{laugh} Sun may not care about it but many of us still do. And still
produce useful software with Java 3D.
- John Wright
Starfire Research
Laurent Gilson wrote:
Hello
And the same
goes for this group: invaluable.
Well, uhm.. you missed something:
This maillist is offically dead. There are only s
Hello
> And the same
> goes for this group: invaluable.
Well, uhm.. you missed something:
This maillist is offically dead. There are only some java3d-fans still reading
it. Sun doesn't care about it anymore.
The new list:
http://www.javadesktop.org/forums/forum.jspa?forumID=55&start=0
can be u
On Fri, 18 Mar 2005 16:08:16 +0100, Laurent Gilson <[EMAIL PROTECTED]> wrote:
> view.setProjectionPolicy(View.PARALLEL_PROJECTION)
>
> That will turn your whole scene into "pure" 2D. Rotating around will
> nevertheless show the z-axis.
Thank you - that's exactly what I needed.
I just want to add
Hello
> The purpose of this, in the context of the 3D graph application, is to
> start out with a view that appears 2D -- just showing the user 2 axis,
> but to enable the user to rotate around the X-axis to bring the Z axis
> into view.
i'm not 100% sure if i understood everthing right, but just
I'm drawing a 3D graph, with the axis running from the bottom left of
the screen. For simplicity we can just assume we're drawing a wire
frame cube. What I'd like to be able to achieve is to look at the
cube with my eye level with the x-axis (bottom of the cube).
Essentially it would make the cub