Thank all of you that helped me.! I will look into the code repository.
I have tried several ways but the rotation around (0,1,0) seems to be
around the moved y (after a rotation around x, the local y changed). I did
use Transform3D.setEuler().
What I like to have is after I rotate around x for a
moving camera. You might not want to force the
wings level. I'm not allowing roll in this application.
Mike Shantz
- Original Message -
From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 26, 2002 11:53 P
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Wednesday, November 27, 2002 8:53 AM
Subject: Re: [JAVA3D] rotation problem
> Lan Wu-Cavener schrieb:
> > Hi, every one:
> >
> > I have the following rotation problem. What I need is to rotate the
> > ViewPlatform
Lan Wu-Cavener schrieb:
Hi, every one:
I have the following rotation problem. What I need is to rotate the
ViewPlatform around its local x axis and local original y(0,1,0), or the
vector (0,1,0) in the local coordinates. Could anyone please help to figure
out how to make it work.
Thanks in adva
Hi, every one:
I have the following rotation problem. What I need is to rotate the
ViewPlatform around its local x axis and local original y(0,1,0), or the
vector (0,1,0) in the local coordinates. Could anyone please help to figure
out how to make it work.
Thanks in advance!
Lan
Lan Wu-Cavener
Hi,
I'm trying to create an application that displays a Shape3D object using a
triangle strip array. The program works but I have encountered some
problems along the way.
When I try to rotate my Shape3D object (using the PickRotateBehavior), the
object seems to rotate around the wrong axis. Wh
Hello!
I'm using two cylinders (A and B) with a high of 3.0 which are connected to
each other (I'm using the Cylinder-class). Now, I want to rotate the second
cylinder (B). Of course, without any translation the cylinder B will be
rotated in the center - which is not what I want to have. Instead,
-Original Message-
From: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 11 January 2000 16:13
Subject: [JAVA3D] Rotation problem
>Hello
>
>I have a problem, I want to rotate a object around a point. If I use the
RotX,
>RotY... my obj
Hello
I have a problem, I want to rotate a object around a point. If I use the RotX,
RotY... my object rotate around a axis located in the middle of this object. I
want to rotate this object around a axis locate in the extreme.
How can I specified the position of the rotation axis?.
My program