On 10 Dec 99, at 21:43, SUBSCRIBE JAVA3D-INTEREST pet
wrote:
> dear all
> i am a beginner. so want to ask some simple question.
> i don't know what is normal? can anyone exaplain to me.
> is that related to the rotate axis ?
>
_A_ normal Peter. When you have a surface, then any line which
is pe
Hello,
I'm trying to implement a new perspective projection, which should
assure that vertical lines in the virtual world transforms into vertical
lines on the screen, when the camera top is upwards but not nessecary
horizontal.
But I don't understand how the transform object is used in projectio
no way i wanna take credit for this code as u can see it is
just slight modification of Don's code but i thought i might help
just was hacking while having dinner :)
good luck
Peter.
Daniel Selman wrote:
> Dan,
>
> Looks good. Couple of comments:
>
> If you take out this check, you
ciao,
this is more of a math question than java3d question but i figure
someone must have done this before: how can one go from the roll, yaw,
and pitch of an object in radians into a direction vector and vice
versa? thanks in advance, wayne
begin:vcard
n:deprince jr.;wayne c.
tel;cell:215.630.5
Daniel,
Thanks again for your observations. As a matter of fact, the actual version
works exactly the way you said it, with the postId method, I have 20 displays
with a Billboard attached , and the code with 3 digits was something imposed by
the end user , I have only values within -99.99 ... 99.9
A really nice hack ... Congrats
peter wrote:
> no way i wanna take credit for this code as u can see it is
> just slight modification of Don's code but i thought i might help
> just was hacking while having dinner :)
> good luck
> Peter.
>
> Daniel Selman wrote:
>
> > Dan,
> >
>