DSD> In our app, we can load up our full application fine, but when we load up the
DSD> component that does some kind of java3d stuff I get a weird error.
DSD> a windows popup says this
DSD> "Initialization of the dynamic link library c:\winnt\system32\ddraw.dll failed.
DSD> The process is termina
hello
i was very much concerned about bringing textures in browser. but i used to
receive the message that:
unable to load image.
i searched alot on interest group, and what i found was that this is a
java3d-problem, because, trees compiles up eariler then the image to get
loaded.
it was suggeste
Hi
I need of helps!
How do I put texture in Cube and Sphere objects ?
This code dont works:
Sphere sp = new Sphere();
sp.setCapability(Primitive.GENERATE_TEXTURE_COORDS);
Appearance app = tetra.getAppearance();
TextureLoader tex = new TextureLoader("tijolo.jpg", this);
app.set
__ please __keep posts ON TOPIC : Java3d
This discussion is hearby moved to the newsgroup :
comp.graphics.animation
closely related issues may be found at :
comp.graphics.algorithms
___ ALSO ___ post and read :
comp.lang.java.3d
comp.lang.java.3d ge
Hi Olivier,
I did use geometry-based picking instead of bounds-based, and it did work
(with only small performance loss, because i do have only small picking
branch-groups). But i had to change some lines of code somewhere else and
now i have the same problem. My deadline for my diploma is very n
Hi
My applets work fine in IE 4 but it doesnt work under IE 5... why?
thx
-Original Message-
From: Tim Bray [SMTP:[EMAIL PROTECTED]]
Sent: Sunday, February 06, 2000 12:56 AM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] Updating the FAQ - that recurring browser question
How can you imagine to clikk with the mouse inside of a cube? You can
clikk on a surface and get the (x,y) point, but how can you clikk with a
2D "thing" inside of a 3D cube?
On Thu, 10 Feb 2000, Janet Song wrote:
> Hi all
>
> I have a cube made out of quadarray. I would like to pick anywhere in
CD> programmer, it made a lot of sense to me. I'd love to see more discussion
CD> like this. It's debate like this that moves technology forward.
Ahh, i would really like as well. And moreover, i got some topics (or
better say questions) to discuss. Wanna say beforehand, i greatly
respect all of
I don't understand why you feel this isn't relevant?
The base issues being addressed are "How to help Java3d realize it's true
potential" what can be more relevant than that?
I would like nothing more than to be able to accomplish what I need with
100% pure Java.
What I'm really after is develo
Hi Phelim,
you have to identify the Shape3D node that contains the geometry you
want to map
the texture to. I don't know about your original file format, but e.g.
in
VRML you can attach labels to single nodes and reference the equivalent
nodes
in Java3D. The named objects are collected in a hash
Oliver,
I have the doc, tutorials and demo. Be sure that I
don't ask any question here before I search all the documentation
available.
I had searched the archives looking for the answer
to my question, too.
I didn't had the file named IntersectTest.java in
the demo directory, but I had th
Hi...
sorry i meant click on the surface of the cube and enter the z coordinate by
textbox
bye
-Original Message-
From: Racz Istvan pm1 [SMTP:[EMAIL PROTECTED]]
Sent: Thursday, February 10, 2000 4:55 PM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] pick coordinates
How
I've got a couple of "basics" issues I can't seem to figure out. I'm sure
the answers are simple, and I'm going to feel stupid once someone shows me
the light, but here it is:
1.) I've got an application which renders points, and antialiasing is
selectable before the scenegraph is created. Everyt
Janet,
Have a look at IntersectTest.java. It's located in the PickTest directory
of the demos included with the 1.2B1. It demonstrates how to get the vertex
coordinates of the primitive, closest vertex, etc. With that info, you can
easily calculate distances.
B
-Original Message-
From
This problem appears also when setting the scheduling bounds more than once.
java.lang.IndexOutOfBoundsException: Index: -1, Size: 0
at java.util.ArrayList.RangeCheck(ArrayList.java:490)
at java.util.ArrayList.remove(ArrayList.java:372)
at
javax.media.j3d.BoundingLeafRetai
"Casteel, Don" wrote:
> I don't understand why you feel this isn't relevant?
>
> The base issues being addressed are "How to help Java3d realize it's true
> potential" what can be more relevant than that?
>
> I would like nothing more than to be able to accomplish what I need with
> 100% pure Java
I just bought and installed 3dfx Voodoo3 2000 card.
As far as I can tell, I had no special graphics card in my
PC at all. I think it was just doing OpenGL stuff at the
software level. (Does that make sense? I am not a hardware
person at all.)
So, after plugging the card in, I got an error runn
Hi,
Anyone got any idea how to count the number of triangles there are in a
scene? I'm not sure if each OpenGL implementation draws objects with the
same number of triangles, so a count would be useful for my project.
thanks
Don
__
Get Your Priv
Hi guys!
