I have the same problem,
With NT 2000, and a NVidia video card.
The problem seam to be in the NVidia OpenGl Driver.
If I use the standard microsoft NVidia driver without openGl
acceleration there is no crash.
It is the same problem.
- Original Message -
From: "Thomas Bendig" <[EMAIL PR
Thanks for the answer. But but but . when the scene is
loaded from a vrml file, how can I extract the origin etc. ?
Does anybody have an example of this ?
What I really need is to scale the objects with the center
(probably the geometrical midpoint) at the same position.
Ole Vilmann
-O
I have a question, I wonder why the VRML-Java3D Working Group is not using
any VRML testing suite such as
(http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml2test.html) :
1. The NIST VRML Test Suite
2. Chaco's VRML Test Suite
to verify the compliance of the VRML-Java3D loader. This has been done
Actually I have now upgraded to JDK1.3 and Java3d1.2FCS, whereas I had
JDK1.3rc3 and J3D1.2beta2 installed before and the problem has now
disappeared. Great work, thank you! :)
Regards,
Andrian
- Original Message -
From: "Uma Sabada" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wed
Extension mechanism works only in JRE1.3RC3 or higher (eg, in final
version). The manifest files are attached. (they r quite simple, so
u'd easily figure out what to change there.
vladimir
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Yes, we're using Nvidia based graphics cards (Elsa Erazor X2 with GeForce
DDR).
Has anyone tried different driver versions ?
Thanks.
Thomas.
> -Ursprüngliche Nachricht-
> Von: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]Im Auftrag von Christophe DUPUIS
> Gesendet: Mittwo
I wonder if some can help explain the following please:
I have a scene with a vertical 'wall' along the x-axis.
My ViewPlatform has the View attached with an attach policy
of View.NOMINAL_HEAD.
My view/viewplatform is pointing down the x-axis towards the wall.
Now, the question is as follows:
The newly released Java3D 1.2 is producing an intolerable amount of flicker
on my Matrox Millennium G400, although Java3D 1.1.2 is fine. I have been
trying to find an answer to this problem on my own, including reducing the
color depth of my monitor to 256 colors, and trying different combinations
Have you tried playing with the near clipping plane distance?
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
407-566-1438
-Original Message-
From: Rob Nugent [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, May 17, 2000 4:25 AM
To: [EMAIL PROTECTED]
Subject:
Hi,
thanks for the suggestion Christophe,
I tried the (inoffical?) new driver 5.16 for Nvidia cards from
www.reactorcritical.com and it works.
No more blue screens on Win2000.
Regards.
Thomas.
> -Ursprüngliche Nachricht-
> Von: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]
Joel,
This proved to be a good idea, but it highlights my lack of understanding:
If I set the frontClipDistance to say 1.0, the wall gets clipped when I'm about
3.5m from it. Small values such as 0.01 mean the wall gets clipped when I'm very
close to it ( < 0.5m).
I suspect that I'm still missi
I didn't expect any difference between the two measurements. I've never
really studied it closely other than to optimize my depth buffer
resolution. The resolution of the depth buffering in the hardware (say 16
bit resolution) is going to be spread between the near and far clipping
planes, but n
Lee,
This gets curiouser and curiouser. If I set my back clip distance to 10.0 metres
(i.e. very close) both the back and front clipping still seems screwy. The back plane
seems to allow me to see objects until they are about 60m distance.
It's like either my ViewPlatform or the rest of the scen
Thanks for your suggestion. However, I don't think that it should be asking
too much
to have us be able to point to SUN'S web site to install Java3D. Your
example manifest points
to YOUR web site and YOUR custom installer. Why doesn't the Sun 3D team give
us a few lines that
we can add to a manife
Hello all. I have a problem with AxisAngle4f class, i don't understand
how to use it very well, i can make it work as i want but i don't know
why it works in that way. I am using it to set the axis of rotation of a
RotationInterpolator. Here is my piece of code:
//--
AxisAngle4f fa
Hi,
When using
canvas = new
Canvas3D(GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration());
in some JDK/Graphics card combination you will get a frame buffer
without double buffer support.
This is because
I was wondering if it was possible to develop a java3d application that
contains a panel of shapes(cube,sphere..etc) and drag each shape onto the
java3d canvas one after the other so that the shapes could interact with
one another. I am trying to get a feel for the limitation if any in
Java3d. If
Law Yee,
the VRML-Java3D WG has officially disbanded, due to successful
completion of its charter. The work has transitioned to the X3D Task
Group and is the core to the Xj3D implementation maintained by the Web3D
Source Group.
The tests from Mike Kass at NIST have been applied throughout
the de
Hello guys,
I've got a simple problem with screen export while
executing a java3d program. Is it possible to precise the screen you want to
display your appli on, and if possible how ??
Thanks
Hi:
I'm using javac 1.2 and am getting the following error message for my
Java 3D program:
jDend.java:78: Type expected.
length_shaft_11.setCoordinates ( 0, length_shaft_11_points );
^
Why is it giving me a Type error at a constan
Thanks for telling me your GPA. I was wondering.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Bartholomew
Sent: Wednesday, May 17, 2000 11:37 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Dynamic Java3d
I was wondering if it was poss
I am wondering if multi thread rendering can be done with the Java3D or
Java3D already handle that if multi processors are available.
thanks.
Harry Zhu
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Hi all,
I was overjoyed with the inclusion of 2D Graphics calls in 1.2, but the
performance (in my case at least) is atrocious. I'm sure I must be doing
SOMETHING wrong. Here is a code snippet...
class blah extends Canvas3D {
J3DGraphics2D graphics;
...
public void postRe
Hi:
I'm a Java 3D beginner and am trying to build a heirarchy of shapes
into objects and show several objects. I am not sure which class to use for
grouping. Is there a good tutorial or example somewhere where I can follow
or view?
All pointers are appreciated.
Sincerely,
Mon
It depends on what you are going to do with these shapes. Do you need
to add shapes and remove them? Do you need to make a selection of each
shape? An example of real situation would be useful to advice the
appropriate structure for grouping.
Regards,
Nick
Mona Wong wrote:
> Hi:
>
> I'm
This is an old question which was never adequately answered:
The java3d source is reputed to be in
java3d-utils-src.jar
However, this is the source for the sun.com.j3d part of
java3d only (at least, in the Linux version of java3d
which I am using). How can we get the source to the
javax.
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