Re: [JAVA3D] the right way to close a Canvas3D

2000-05-17 Thread Christophe DUPUIS
I have the same problem, With NT 2000, and a NVidia video card. The problem seam to be in the NVidia OpenGl Driver. If I use the standard microsoft NVidia driver without openGl acceleration there is no crash. It is the same problem. - Original Message - From: "Thomas Bendig" <[EMAIL PR

Re: [JAVA3D] Scaling moves object

2000-05-17 Thread Ole Vilmann
Thanks for the answer. But but but . when the scene is loaded from a vrml file, how can I extract the origin etc. ? Does anybody have an example of this ? What I really need is to scale the objects with the center (probably the geometrical midpoint) at the same position. Ole Vilmann -O

[JAVA3D] Conformance of VRML-Java3D with spec

2000-05-17 Thread #LAW YEE WEI#
I have a question, I wonder why the VRML-Java3D Working Group is not using any VRML testing suite such as (http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml2test.html) : 1. The NIST VRML Test Suite 2. Chaco's VRML Test Suite to verify the compliance of the VRML-Java3D loader. This has been done

Re: [JAVA3D] Problem (bug!) using setValidVertexCount()

2000-05-17 Thread Guyver
Actually I have now upgraded to JDK1.3 and Java3d1.2FCS, whereas I had JDK1.3rc3 and J3D1.2beta2 installed before and the problem has now disappeared. Great work, thank you! :) Regards, Andrian - Original Message - From: "Uma Sabada" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wed

Re: [JAVA3D] Automatic Java3D installation

2000-05-17 Thread Vladimir Olenin
Extension mechanism works only in JRE1.3RC3 or higher (eg, in final version). The manifest files are attached. (they r quite simple, so u'd easily figure out what to change there. vladimir -=V=- >---<=>---< Join Java community now! http://JavaCafe.VirtualAve.ne

[JAVA3D] AW: [JAVA3D] the right way to close a Canvas3D

2000-05-17 Thread Thomas Bendig
Yes, we're using Nvidia based graphics cards (Elsa Erazor X2 with GeForce DDR). Has anyone tried different driver versions ? Thanks. Thomas. > -Ursprüngliche Nachricht- > Von: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]Im Auftrag von Christophe DUPUIS > Gesendet: Mittwo

[JAVA3D] Continuing problem with ViewPlatform

2000-05-17 Thread Rob Nugent
I wonder if some can help explain the following please: I have a scene with a vertical 'wall' along the x-axis. My ViewPlatform has the View attached with an attach policy of View.NOMINAL_HEAD. My view/viewplatform is pointing down the x-axis towards the wall. Now, the question is as follows:

[JAVA3D] Java3D 1.2 and Matrox Millennium G400

2000-05-17 Thread #LAW YEE WEI#
The newly released Java3D 1.2 is producing an intolerable amount of flicker on my Matrox Millennium G400, although Java3D 1.1.2 is fine. I have been trying to find an answer to this problem on my own, including reducing the color depth of my monitor to 256 colors, and trying different combinations

Re: [JAVA3D] Continuing problem with ViewPlatform

2000-05-17 Thread J. Lee Dixon
Have you tried playing with the near clipping plane distance? J. Lee Dixon Software Engineer SAIC - Celebration, FL [EMAIL PROTECTED] 407-566-1438 -Original Message- From: Rob Nugent [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, May 17, 2000 4:25 AM To: [EMAIL PROTECTED] Subject:

[JAVA3D] AW: [JAVA3D] the right way to close a Canvas3D

2000-05-17 Thread Thomas Bendig
Hi, thanks for the suggestion Christophe, I tried the (inoffical?) new driver 5.16 for Nvidia cards from www.reactorcritical.com and it works. No more blue screens on Win2000. Regards. Thomas. > -Ursprüngliche Nachricht- > Von: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]

Re: [JAVA3D] Continuing problem with ViewPlatform

2000-05-17 Thread Rob Nugent
Joel, This proved to be a good idea, but it highlights my lack of understanding: If I set the frontClipDistance to say 1.0, the wall gets clipped when I'm about 3.5m from it. Small values such as 0.01 mean the wall gets clipped when I'm very close to it ( < 0.5m). I suspect that I'm still missi

Re: [JAVA3D] Continuing problem with ViewPlatform

2000-05-17 Thread J. Lee Dixon
I didn't expect any difference between the two measurements. I've never really studied it closely other than to optimize my depth buffer resolution. The resolution of the depth buffering in the hardware (say 16 bit resolution) is going to be spread between the near and far clipping planes, but n

