Re: [JAVA3D] Viewing angle problem: getting the eye level with the y-axis.

2005-03-18 Thread John Wright
{laugh} Sun may not care about it but many of us still do. And still produce useful software with Java 3D. - John Wright Starfire Research Laurent Gilson wrote: Hello And the same goes for this group: invaluable. Well, uhm.. you missed something: This maillist is offically dead. There are only s

Re: [JAVA3D] Viewing angle problem: getting the eye level with the y-axis.

2005-03-18 Thread Laurent Gilson
Hello > And the same > goes for this group: invaluable. Well, uhm.. you missed something: This maillist is offically dead. There are only some java3d-fans still reading it. Sun doesn't care about it anymore. The new list: http://www.javadesktop.org/forums/forum.jspa?forumID=55&start=0 can be u

Re: [JAVA3D] Viewing angle problem: getting the eye level with the y-axis.

2005-03-18 Thread Richard Dallaway
On Fri, 18 Mar 2005 16:08:16 +0100, Laurent Gilson <[EMAIL PROTECTED]> wrote: > view.setProjectionPolicy(View.PARALLEL_PROJECTION) > > That will turn your whole scene into "pure" 2D. Rotating around will > nevertheless show the z-axis. Thank you - that's exactly what I needed. I just want to add

Re: [JAVA3D] Viewing angle problem: getting the eye level with the y-axis.

2005-03-18 Thread Laurent Gilson
Hello > The purpose of this, in the context of the 3D graph application, is to > start out with a view that appears 2D -- just showing the user 2 axis, > but to enable the user to rotate around the X-axis to bring the Z axis > into view. i'm not 100% sure if i understood everthing right, but just

[JAVA3D] Viewing angle problem: getting the eye level with the y-axis.

2005-03-18 Thread Richard Dallaway
I'm drawing a 3D graph, with the axis running from the bottom left of the screen. For simplicity we can just assume we're drawing a wire frame cube. What I'd like to be able to achieve is to look at the cube with my eye level with the x-axis (bottom of the cube). Essentially it would make the cub