECTED] Sent: Monday, October 23, 2000 6:41 PM Subject: Re: [JAVA3D] Particle System

[JAVA3D] Particle System Shape3D and Alpha Blending

2000-10-24 Thread Shawn Kendall
Ok, I'm sure many people have had this problem. Our first pass at a "particle system" had this but it was not important for us to fix until now. Our particle group is actually one single Shape3D using a TriangleStripArray.  It runs very fast :-)  Much faster than individual Shape3D with each thei

Re: [JAVA3D] Particle System Shape3D and Alpha Blending

2000-10-24 Thread Shawn Kendall
This is fixed in the 1.2.1 beta. Sorry for the noise everyone... :-) Shawn Kendall wrote: Ok, I'm sure many people have had this problem. Our first pass at a "particle system" had this but it was not important for us to fix until now. Our particle group is actually one single Shape3D using a Tria