Re: [JAVA3D] Continuing problem with ViewPlatform

2000-05-17 Thread Rob Nugent
Lee, This gets curiouser and curiouser. If I set my back clip distance to 10.0 metres (i.e. very close) both the back and front clipping still seems screwy. The back plane seems to allow me to see objects until they are about 60m distance. It's like either my ViewPlatform or the rest of the scen

Re: [JAVA3D] Automatic Java3D installation

2000-05-17 Thread John A. Tenney
Thanks for your suggestion. However, I don't think that it should be asking too much to have us be able to point to SUN'S web site to install Java3D. Your example manifest points to YOUR web site and YOUR custom installer. Why doesn't the Sun 3D team give us a few lines that we can add to a manife

[JAVA3D] AxisAngle4f class

2000-05-17 Thread luigi
Hello all. I have a problem with AxisAngle4f class, i don't understand how to use it very well, i can make it work as i want but i don't know why it works in that way. I am using it to set the axis of rotation of a RotationInterpolator. Here is my piece of code: //-- AxisAngle4f fa

Re: [JAVA3D] Java3D 1.2 and Matrox Millennium G400

2000-05-17 Thread Kelvin Chung
Hi, When using canvas = new Canvas3D(GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getDefaultConfiguration()); in some JDK/Graphics card combination you will get a frame buffer without double buffer support. This is because

[JAVA3D] Dynamic Java3d

2000-05-17 Thread Kevin Bartholomew
I was wondering if it was possible to develop a java3d application that contains a panel of shapes(cube,sphere..etc) and drag each shape onto the java3d canvas one after the other so that the shapes could interact with one another. I am trying to get a feel for the limitation if any in Java3d. If

Re: [JAVA3D] Conformance of VRML-Java3D with spec

2000-05-17 Thread Rick Goldberg
Law Yee, the VRML-Java3D WG has officially disbanded, due to successful completion of its charter. The work has transitioned to the X3D Task Group and is the core to the Xj3D implementation maintained by the Web3D Source Group. The tests from Mike Kass at NIST have been applied throughout the de

[JAVA3D] Screen export on j3D

2000-05-17 Thread Olivier Antibi
Hello guys,   I've got a simple problem with screen export while executing a java3d program. Is it possible to precise the screen you want to display your appli on, and if possible how ??   Thanks

[JAVA3D] javac error message

2000-05-17 Thread Mona Wong
Hi: I'm using javac 1.2 and am getting the following error message for my Java 3D program: jDend.java:78: Type expected. length_shaft_11.setCoordinates ( 0, length_shaft_11_points ); ^ Why is it giving me a Type error at a constan

Re: [JAVA3D] Dynamic Java3d

2000-05-17 Thread John A. Tenney
Thanks for telling me your GPA. I was wondering. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Bartholomew Sent: Wednesday, May 17, 2000 11:37 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Dynamic Java3d I was wondering if it was poss

[JAVA3D] Can multi-threading rendering be done within the Java3D?

2000-05-17 Thread Zhu, Xiangfei
I am wondering if multi thread rendering can be done with the Java3D or Java3D already handle that if multi processors are available. thanks. Harry Zhu __ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.ya

[JAVA3D] J3DGraphics2D performance problems

2000-05-17 Thread Shoemaker, Garth
Hi all, I was overjoyed with the inclusion of 2D Graphics calls in 1.2, but the performance (in my case at least) is atrocious. I'm sure I must be doing SOMETHING wrong. Here is a code snippet... class blah extends Canvas3D { J3DGraphics2D graphics; ... public void postRe

[JAVA3D] need help building a heirarchy of shapes

2000-05-17 Thread Mona Wong
Hi: I'm a Java 3D beginner and am trying to build a heirarchy of shapes into objects and show several objects. I am not sure which class to use for grouping. Is there a good tutorial or example somewhere where I can follow or view? All pointers are appreciated. Sincerely, Mon

Re: [JAVA3D] need help building a heirarchy of shapes

2000-05-17 Thread Nikolay Lvov
It depends on what you are going to do with these shapes. Do you need to add shapes and remove them? Do you need to make a selection of each shape? An example of real situation would be useful to advice the appropriate structure for grouping. Regards, Nick Mona Wong wrote: > Hi: > > I'm

[JAVA3D]

2000-05-17 Thread ldj
This is an old question which was never adequately answered: The java3d source is reputed to be in java3d-utils-src.jar However, this is the source for the sun.com.j3d part of java3d only (at least, in the Linux version of java3d which I am using). How can we get the source to the javax.