How do I stop the renderer ?
Jimmy Talbot wrote:
> Hi,
>
> In my application I want to periodically stop the renderer to use my cpu
> cycles somewhere else. However, I'd like to keep a background sound
> playing; right now (as far as I know), if I stop the renderer, the
> background sound stops
Hi there!!!
Try this one: Canvas3D.stopRenderer();
(Canvas3D.startRenderer();)
Greetings, Stephan.
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Hi Stefano
>
> Is there any way to get lighter the cpu percentage of a rotation?
>
> Suppose having a rotating sphere, maybe better a very slow rotation, so is
> there any way to stop rotation thread to free my CPU and then
Write your own RotationInterpolator which uses WakeupOnElapsedTime, with
Hi all,
Is there any way to get lighter the cpu percentage of a rotation?
Suppose having a rotating sphere, maybe better a very slow rotation, so is
there any way to stop rotation thread to free my CPU and then restart it
after other tasks?
Alpha is very very heavy!!!
=
i want to create a button that enable/disable the rotation effect.
How can i do to achieve that?
is that any example for reference?
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Hello.
I have a background geometry which is a texture-mapped cube (with no top
or bottom) made using a trianglestrip with coordinates from -1 to 1 in
all directions.
Point3d bgCoords[] = { new Point3d(-1.0, 1.0, -1.0),
new Point3d(-1.0, -1.0, -1.0),
Hi,
I want to rotate a point over the origin (about an
angle with components in x,y and z).
Can anibody tell me how I do that?
Thanks,
Marina Santana
>> Is there any way to get lighter the cpu percentage of a rotation?
>
>Write your own RotationInterpolator which uses WakeupOnElapsedTime, with
>some reasonable time condition or use WakeupOnElapsedFrames with values
>greater than 1 (which is the default WakeupCriterion for Interpolators).
Well
Hello all,
I have spent some time (actually quite some time) with
com.sun.j3d.loaders.vrml97.impl.Extrusion.
The original version created strange results. These were mainly caused by
setting up the SCP's incorrectly. In short I have made the following
corrections:
z[i].cross(u,v); // was pr
Hi,
it turned out that I was actually using the reference implementation
of
JDK1.2.2 (it seems like there is no production release for Solaris
yet,
don't know about Wind*ws). The difference in performance is like day
and
night... with JDK1.2.1, performance is ok. The scenes I am working
with
have
Hi. I'm new in Java3D.
Can you explain me (in simply words) what picking is ???
What is it use for ???
Thanks for help, Wojciech Krugiolka
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I have had great troubles with GeometryArrays since 1.2B1.
Basically, I the message is as follows:
ArrayIndexOutOfBoundsException
at
javax.media.j3d.GeometryArrayRetained.setCoordinates(GeometryArrayRetained.j
ava:2011)
at javax.media.j3d.GeometryArray.setCoordinates(GeometryArray.java:872)
at .
Is there (or will be) a version of Java3D for the Mac? I haven't seen one,
but since Java3D is based on OpenGL, I don't understand why the code
wouldn't be extremely cross-platform already. Any info would be appreciated.
===
Hi all,
Does any one have a reference on how to set up the terrain following in
java 3d ? I am trying to get and avatar to walk around a scene.
A small snip of code would help.
Thanks in advance
Dave
=
Thanks for the reply. In this case ( I've solved it since I wrote ), it was
a case of my own frustrations getting the better of me. I was using the
geometries incorrectly, and needed a break. Sorry to bother the group.
-Original Message-
From: Uma Sabada [mailto:[EMAIL PROTECTED]]
Sent: T
Hello all,
I'm trying to set the view policy in my application to
View.NOMINAL_FEET. However, I can't modify the current ViewPlatform as
it is part of the compiled scene graph (I get a restricted access
exception). If I instantiate a new ViewPlatform with the desired policy
and then set the curren
Hi,
How can I give a matrix-shaped transformation?
