Re: [JAVA3D] stop the renderer, but keep background sound playing

2000-02-01 Thread ArtMotion
How do I stop the renderer ? Jimmy Talbot wrote: > Hi, > > In my application I want to periodically stop the renderer to use my cpu > cycles somewhere else. However, I'd like to keep a background sound > playing; right now (as far as I know), if I stop the renderer, the > background sound stops

Re: [JAVA3D] stop the renderer, but keep background sound playing

2000-02-01 Thread Stephan Haut
Hi there!!! Try this one: Canvas3D.stopRenderer(); (Canvas3D.startRenderer();) Greetings, Stephan. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST"

Re: [JAVA3D] Alpha rotation

2000-02-01 Thread Chris Wewerka
Hi Stefano > > Is there any way to get lighter the cpu percentage of a rotation? > > Suppose having a rotating sphere, maybe better a very slow rotation, so is > there any way to stop rotation thread to free my CPU and then Write your own RotationInterpolator which uses WakeupOnElapsedTime, with

[JAVA3D] Alpha rotation

2000-02-01 Thread Stefano Scarpanti
Hi all, Is there any way to get lighter the cpu percentage of a rotation? Suppose having a rotating sphere, maybe better a very slow rotation, so is there any way to stop rotation thread to free my CPU and then restart it after other tasks? Alpha is very very heavy!!! =

[JAVA3D] control button

2000-02-01 Thread SUBSCRIBE JAVA3D-INTEREST peter
i want to create a button that enable/disable the rotation effect. How can i do to achieve that? is that any example for reference? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "

[JAVA3D] Background geom. in 1.2B1

2000-02-01 Thread Dag Magne Ulvang
Hello. I have a background geometry which is a texture-mapped cube (with no top or bottom) made using a trianglestrip with coordinates from -1 to 1 in all directions. Point3d bgCoords[] = { new Point3d(-1.0, 1.0, -1.0), new Point3d(-1.0, -1.0, -1.0),

[JAVA3D] Rotate a point over the origin

2000-02-01 Thread Marina Santana
Hi,   I want to rotate a point over the origin (about an angle with components in x,y and z). Can anibody tell me how I do that?   Thanks,   Marina Santana

Re: [JAVA3D] Alpha rotation

2000-02-01 Thread Stefano Scarpanti
>> Is there any way to get lighter the cpu percentage of a rotation? > >Write your own RotationInterpolator which uses WakeupOnElapsedTime, with >some reasonable time condition or use WakeupOnElapsedFrames with values >greater than 1 (which is the default WakeupCriterion for Interpolators). Well

[JAVA3D] com.sun.j3d.loaders.vrml97.impl.Extrusion improved (a lot)

2000-02-01 Thread Pasi Paasiala
Hello all, I have spent some time (actually quite some time) with com.sun.j3d.loaders.vrml97.impl.Extrusion. The original version created strange results. These were mainly caused by setting up the SCP's incorrectly. In short I have made the following corrections: z[i].cross(u,v); // was pr

Re: [JAVA3D] Java3D and JDK1.2.2

2000-02-01 Thread Heiko Gottschling
Hi, it turned out that I was actually using the reference implementation of JDK1.2.2 (it seems like there is no production release for Solaris yet, don't know about Wind*ws). The difference in performance is like day and night... with JDK1.2.1, performance is ok. The scenes I am working with have

[JAVA3D] Odp: Re: [JAVA3D] How to keep the user at a distance???

2000-02-01 Thread W.Krugiolka - GMX
Hi. I'm new in Java3D. Can you explain me (in simply words) what picking is ??? What is it use for ??? Thanks for help, Wojciech Krugiolka === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the me

[JAVA3D] signoff JAVA3D-INTEREST

2000-02-01 Thread Benoit Delinchant
signoff JAVA3D-INTEREST begin:vcard n:DELINCHANT;Benoit x-mozilla-html:FALSE version:2.1 email;internet:[EMAIL PROTECTED] adr;quoted-printable:;;Institut National Polytechnique de Grenoble=0D=0ALaboratoire d'Electrotechnique de Grenoble=0D=0A=0D=0AENSIEG - BP 46 - 38402 Saint Martin d'Heres, Ce

[JAVA3D] GeometryArray troubles...

2000-02-01 Thread Barry Walsh
I have had great troubles with GeometryArrays since 1.2B1. Basically, I the message is as follows: ArrayIndexOutOfBoundsException at javax.media.j3d.GeometryArrayRetained.setCoordinates(GeometryArrayRetained.j ava:2011) at javax.media.j3d.GeometryArray.setCoordinates(GeometryArray.java:872) at .

[JAVA3D] Java3D for Mac?

2000-02-01 Thread Vincent Erickson
Is there (or will be) a version of Java3D for the Mac? I haven't seen one, but since Java3D is based on OpenGL, I don't understand why the code wouldn't be extremely cross-platform already. Any info would be appreciated. ===

[JAVA3D] How to set up the terrain following in java 3d

2000-02-01 Thread David W. Laflam
Hi all, Does any one have a reference on how to set up the terrain following in java 3d ? I am trying to get and avatar to walk around a scene. A small snip of code would help. Thanks in advance Dave =

Re: [JAVA3D] GeometryArray troubles...

