D]>
> Sent: Monday, March 05, 2001 12:49 PM
> Subject: Re: [JAVA3D] Vertical Sync
>
>
> This isn't really a driver tweak, it's just a render option.
> When vertical sync is on, the entire 3D canvas will be refreshed in sync
> with the vertical refresh, which forc
001 12:49 PM
Subject: Re: [JAVA3D] Vertical Sync
This isn't really a driver tweak, it's just a render option.
When vertical sync is on, the entire 3D canvas will be refreshed in sync
with the vertical refresh, which forces the app to run no faster than
the vertical sync of your monitor sett
This isn't really a driver tweak, it's just a render option.
When vertical sync is on, the entire 3D canvas will be refreshed in sync
with the vertical refresh, which forces the app to run no faster than
the vertical sync of your monitor settings.
However, if you turn it off, the app frame will u
Justin, as far as I know Voodoo drivers have had this option for a few
years now (I haven't been able to find a way to do this on Matrox
cards). It is driver dependent. NVidia's detonator drivers allow you to
go into their advanced options; Additional Properties; to turn this on
or off (at least i
may tear or flicker.
- John
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 02, 2001 7:21 PM
Subject: Re: [JAVA3D] Vertical Sync
> David wrote:
> >
> > I was reading the OpenGL forum and th
David wrote:
>
> I was reading the OpenGL forum and they recommended disabling VSync in the
> driver. I changed mine to "off always" and my framerate jumped up
> considerably in my application.
Is this particular to a given card/driver? If not, mind sharing some
info on where to go to set these
I was reading the OpenGL forum and they recommended disabling VSync in the
driver. I changed mine to "off always" and my framerate jumped up
considerably in my application.
I wonder what else is worth tweaking in the drivers
Dave Yazel
==