Dear all.
Is there a way to zoom out to capture the whole scene on screen?
I am new to Java3D but have done some Open Inventor in the past. In OIV there is
a viewAll() method to call that does just that.
If it is possible to do in Java3D, I would appreciate some help to implement it.
Code extra
Hi, Long
I am currently working on the similar project.
My project is also trying to produce a robot arm simulation.
May be we can team up together and share our ideas.
I have only started learning java3d on my own. I 've found out that the
question you've asked depends on the pivot point of the
A few weeks ago, I mentioned that I had tried enabling a "wireframe"
appearance by using PolygonAttributes.setPolygonMode(poly.POLYGON_LINE).
The items appear normal (as wireframes, unfilled) in the OpenGL
implementation of Java3D, but that "funny" things happened on a machine
running the DirectX
Joel,
While I didn't look at the code, I did run it and it appears to working as
one might expect. I've attached an image below of what I am seeing.
Platform: Windows 2000
JDK:1.3
J3D:1.2 Direct3D Beta
H/W:Compaq Armada Laptop with ATI Mobility-P
At 0
I think to rotate about a vector, we could be using the class AxisAngle4f.
E.g: to rotate the object about a vector specified in axisAngle and the
angle
of rotate is also stored in axisAngle.
--
targetTG.getTransform(rota
> > I have a cube and a cylinder in my scene.
> > I wanted to have PickRotateBehavior on the cube and PickRotateBehavior
along
> > the y-axis for the cylinder.
> > How do I do that?
> > How do I distinguish which object I had picked?
> >
>
> Simply by attaching two different behaviors to each obje
First of all, thanks to Carl and Niklas for thier hints and help.
I ended up with the following approach. (Which seems to work in all the
test data I can find.)
The folloing code/math/hidden errors is/are GPL. Use/abuse as you feel the need.
This started out as the "Arrow" class I found on j3d.o
Mark, thanks for checking it on your machine...
My setup is a Compaq Armada 1750 laptop, RAGE LT Pro AGP 2X
JDK 1.3
J3D 1.2 Direct3D Beta
Windows 98
I've attached my image so you can see what "funny" means... ;-P
-Lee
-Original Message-
From: Mark Ferneau [mailto:[EMAIL PROTECTED]]
Sen
Hi,
If you look in the VRML Viewer source. They use
a transform to scale the entire world to 1 meter then
set the viewpoint back to show the whole world.
rgds
JR
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When do you expect a bug-fix version of 1.2 Beta for DirectX ?
There are some bugs, i.e.
4309059 background geometry appears very close to the camera vs 1.1.3
(in 1.2, too !!!)
4328532 Textures for the bottom of cones and cylinders are upside-down
4332793 View transform & object transform not
Does anyone know anything about the book
"Pure Java 3D: Advanced Graphics and Animation" by Charles Drutman?
I see it listed at amazon.com but there is no description.
Bob Gray
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Here is a method I use to set the view TransformGroup so that everything
inside a BoundingSphere is visible.
The viewers position is set to the center of the bounding sphere and then
moved back along the Z axis until radius of the sphere is within the view
frustum.
The calculation includes a sca
I put up some questions here a couple of weeks ago about terrible frame
rates I'm getting. Many people seem to have hardware acceleration up and
going with no problems. Since this demo has failed to run at acceptable
speeds on so many different PCs, I'd like to get someone who's sure that
they h
Hi,
This example works fine under GeForce & TNT graphics card.
Looks like it is a driver bug.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Thu, 17 Aug 2000 07:27:04 -0400
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Wireframe polygon a
One thing I have found is that if I make one large mesh and texture map it,
it renders more slowely than if I make multiple meshes and then tile them.
I think it is related to the texture. If you turn off texture mapping, and
go with color only does your framerate speed up?
Dave Yazel
> ---
Bobby,
In "Flying" mode the frame rate on my computer appears to be fine.
Seems quite smooth to me. Don't know what the frame rate is but from
other applications where I know I get frame rates of 60fps I know your
program certainly is above the 2fps rate.
But, when I toggle to "Following" mod
Hi,
>When do you expect a bug-fix version of 1.2 Beta for DirectX ?
>There are some bugs, i.e.
>4309059 background geometry appears very close to the camera vs 1.1.3
>(in 1.2, too !!!)
>4328532 Textures for the bottom of cones and cylinders are upside-down
>4332793 View transform & object tr
Well, I _know_ I have 3d hardware acceleration working. Next, yes, I do
see a terrible frame rate... but frame rate depends on several things.
First, of course, is having 3d acceleration, but second is what you as a
programmer do _between_ frames. If you do tons of operations between
frames, it'
Hi all,
Does anyone know how to change the color of a cone in 3D?
Depending on some kind of value the color of the cone need to be changed
without creating a new cone.
All I need to do is to update a specific cone color.
Thanks for your help,
Eric
public class ConeSensor {
private static fl
You get TONS of points. I really appreciate you looking into this; I
haven't really been optimizing my code because I was assuming it was a
hardware acceleration problem. You are 100% correct that the triangle
search is linear (it used to be a tree search, but the other reasons that I
needed the
That time has come once again...:-)
When will the 1.2.1 beta OpenGL or DirectX be released?
Kelvin Chung wrote:
> Hi,
>
> >When do you expect a bug-fix version of 1.2 Beta for DirectX ?
> >There are some bugs, i.e.
> >4309059 background geometry appears very close to the camera vs 1.1.3
> >(
Hey Shawn, did you guys take Haze down? I was there the other day and could
not find the pages.
Dave Yazel
> --
> From: Shawn Kendall[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Thursday, August 17, 2000 5:13 PM
> To: [EMAIL PROTECTE
You might want to check out OptimizeIt (www.optimizeit.com)... It's cleared
up many-a problem for me.
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Bobby Martin
> Sent: Thursday, August 17, 2000 4:30 PM
> To: [EMAIL PROTECTED]
> Sub
It's at
www.fullsail.com\loader
At the end of the month we will have a new update.
"Yazel, David J." wrote:
> Hey Shawn, did you guys take Haze down? I was there the other day and could
> not find the pages.
>
> Dave Yazel
>
> > --
> > From: Shawn Kendall[SMTP:[EMAIL PROTECTED]
hi,
this question is more or less for the Java3D/Sun
guys -
i was wondering if anyone knows why Java3D ends up
called glDrawArrays() to draw Triangle Meshes when appearance.setCapability(
Appearance.ALLOW_TEXTURE_ATTRIBUTES_WRITE ) is set - it actually happens when
Appearance.ALLOW_APPE
We've been using Java3D 1.1.2 and, on our Sun Ultra, OpenGL 1.1.2. Our client is
using OpenGL 1.2, but is experiencing application crashes during some Java3D
code (specifically, "JNI panic ..." during
javax.media.j3d.GeometryArrayRetained.execute()).
Is Java3D 1.1.2 compatible with Solaris OpenGL
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