Somebody knows how to construct objects starting with polygons in diferents
slides?
Imagine that I have a lot of polygons one over the other, and I must to
connect them in order to create a solid object.
What I have to do is some array of geometrys objects and then make
Interpolation or
- Original Message -
From: "Dr Alun Moon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: February 10, 2000 8:35 AM
Subject: Re: [JAVA3D] True potential [was: RE: [JAVA3D] MathEngine is
"Windows only ": Y U C K !]
> "Casteel, Don" wrote:
> > I don't understand why you feel this isn't r
Try the attached file
Sara
- Original Message -
From: ArtMotion <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 31, 2000 12:33 AM
Subject: [JAVA3D] Benchmark Java3D (and FPS)
> Is there anyway (Application) to see how fast my JDK+Java3D under Linux
> is VS JDK+Java3D u
on today's accelerator cards, textures must have a side length which is a
power of two. future cards are planned to accept arbitrary texture sizes.
(perhaps there are already chips on the market today that allow for this,
i'm not sure.)
for example, 256x256, 512x128 or 64x512 are sizes that the T
Pasi:
This could be a different problem. Are you using 2 universes? Please
send us a test program.
Thanks
Uma
Java3D Team
- Begin Included Message -
>From [EMAIL PROTECTED] Thu Feb 10 07:26:05 2000
MIME-Version: 1.0
Content-Transfer-Encoding: 8bit
X-Priority: 3
X-MSMail-Priority: Nor
I own a Voodoo3 3000. Java3D will make pretty good use of the card using
Direct X. But, in order to get the best performance, you would have to make
calls to the 3DFX or Glide GL APIs directly. That would mean using some sort
of .dll unfortunately. There some APIs available on the web that do this
Does anyone know of a way to get a listing of all the classes that exist in
a particular package. We are trying to this in code during runtime.
Thanks,
Gregg
===
To unsubscribe, send email to [EMAIL PROTECTED] and include i
- Original Message -
From: "Janet Song" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 10, 2000 8:47 AM
Subject: Re: [JAVA3D] Updating the FAQ - that recurring browser question.
I have also problem about running java3D in a browser.
the java console send :
/*
java.
Hi Don,
thanks for answering my mail.
I tried it out and eliminated nearly all setCapability()-statements from
my code.
The result was: nothing changed. Then I ran at the examples from Sun,
which rendered fast, and looked at their code to see what is diffrent,
and
what can be the reason for the s
Doug Gehringer wrote:
>
> Billboards are one way to render "fuzzy particles" but there are two
> alternatives which should be faster:
>
> 1) Large, anti-aliased points. These should be the fastest, but
>there may be problems with inconsistent rendering on different
>
Hi,
Up until now, I have just been able to move objects in a scene, i.e. -
spin them, rotate them around another object etc.
I was wondering if it is possible to keep the object at a fixed point,
and move the view position instead.
There's two ways I'd like to be able to do this:
Hi all,
please help me with this problem:
if I call Texture.setImage(0, imageComponent) on a live and compiled
texture node (J3D 1.2beta),
I get an IllegalArgumentException saying "illegal image size".
I obtain the imageComponent from a TextureLoader object.
If I print out the size of the ImageCo
Also agreed...
Paul, Are you an official moderator for this board? If so are there others
and who might they be? Just currious
Also on portability lets not forget its operating systems that prevent
effective portability not languages
Alun, Sun do a JDK 1.2 plugin for browsers (does this
Marina Santana wrote:
Hi, I
want to get the coordinates of the mouse pointer when I click it.
What do you mean by "click it" ? Do you want the coordinates on
the screen? in your 3D view?
David.
Hi all!
I've got a camera that is controlled by a behavior (say 'viewbehavior') wich
wakeup criteria is a transformgroup changed transform3D. This transformgroup is
controlled by an interpolator(another behavior). When my 'viewbehavior' wakes
up, it takes the position of my object and change my c
>I just bought and installed 3dfx Voodoo3 2000 card.
>
>As far as I can tell, I had no special graphics card in my
>PC at all. I think it was just doing OpenGL stuff at the
>software level. (Does that make sense? I am not a hardware
>person at all.)
>
>So, after plugging the card in, I got an er
Julian,
I think you will find that the TextureLoader class does exactly that.
Texture images are scaled to be a power of 2. Only if you apply the image
directly and don't use the TextureLoader are you responsible for scaling
yourself.
I think this seems like a sensible compromise.
Sincerely,
D
FA> BUT.. i think i found the REAL answer to this problem
FA> we need to provide absolute positioning in java3d code for pictures and
FA> other files.
FA> for instance, in my case:
FA> TextureLoader bgtex1 = new TextureLoader(new string("
FA> c:\\jbuilder3\\myprojects\\theGame\\blue.jpg"),new St
36 matches
Mail list logo