2000-02-01 Thread Barry Walsh
Thanks for the reply. In this case ( I've solved it since I wrote ), it was a case of my own frustrations getting the better of me. I was using the geometries incorrectly, and needed a break. Sorry to bother the group. -Original Message- From: Uma Sabada [mailto:[EMAIL PROTECTED]] Sent: T

[JAVA3D] ViewPlatform view policy

2000-02-01 Thread Andrew Kimsey
Hello all, I'm trying to set the view policy in my application to View.NOMINAL_FEET. However, I can't modify the current ViewPlatform as it is part of the compiled scene graph (I get a restricted access exception). If I instantiate a new ViewPlatform with the desired policy and then set the curren

[JAVA3D] Transformations

2000-02-01 Thread Stefan Racz
Hi, How can I give a matrix-shaped transformation? What must I and where must I write into a Matrix4f? For. ex. a translation with ( a,b,c ), a rotation around the X axis , a scale. I remember that there was once posted a letter in which this subject was described in details, but I didn't find

[JAVA3D] cannot directly access data in BY_REFERENCE mode

2000-02-01 Thread Barry Walsh
I'm using an IndexedQuadArray in BY_REFERENCE format. I've made minor changes to the PickTest demo, and when the PickTool.pickAllSorted() method is called,an IllegalStateException is thrown, indicating that the data cannot be directly accessed in BY_REFERENCE mode. Is there any way to retrieve the

[JAVA3D] HMD mode

2000-02-01 Thread Rob Kooper
Hi, I haven't been able to figure out how to use HMD mode correctly. I'd like to use a sensor that is attached to the head. I don't like the way the virtual input device provided in the example directory is connected to the head using the sensor update class. Reading the manual there is a functio

Re: [JAVA3D] cannot directly access data in BY_REFERENCE mode

2000-02-01 Thread Doug Gehringer
> From: Barry Walsh <[EMAIL PROTECTED]> > > I'm using an IndexedQuadArray in BY_REFERENCE format. > I've made minor changes to the PickTest demo, and when the > PickTool.pickAllSorted() method is called,an IllegalStateException is > thrown, indicating that the data cannot be directly accessed in B

Re: [JAVA3D] com.sun.j3d.loaders.vrml97.impl.Extrusion improved (a lot)

2000-02-01 Thread Rick Goldberg
Great find. I did find some switching of handed rules from the specification and noted that, so probably the best thing to do is report this as a fix to the document. Regards, __ Rick Goldberg - Member Technical Staff Sun Microsystems Graphics Products - Comput

Re: [JAVA3D] Text2D and java3d 1.2 beta 1

2000-02-01 Thread Dan Petersen
Have you tried the suggestion in the README: NOTE: This version of Java 3D uses shared contexts in OpenGL for Display Lists and Texture Objects. Some video cards, such as the Riva TNT, have problems in this area. If you are experiencing no rendering, crashes, or no textures be

[JAVA3D] Duplicate a branch group

2000-02-01 Thread Olivier MARTIN
Just a simple question Is it possible to duplicate a branchgroup? I use a class that load a 3ds file and return me a branch group that contains all the scene. I want to duplicate this branchgroup to attach it many times to the scene Shared group don't satisfied me because i want to manipulate the

[JAVA3D] tooltips hidden by canvas3d ON JDK1.3rc1!!

2000-02-01 Thread Olivier fillon
Hi everyone, my tooltips used to work when using the now famous but maybe now defunct: : ToolTipManager ttm = ToolTipManager.sharedInstance(); ttm.setLightWeightPopupEnabled(false); With JDK1.3 rc1 they are not displayed.. anyone else with this problem, any solution from Sun guys???

Re: [JAVA3D] ViewPlatform view policy

2000-02-01 Thread Eric Arnold
have you tried just detaching it, setting your policies up, and then reattaching it? Eric > Hello all, > I'm trying to set the view policy in my application to > View.NOMINAL_FEET. However, I can't modify the current ViewPlatform as > it is part of the compiled scene graph (I get a restricted ac

[JAVA3D] Plant Visualization

2000-02-01 Thread Mahesh R
Hi All, We are looking for a low cost solution for powerplant visualization. We are in the process of evaluating various tools/APIs available in the market. I would like to know the follwing : - Since such a setup involves large CAD data , will it be proper to use J3D scene graph.

Re: [JAVA3D] How to keep the user at a distance???

2000-02-01 Thread Vladimir Olenin
Either collision detection or picking. Picking, if wisely implemented, WILL work much faster than current collision detection, with MUCH more flexibility, with DOUBLE-MUCH accuracy. I did use built-in collision detection, and can say that u'd have a lot of problems (resolvable though) in the futur

Re: [JAVA3D] Adding a collision detector

2000-02-01 Thread Vladimir Olenin
Just a wild guess, nothing more: make sure that in collision detector u attach _absolutely nothing_ to the scene, nothing that could stand between view point and the scene. U could also possibly be positioned inside the VRML model somehow, so that all u see is the 'blackness' inside it. I can say

Re: [JAVA3D] stop the renderer, but keep background sound playing

2000-02-01 Thread Vladimir Olenin
Canvas3D.stopRenderer() i guess... -=V=- >---<=>---< Join in Java community now! http://JavaCafe.VirtualAve.net/ >---<=>---< In your previous letter u wrote: A> How do I stop the renderer ? A> Jimmy Talbot wro

Re: [JAVA3D] Odp: Re: [JAVA3D] How to keep the user at a distance???

2000-02-01 Thread Vladimir Olenin
Well... To make a long story short, picking means the ability to 'pick' objects from your 3D scene. Usually it is used to pick the objects with '2D Mouse'. But it also can be used to check 4 interceptions of pick implementations (PickRays, PickSegments) with other objects in the scene. U can attac

Re: [JAVA3D] Transformations

2000-02-01 Thread Vladimir Olenin
Use Transform3D class. There are some utility functions to do all this transformations avoiding editing 4x4 matrix directly, e.g.: - Transform3D.setTranslation(Vector3f) - Transform3D.rotX(angle) - Transfrom3D.setScale(scale) - etc. Read the documentation carefully to learn the working of each f