Hi!
Where can I find any java3D utils docs ?
Thanks, richard
--
Richard Ems
... e-mail: [EMAIL PROTECTED]
... Fachbereich Informatik, Universität Hamburg
Unix IS user friendly. It's just selective about who its friends are.
=
Hello,
Ok, I know how to rotate my vectors.. there was a similr mail in the J3D
archives.
That mail also asked another unanswered question.
To get counterclockwise rotation in J3D when multiplying Matrix M with
vector V, M needs to be inverted first, whereas apparently this shouldnt be
the case
I would like to know how to write HTML for java3d applet.
I tried converting HTML by HTMLConverter.
But web says that applet is not initialized.
Please tell me how to write HTML for it.
My name is Hiroshi Kasamatsu.
[EMAIL PROTECTED]
==
Are there VRML or OpenInventor loader available for Java3D?
-Stefan
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> Date: Thu, 14 Oct 1999 15:53:17 +0200
> From: Stefan Kreutter <[EMAIL PROTECTED]>
> Subject: [JAVA3D] OpenInventor or VRML loader for Java3D
> To: [EMAIL PROTECTED]
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> Are there VRML or OpenInventor loade
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> Date: Thu, 14 Oct 1999 09:43:35 +0200
> From: Richard Ems <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Q: Where can I find a
Hi,
I think your problem is probably with your plug-in installation rather than
the html.You can check this by going to:
http://www.resplendent.com/HelloUniverse.html
where you should see a rotating cube. If not you can try going to
http://www.auinger.de/index3.htm where there are some instruc
I was wondering if their are people here who have tried both. I want to
create a multi-player game using one of them, but I'm not sure which would
be better. It seems like Magician will have better performance than JAVA 3d
because it is a lower level api. I know JAVA 3d has a good system for
bu
At 11:52 11/10/99 +1000, you wrote:
>Hi,
>
>Does anybody know what kind of collision detection routines are being
>implemented in the Java 3D collision detection behavior (ie,
>WakeupOnCollisionEntry(), WakeupOnCollisionExit() and
>WakeupOnCollisionMovement()).
>
>Many thanks,
>regards,
>Sunny Leu
I have not used Magician, but when I looked at it and had to make a
decision as to which to use (Magician or Java 3D or other) I picked
Java 3D mainly because Magician (and other 3D software packages)
are not free. You have to buy it. (Or, with other packages,
you have to include a copyright not
- Original Message -
From: Gregory Hopkins <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 14, 1999 6:14 PM
Subject: Re: [JAVA3D] how to run j3d-applet
> Hi,
>
> I think your problem is probably with your plug-in installation rather
than
> the html.You can check this
Sunny,
I'm covering Java 3D collision detection in my book "Java 3D Programming".
The last chapter is titled "Java 3D System Architecture" and covers these
kind of topics. Here are some initial thoughts.
Collision detection is implemented in a Thread called
"J3D-Collision-#instance".
The Collis
Jaime,
We evaluated both Magician and Java 3D for the JavaMet project we started
about a year ago (see http://www.tornadolabs.com). On a purely technical
level (I was coming to Java 3D from OpenGL) I favored Magician. This was due
to the fact that the learning curve for me would have been slight
This is a good summary of the 1.1.2 implementation. It is
completely different in 1.2. There is no longer any collision
thread.
Doug Twilleager
Java 3D Team
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Hiroshi, u'd better look up java plug-in documentation at
http://java.sun.com/products/plugin/1.2/docs/index.docs.html. Follow
the instructions and do it manually. Moreover, first, try to run usual applet
that doesn't use Java3D library. Probably, u have your Java3D library
installed incorrectly.
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