try this:
- first create a direction vector (for example 0, 0, -1).
- get the Transform3D.
- invert the Transform3D.
- use Transform3D.transform(vector) - the resulting vector should point in the
right direction.
This should also work with a point.
Hope this helps,
Chris
Sterling Wright wrote:
Hello folks,
I would like to know how one can assign a font extrusion to a Font3D. This
fontExtrusion must be the depth of a text, say you want to have a Text3D caption with
a depth 2,
how can this be achieved ?
Thanxx,
Marcel Koonen
==
After several days, with no experience in tracking, I was able to start
using the bird driver from NCSA.
I was able to get 2 birds to work with my NT machine, but the performance
seemed to become a problem
when I added the input from a another device and the mouse. Let me know
your questions.
A
Hi,
Can anyone say if anythng changed with DirectionalLight between
the last beta of J3D 1.2 and the final ship code ?
With the last beta, parts of my objects that were at different angles
to the directional light were nicely coming out with different brightnesses, but now
everything seems to co
I would like to display messages as text on top of my Canvas3D. I'm using
the retained
mode instead of the pure-immediate mode. I'm trying to use the
getGraphics2D method
from Java 3D 1.2, but I have no idea how to use it. I tried overriding
paint and updating
the 2D graphics there, but I've ha
Hello Jack,
happy finding somebody who know something about bird.
I work on a PC under Window 98. I have one bird connected
on port COM1 of this PC.
What I would like is to collect data from the bird, i.e. the 3D coordinates
of the prob.
I attach on this mail my test file and the porperties file w
Somewhere along the way you should be overriding the postRender() or
postSwap() function of Canvas3D; inside these function is where you should
do your drawing from my understanding. The thing I'm not sure of is whether
the things you draw will go into the back buffer... I would think so, in
whic
I've been using cafe pretty successfully to develop a gui for my 3d project.
I used to be able to make a stand-alone jar file using the deploy feature,
but now that I've upgraded to java1.3 and java3d 1.2, the jar file seems to
be missing some classes (Quat4d, Point4f, PlatformGeometry...). The o
Hi all,
I have a 3D scene composed by 2 planes an d I have two problems.
I set transparency attributes on them but when I add texture (image
.gif) on one of them,
both are not transparent any more. How can I have transparency again and
in the same
time texture ? Here is the code I use to set the
Fast & Portable : You _ CAN _ have both ...
and do it with the same program, I do it with VRML.
** Now a Page One Feature at : http://www.jars.com/ ; ^ )
__ HIGH __ SPEED ___ : Java3D & VRML
__ HIGH __ PORTABILITY __: Java 1.1 & VRML
Human Animation that is Web I
Hi,
Could someone explain to me what is wrong with the following modified
GearBox example? I am trying to get stereo graphics to work. What I see
on my SGI Octane are two images. The left eye image looks O.K. The right
eye image is the same color as the background. Furthermore, the right e
Hi,
I am new to Java 3D and probably my question is very simple. I know that
there is a Sphere class in the utils package, but I don't know how to create
a hemisphere. My project requires rendering of multiple hemispheres that are
painted partly or completely on top of each other. Please give me
Hi all,
I want to know how I put a sphere in a determined point? The sphere's
constructor only constructed spheres given the radius and does not allow
determine the center(the default is 0,0,0). Thanks.
===
To unsubscrib
Well, if you are going to make lots of them, I'd suggest a custom built
model of a hemisphere. There is no innate hemisphere geometry.
Attached it an example 3DS hemisphere courtesy of 3DS Max 2.5
You can use the ncsa packages to import it. If licensing is a worry, convert
one to the format inclu
Create a transform group, and set the transform of that to the required
translation. Add the shape to the TransformGroup, then the TransformGroup to
the BranchGroup [or other higher level Node].
Second step is to read the tutorial and go through the examples. It is
fairly clear and well written.
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