Thanks for your help, Florin.
Rafael
-Mensaje original-
De: Florin Herinean [mailto:[EMAIL PROTECTED]]
Enviado el: miércoles, 04 de diciembre de 2002 10:26
Para: [EMAIL PROTECTED]
Asunto: [JAVA3D] AW: [JAVA3D] Text2D size
Text2D is an instance of Shape3D, so you have getBounds() method
There is some interesting reference in Text2D source code, which help me a
lot.
Garry
- Original Message -
From: "Pereira Sieso, Rafael" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 04, 2002 3:44 AM
Subject: [JAVA3D] Text2D size
Hello
: [JAVA3D] Text2D size
Hello:
I´m trying to put a variable Text2D in a fixed dimensions picture. I have
used a scale transform depending on the length of the string to reduce it to
a fixed size.
The problem is that the real size of the Text2D depends on the use of
capital or small letters on it
Hello:
I´m trying to put a variable Text2D in a fixed dimensions picture. I have used a scale
transform depending on the length of the string to reduce it to a fixed size.
The problem is that the real size of the Text2D depends on the use of capital or small
letters on it and not only on the le
I need to texture mapping some text such as "C A R" to a sphere. First I create a
text2D object then I use TextCoordGeneration. The problem is the text is textured to
the metaball properly, but there is also a reflection of the text is also textured. I
use OBJECT_LINEAR. I can't figure it out.
I need to texture mapping some text such as "C A R" to a metaball(similar to a
sphere). First I create a text2D object then I use TextCoordGeneration. The problem is
the text is textured to the metaball, but there is also a reflection of the text is
also textured. I use OBJECT_LINEAR. I can't f
Hi,
I added Text2D to a scene:
Transform3D transText = new Transform3D();
Shape3D textObject = new Text2D("Test",
new Color3f(0.0f, 0.0f, 0.0f),
"Dialog", 9, Font.PLAIN);
transText.set(new Vector3f(trans_x, trans_y, trans_z));
TransformGroup scaleText = new TransformGroup(transTe
Title: Text2d
Hi,
The documentation for the Text2D class is missing from the down load. Does anybody have it?
Regards
Mike
Mike Goldwater
Auric Hydrates Ltd
26, Sandal Road
New Malden
Surrey
KT3 5AP
Work: 020 8949 0353
Home:020 8395 7587
Mobile: 07956 359001
e-mail: [EMAIL PROTEC
I am trying to map the Text2D to the given quad
surface for which I have a normal vector. When the Text2D gets created it
is
in X-Y plane. Are there any methods for this? I
have been trying with setEuler but it is not quite working - I am having some
problems calculating correct angles for r
el Selman <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Text2D: setRectangleScaleFactor/getRectangleScaleFactor
>To: [EMAIL PROTECTED]
>
>All,
>
>Does anyone know if these methods do anything? I haven't been able to see
>any effects using them.
>
>
See bug 4431725
- Text2D
Hi Daniel:
I recall having looked at the Text2D API awhile back. Doug Gehringer
will be able to give you the expert info. on these, but let me try.
I think that the rectangleScaleFactor is a field in the Text2D API
which cannot be set before the creation of the actual Text2D ( a shape3D )
since
All,
Does anyone know if these methods do anything? I haven't been able to see
any effects using them.
Thanks,
Daniel Selman
===
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Hi All
I have been doing some coding to create Raster Labels for
annotating a wireframe object. While I was trying to find
ways of getting hold of a FontMetrics object, I noticed
that Text2D API uses Toolkit.getDefaultToolkit().getFontMetrics()
accessor to achieve the same. However, when I tried
rkaround is to
> > call setString() after it). Bug 4431725
> > is filed for this.
> >
> > Thanks for your bug report.
> >
> > - Kelvin
> > -
> > Java 3D Team
> > Sun Microsystems Inc.
> >
> >
> > >X-Unix-Fro
t;
> Thanks for your bug report.
>
> - Kelvin
> -
> Java 3D Team
> Sun Microsystems Inc.
>
>
> >X-Unix-From: [EMAIL PROTECTED] Thu Mar 29 06:43:01 2001
> >X-Sender: [EMAIL PROTECTED]
> >MIME-Version: 1.0
> >Date: Thu, 29 Mar 2001 16:4
ur bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Thu Mar 29 06:43:01 2001
>X-Sender: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 29 Mar 2001 16:40:04 +0200
>From: Desiree Hilbring <[EMAIL PROTECTED]>
>
Hi everybody,
I am creating Text2D shapes with labels for some points. When I create
them near 0 with say a font size around up to 100 everything is okay.
In my real application my points are somewhere around x 350 and z
-500. That is why I want to go back and make the font size bigger, s
Hi
i have a problem with text2d, wwhich i havent found in suns
bug database.
When I have a Text2D node in front of partly transparent objects,
the Text2D-texture is sometimes no longer transparent. Especially,
if one Text2D is in front of another, the latter is sometimes
hidden.
