Re: [JAVA3D] rotation problem

2002-11-27 Thread Lan Wu-Cavener
Thank all of you that helped me.! I will look into the code repository. I have tried several ways but the rotation around (0,1,0) seems to be around the moved y (after a rotation around x, the local y changed). I did use Transform3D.setEuler(). What I like to have is after I rotate around x for a

Re: [JAVA3D] rotation problem

2002-11-27 Thread Shantz Family
moving camera. You might not want to force the wings level. I'm not allowing roll in this application. Mike Shantz - Original Message - From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 26, 2002 11:53 P

Re: [JAVA3D] rotation problem

2002-11-27 Thread Silvio Simone
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, November 27, 2002 8:53 AM Subject: Re: [JAVA3D] rotation problem > Lan Wu-Cavener schrieb: > > Hi, every one: > > > > I have the following rotation problem. What I need is to rotate the > > ViewPlatform

Re: [JAVA3D] rotation problem

2002-11-26 Thread Dipl. Ing. Paul Szawlowski
Lan Wu-Cavener schrieb: Hi, every one: I have the following rotation problem. What I need is to rotate the ViewPlatform around its local x axis and local original y(0,1,0), or the vector (0,1,0) in the local coordinates. Could anyone please help to figure out how to make it work. Thanks in adva

[JAVA3D] rotation problem

2002-11-26 Thread Lan Wu-Cavener
Hi, every one: I have the following rotation problem. What I need is to rotate the ViewPlatform around its local x axis and local original y(0,1,0), or the vector (0,1,0) in the local coordinates. Could anyone please help to figure out how to make it work. Thanks in advance! Lan Lan Wu-Cavener

[JAVA3D] Rotation Problem

2001-12-19 Thread Roger Berggren
Hi, I'm trying to create an application that displays a Shape3D object using a triangle strip array. The program works but I have encountered some problems along the way. When I try to rotate my Shape3D object (using the PickRotateBehavior), the object seems to rotate around the wrong axis. Wh

[JAVA3D] Rotation problem

2001-10-19 Thread Michael Haller
Hello! I'm using two cylinders (A and B) with a high of 3.0 which are connected to each other (I'm using the Cylinder-class). Now, I want to rotate the second cylinder (B). Of course, without any translation the cylinder B will be rotated in the center - which is not what I want to have. Instead,

Re: [JAVA3D] Rotation problem

2000-01-11 Thread Matthew Gahan
-Original Message- From: [EMAIL PROTECTED] <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: 11 January 2000 16:13 Subject: [JAVA3D] Rotation problem >Hello > >I have a problem, I want to rotate a object around a point. If I use the RotX, >RotY... my obj

[JAVA3D] Rotation problem

2000-01-11 Thread oscar . saez
Hello I have a problem, I want to rotate a object around a point. If I use the RotX, RotY... my object rotate around a axis located in the middle of this object. I want to rotate this object around a axis locate in the extreme. How can I specified the position of the rotation axis?. My program