What must I and where must I write into a Matrix4f?
For. ex. a translation with ( a,b,c ), a rotation around the
X axis , a scale.
I remember that there was once posted a letter in which this subject was described in
details, but I didn't find
I'm using an IndexedQuadArray in BY_REFERENCE format.
I've made minor changes to the PickTest demo, and when the
PickTool.pickAllSorted() method is called,an IllegalStateException is
thrown, indicating that the data cannot be directly accessed in BY_REFERENCE
mode. Is there any way to retrieve the
Hi,
I haven't been able to figure out how to use HMD mode correctly. I'd like to
use a sensor that is attached to the head. I don't like the way the virtual
input device provided in the example directory is connected to the head
using the sensor update class. Reading the manual there is a functio
> From: Barry Walsh <[EMAIL PROTECTED]>
>
> I'm using an IndexedQuadArray in BY_REFERENCE format.
> I've made minor changes to the PickTest demo, and when the
> PickTool.pickAllSorted() method is called,an IllegalStateException is
> thrown, indicating that the data cannot be directly accessed in B
Great find. I did find some switching of handed rules from the
specification and noted that, so probably the best thing to do
is report this as a fix to the document.
Regards,
__
Rick Goldberg - Member Technical Staff
Sun Microsystems
Graphics Products - Comput
Have you tried the suggestion in the README:
NOTE: This version of Java 3D uses shared contexts in OpenGL for Display
Lists and Texture Objects. Some video cards, such as the Riva TNT, have
problems in this area. If you are experiencing no rendering, crashes,
or no textures be
Just a simple question
Is it possible to duplicate a branchgroup?
I use a class that load a 3ds file and return me a branch group that
contains all the scene.
I want to duplicate this branchgroup to attach it many times to the scene
Shared group don't satisfied me because i want to manipulate the
Hi everyone,
my tooltips used to work when using the now famous but maybe now defunct:
:
ToolTipManager ttm = ToolTipManager.sharedInstance();
ttm.setLightWeightPopupEnabled(false);
With JDK1.3 rc1 they are not displayed..
anyone else with this problem, any solution from Sun guys???
have you tried just detaching it, setting your policies up, and then
reattaching it?
Eric
> Hello all,
> I'm trying to set the view policy in my application to
> View.NOMINAL_FEET. However, I can't modify the current ViewPlatform as
> it is part of the compiled scene graph (I get a restricted ac
Hi All,
We are looking for a low cost solution for powerplant visualization.
We are in the process of evaluating various tools/APIs available in the
market.
I would like to know the follwing :
- Since such a setup involves large CAD data , will it be proper to
use J3D scene graph.
Either collision detection or picking. Picking, if wisely implemented,
WILL work much faster than current collision detection, with MUCH more
flexibility, with DOUBLE-MUCH accuracy. I did use built-in collision
detection, and can say that u'd have a lot of problems (resolvable
though) in the futur
Just a wild guess, nothing more: make sure that in collision detector
u attach _absolutely nothing_ to the scene, nothing that could stand
between view point and the scene. U could also possibly be positioned
inside the VRML model somehow, so that all u see is the 'blackness'
inside it. I can say
Canvas3D.stopRenderer() i guess...
-=V=-
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In your previous letter u wrote:
A> How do I stop the renderer ?
A> Jimmy Talbot wro
Well... To make a long story short, picking means the ability to
'pick' objects from your 3D scene. Usually it is used to pick the
objects with '2D Mouse'. But it also can be used to check 4
interceptions of pick implementations (PickRays, PickSegments) with
other objects in the scene. U can attac
Use Transform3D class. There are some utility functions to do all this
transformations avoiding editing 4x4 matrix directly, e.g.:
- Transform3D.setTranslation(Vector3f)
- Transform3D.rotX(angle)
- Transfrom3D.setScale(scale)
- etc.
Read the documentation carefully to learn the working of each
f
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