[JAVA3D] Q: Where can I find any java3D utils docs ?

1999-10-14 Thread Richard Ems
Hi! Where can I find any java3D utils docs ? Thanks, richard -- Richard Ems ... e-mail: [EMAIL PROTECTED] ... Fachbereich Informatik, Universität Hamburg Unix IS user friendly. It's just selective about who its friends are. =

[JAVA3D] Vector rotation

1999-10-14 Thread Matthew Warren
Hello, Ok, I know how to rotate my vectors.. there was a similr mail in the J3D archives. That mail also asked another unanswered question. To get counterclockwise rotation in J3D when multiplying Matrix M with vector V, M needs to be inverted first, whereas apparently this shouldnt be the case

[JAVA3D] how to run j3d-applet

1999-10-14 Thread $B3^>>!!9@(B
I would like to know how to write HTML for java3d applet. I tried converting HTML by HTMLConverter. But web says that applet is not initialized. Please tell me how to write HTML for it. My name is Hiroshi Kasamatsu. [EMAIL PROTECTED] ==

[JAVA3D] OpenInventor or VRML loader for Java3D

1999-10-14 Thread Stefan Kreutter
Are there VRML or OpenInventor loader available for Java3D? -Stefan === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAI

Re: [JAVA3D] OpenInventor or VRML loader for Java3D

1999-10-14 Thread Dan Petersen
> X-Envelope-Farmer: <[EMAIL PROTECTED]> > Mime-Version: 1.0 > X-Sender: [EMAIL PROTECTED] > Date: Thu, 14 Oct 1999 15:53:17 +0200 > From: Stefan Kreutter <[EMAIL PROTECTED]> > Subject: [JAVA3D] OpenInventor or VRML loader for Java3D > To: [EMAIL PROTECTED] > > Are there VRML or OpenInventor loade

Re: [JAVA3D] Q: Where can I find any java3D utils docs ?

1999-10-14 Thread Dan Petersen
> X-Accept-Language: en, de, es, pt > MIME-Version: 1.0 > Content-Transfer-Encoding: 8bit > X-MIME-Autoconverted: from quoted-printable to 8bit by mail.java.sun.com id AAA25883 > Date: Thu, 14 Oct 1999 09:43:35 +0200 > From: Richard Ems <[EMAIL PROTECTED]> > Subject: [JAVA3D] Q: Where can I find a

Re: [JAVA3D] how to run j3d-applet

1999-10-14 Thread Gregory Hopkins
Hi, I think your problem is probably with your plug-in installation rather than the html.You can check this by going to: http://www.resplendent.com/HelloUniverse.html where you should see a rotating cube. If not you can try going to http://www.auinger.de/index3.htm where there are some instruc

[JAVA3D] Magician/Sorceress VS. JAVA 3D

1999-10-14 Thread Jaime Requena
I was wondering if their are people here who have tried both. I want to create a multi-player game using one of them, but I'm not sure which would be better. It seems like Magician will have better performance than JAVA 3d because it is a lower level api. I know JAVA 3d has a good system for bu

Re: [JAVA3D] Type of collision detection

1999-10-14 Thread Tony Burrows
At 11:52 11/10/99 +1000, you wrote: >Hi, > >Does anybody know what kind of collision detection routines are being >implemented in the Java 3D collision detection behavior (ie, >WakeupOnCollisionEntry(), WakeupOnCollisionExit() and >WakeupOnCollisionMovement()). > >Many thanks, >regards, >Sunny Leu

Re: [JAVA3D] Magician/Sorceress VS. JAVA 3D

1999-10-14 Thread Bob Gray
I have not used Magician, but when I looked at it and had to make a decision as to which to use (Magician or Java 3D or other) I picked Java 3D mainly because Magician (and other 3D software packages) are not free. You have to buy it. (Or, with other packages, you have to include a copyright not

Re: [JAVA3D] how to run j3d-applet

1999-10-14 Thread armel.fortun
- Original Message - From: Gregory Hopkins <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 14, 1999 6:14 PM Subject: Re: [JAVA3D] how to run j3d-applet > Hi, > > I think your problem is probably with your plug-in installation rather than > the html.You can check this

Re: [JAVA3D] Type of collision detection

1999-10-14 Thread Daniel Selman
Sunny, I'm covering Java 3D collision detection in my book "Java 3D Programming". The last chapter is titled "Java 3D System Architecture" and covers these kind of topics. Here are some initial thoughts. Collision detection is implemented in a Thread called "J3D-Collision-#instance". The Collis

Re: [JAVA3D] Magician/Sorceress VS. JAVA 3D

1999-10-14 Thread Daniel Selman
Jaime, We evaluated both Magician and Java 3D for the JavaMet project we started about a year ago (see http://www.tornadolabs.com). On a purely technical level (I was coming to Java 3D from OpenGL) I favored Magician. This was due to the fact that the learning curve for me would have been slight

Re: [JAVA3D] Type of collision detection

1999-10-14 Thread Doug Twilleager
This is a good summary of the 1.1.2 implementation. It is completely different in 1.2. There is no longer any collision thread. Doug Twilleager Java 3D Team > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > X-Priority: 3 (Normal) > X-MSMail-Priority: Normal > X-Mimeole: Produced By Micro

Re: [JAVA3D] how to run j3d-applet

1999-10-14 Thread Vladimir Olenin
Hiroshi, u'd better look up java plug-in documentation at http://java.sun.com/products/plugin/1.2/docs/index.docs.html. Follow the instructions and do it manually. Moreover, first, try to run usual applet that doesn't use Java3D library. Probably, u have your Java3D library installed incorrectly.