Re: [JAVA3D] PickResult on Shape3D with multiple geometry

2000-07-05 Thread Dvorak, Daniel J.
ubject: Re: [JAVA3D] PickResult on Shape3D with multiple geometry When I try to use PickResult.GetGeometryArrayIndex(), I get an exception "GeometryArray: no capability to get vertex count". I'm having trouble finding where to set that capability. Daniel Dvorak -Original Message-

Re: [JAVA3D] PickResult on Shape3D with multiple geometry

2000-06-29 Thread Dvorak, Daniel J.
Wednesday, June 21, 2000 1:53 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] PickResult on Shape3D with multiple geometry > From: "Dvorak, Daniel J." <[EMAIL PROTECTED]> > > The doc for PickResult says "If the Shape3D being picked has multiple > geometry arrays, the

Re: [JAVA3D] PickResult on Shape3D with multiple geometry

2000-06-21 Thread Christopher Collins
R. Thomas-Cramer [mailto:[EMAIL PROTECTED]] Sent: Wednesday, June 21, 2000 3:50 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] PickResult on Shape3D with multiple geometry Whoo-hoo! When I looked into this a year ago, Shape3D's couldn't have multiple geometry arrays. This looks promi

Re: [JAVA3D] PickResult on Shape3D with multiple geometry

2000-06-21 Thread Doug Gehringer
> From: "Dvorak, Daniel J." <[EMAIL PROTECTED]> > > The doc for PickResult says "If the Shape3D being picked has multiple > geometry arrays, the arrays are stored in the PickResult and referred to by > a geometry index. " It sounds like there's some index that points to which > geometry of the Sh

Re: [JAVA3D] PickResult on Shape3D with multiple geometry

2000-06-21 Thread Andrew R. Thomas-Cramer
00 PM Subject: [JAVA3D] PickResult on Shape3D with multiple geometry >The doc for PickResult says "If the Shape3D being picked has multiple >geometry arrays, the arrays are stored in the PickResult and referred to by >a geometry index. " It sounds like there's some index that point

[JAVA3D] PickResult on Shape3D with multiple geometry

2000-06-21 Thread Dvorak, Daniel J.
The doc for PickResult says "If the Shape3D being picked has multiple geometry arrays, the arrays are stored in the PickResult and referred to by a geometry index. " It sounds like there's some index that points to which geometry of the Shape3D was picked. How do I get this index? Daniel Dvorak