This problem oc
**
>>
>>
>>> MIME-Version: 1.0
>>> Content-Transfer-Encoding: 7bit
>>> X-Priority: 3
>>> X-MSMail-Priority: Normal
>>> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
>>> X-OriginalArrivalTime: 30 Jan 2000 17:18:05.0425 (UTC)
>&
; X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
>> X-OriginalArrivalTime: 30 Jan 2000 17:18:05.0425 (UTC)
>FILETIME=[F8699E10:01BF6B45]
>> Date: Sun, 30 Jan 2000 18:25:33 +0100
>> From: Frdric Chopard - BaK <[EMAIL PROTECTED]>
>> Subject: [JAVA3D] Tex
Hi, i'm having trouble tweaking the Text2D class to create its QuadArray
with referenced vertices instead of by copying. I've essentially altered
the setupGeometry function to do things by reference instead. Only when I
use the altered class, the Text2D object doesn't appear anywhere. In the
code
Hi all,
I'm using Billboard behavior for quite a time now, but I always have the
same problem: when using the behavior on Text2D, there appears a vertical
line after the text. How can I make that disappear?
Greetz,
Tim
===
Hello!
On Mon, Apr 17, 2000 at 11:22:19AM +0200, Tim Pijpops wrote:
> Hi,
>
> With the new beta2 installed, all of my Text2D objects appear on a
> non-transparant rectangle, with the same background color as the main
> background. I didn't have this problem with version 1.1.3, so I suppose this
Hi,
With the new beta2 installed, all of my Text2D objects appear on a
non-transparant rectangle, with the same background color as the main
background. I didn't have this problem with version 1.1.3, so I suppose this
is a bug. Is there any way to work around it?
Greetz,
Tim
===
Hi Clara,
I got the same problem some time ago. Here is the answer I received, it
worked
fine for me, hope it helps you.
Fred
>Have you tried the suggestion in the README:
>
>NOTE: This version of Java 3D uses shared contexts in OpenGL for Display
> Lists and Texture Objects. Some video c
I think many people had the same problem, including me. Some lines have been
written on this subject already - try searching the archives for "text2d
white".
-- Julian
===
To unsubscribe, send email to [EMAIL PROTECTED] and
Any ideas why Text2D objects that worked using java3D1.1.3
would suddenly become white retangles in java3D1_2beta?
The entire application worked fine using 1.1.3 but when
I loaded 1.2beta, the Text2D objects no longer worked correctly.
The rotation and translation of the Text2D objects still worke
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> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
> X-OriginalArrivalTime: 30 Jan 2000 17:18:05.0425 (UTC)
FILETIME=[F8699E10:01BF6B45]
> Date: Sun, 30 Jan 2000 18:25:33 +0100
> From: Frédéric Chopard - BaK <[EMAIL PROTECTED]>
> Subject: [JAVA3D]
I have some problems with Text2D, when I create one it only appears as a
white rectangle. I tried some examples like Text2DTest, I always get those
white rectangles instead of texts. These tries were done with the beta 1
I tried with java3d 1.1.3 and everything works fine, could this be a bug of
I'll try that.. I have a voodoo3 card. I'm not sure why that would be a
problem.. but I guess these things can happen.
Thanks.
- Original Message -
From: Olivier fillon <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 03, 1999 5:31 PM
Subjec
ohn
> Sent: 03 November 1999 21:11
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Text2D
>
>
> I'm trying to add scales to a set of 3D axes, but the text is
> showing up as
> a white rectangle. I've set the color of the
> text 3D object to (1.0,1.0,1.0).. and t
At 08:31 AM 11/4/99 +1000, Olivier fillon wrote:
>I sometimes have a similar behaviour with my 2D text:
I've never got 2d text to render readably, it always looks terrible.
So I went to 3d text, a bit more work to set up, but it's always readable,
particularly if you put it in a billboard.
3d te
.
Australia
Company home page: http://www.mincom.com/
Personal home page: http://www.powerup.com.au/~fillon
--
-Original Message-
From: Brandon Kohn <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, November 04, 1999 8:23 AM
Subject: [JAVA3D] Text2D
>I&
I'm trying to add scales to a set of 3D axes, but the text is showing up as
a white rectangle. I've set the color of the
text 3D object to (1.0,1.0,1.0).. and the background is black. Anyone know
what might be happening?
Thanks
Brandon Kohn
==
Hello James,
I had same probrem on my machine.
In my case, updated driver for my video card solved the
probrem. I think the probrem was caused by texture support
probrem of the old version of driver.
My video card is FireGL 1000 Pro. If your card is same thing,
try to update your driver. If isn
November 1999 22:12
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Text2D
>
>
> > From: Daniel Selman <[EMAIL PROTECTED]>
>
> > The only occasions that I have seen a white rectangle displayed
> for a Text2D
> > was when I kept increasing the point size. If I set
> From: Daniel Selman <[EMAIL PROTECTED]>
> The only occasions that I have seen a white rectangle displayed for a Text2D
> was when I kept increasing the point size. If I set the point size very high
> (like 400) the text will fail to render and result in a white rectangle.
>
This sounds like th
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