Thanks for help !!
I have another question: Is it possible to show more than one view in a j3d applet ?
If it is, has it to be done showing more than one Canvas3D in the applet ? How ?
Many thanks !!
Dani
> One more question:
>
> So if any change in the object affects all views, and I want to
Hi all !!
I have a question. I know that the projection view policy can be changed with
setProjectionPolicy(View.PARALLEL_PROJECTION / PERSPECTIVE PROJECTION). But exists any
way to get an Isometric Perspective view of a j3d scene ?
Thanks in advanced !!
Dani
--
Diese E-Mail enthält vertra
Hi there,
I use the javax.media.j3d.Raster geometry object to display 2d bitmaps.
Everything is fine, but I want the Raster to be centered at the 3d
position. How can I do this. The Raster has a offset attribute, but i
can't tell neither the BufferedImage nor the ImageComponent2D to use
an offset
Hi,
Yes the shapes were correct but the colours were all wrong.
Regards,
Renoir
Mike Goldwater wrote:
> Hi,
>
> In your case were the shapes correct and the colours wrong?
>
> Regards
> Mike
> ~
> Mike Goldwater
> +44 (020) 8949 0353 - telephone / fax
> +44 07956 359001
Doug,
I realize that my derived class would probably not have access to
protected members of the Group class since I am not in the same package.
Otherwise, could I get some guidance concerning the best way to perform
the reordering?
For example, should I place the whole OrderedGroup in a BranchGr
We are adding a new destination offset attribute to Raster in version
1.3 of Java 3D that should do what you want. In the mean time, you'll need
to adjust the raster position to compensate (which can be difficult since
you have to take the transforms above the Shape3D node into account
when compu
hello,
after downloading the .class files,
i cant see the code, just:
Êþº¾· ·- · Code ·
SourceFile ·
ConstantValue ·
Exceptions · examine · · java/applet/Applet · · Ljava/lang/Thread; ·
mainThread ·
· · ·
· ()V · stop · ·
· java/lang/Thread ·
· · · Z ·
initialized · ·
· · ·
Is there anyway to move the platform Geoemetry to
move it in front of the viewer. As of right now, the geometry shows up behind
the viewer.
Zak
After hearing all the talk about the overhead associated with the Image
and BufferedImage classes, I thought I would switch over to using
RenderedImage. I have never seen so many classes and interfaces dealing
with just images. I did a search and all I found about creating
RenderedImages was usi
Hi Justin,
D3D 7.0 port did not support 3D Texture due to its
limitation. If you do a Canvas3D queryProperties()
the property texture3DAvailable always return false
in D3D version. For OGL version it is up to the driver
to support it, so always check this property before
using 3D Texture. Sam
In 1.1.* there was very little difference between operations
when capability bits were set. Things have changed quite a
bit since then. For instance, whether we use vertex arrays or
display lists in OGL, or vertex buffers in D3D is influenced
by capability bits. Thes types of tradeoffs will onl
>
>Doug,
>I realize that my derived class would probably not have access to
>protected members of the Group class since I am not in the same package.
>Otherwise, could I get some guidance concerning the best way to perform
>the reordering?
>
We also do a lot more than change a table under the cov
Hi Kevin and Artur,
thanks for your replies. I have not yet planed how I will do a workaround, but I
will let you
know how the story continued.
Thanks again,
Karsten
Kevin Rushforth wrote:
> We are adding a new destination offset attribute to Raster in version
> 1.3 of Java 3D that should do
Speaking of which, v1.3 beta I mean, roughly when will it be available in EA?
-John-
Kelvin Chung wrote:
> Hi Justin,
>
> D3D 7.0 port did not support 3D Texture due to its
> limitation. If you do a Canvas3D queryProperties()
> the property texture3DAvailable always return false
> in D3D ve
Doug,
The only way to rearrange the children of the OrderedGroup is to do
attaches and reattaches of BranchGroups since I get an exception if I do
a "setChild(Node, index)" without the child being a BranchGroup. This
is from the Group.setChild() Javadoc:
"RestrictedAccessException - if this grou
The only way to get the compile out of the way is to compile the
scene without your OrderedGroup's, and then add them in after
the compile. Other than that, I don't see any other ways
to do this in 1.2.*.
Doug Twilleager
Sun Microsystems
>To: "'Doug Twilleager'" <[EMAIL PROTECTED]>, [EMAIL PRO
Hi everyone,
It seems that the way of I used to show more than one View of a universe has
been
deprecated, and also broken. Here's what worked in my applet before:
Canvas3D myCanvas3D = new Canvas3D(null);
add(myCanvas3D);
Canvas3D rightCanvas3D = new Canvas3D(null);
add(righ
There is only a min radius supported in OrbitBehavior, no max radius.
All the actions share the same bounds. Sorry.
andrea
> Sackmunky wrote:
>
> Is there anyway to make the Orbit behavior not zoom,translate past a
> certian radius, without the whole behavior stopping? I set the bounds
> to a
Yes, I now understand. Wisdom is honey to the
soul!
/** * Kyle Wayne Kelly * Computer Science
Student * University of New Orleans * 504-391-3985
* http://www.cs.uno.edu/~kkelly
* Glory to God! * El temor del hombre pondra lazo; * Mas el
que confia en Jehova sera exaltado. (Proverb
Doug,
I turned off compiling of my scene and placed a BranchGroup above my
OrderedGroup. Next, I changed all my child nodes to plain Group nodes.
Still was very slow. Then I turned off all reordering and left *just*
the detach/attach of my OrderedGroup. Still slow. Finally, I did some
profilin
Kyle,
(it
looks like you just figured it out, but I was about to send this response
anyway; let me know if it is consistent with your newly found
wisdom)
It looks like you
want to be able to describe an object in world coordinates, and view that
object from a camera positioned in world
coord
hi,
this is possible. There are several openGL Java APIs. for example Magician. I've
worked with some time ago. This is a full featured openGL API, but does not supply any
scenegraph facility as Java3D does (IMHO no openGL does this). You have to
implement that by yourself.
JNI is mostly a very t
Hi.
Has anyone used a Canvas3D in a java.awt.Scrollpane
component?
If so did you see any problems when you scrolled it?
For me the 'newly uncovered' area never gets drawn.
If I minimize the window, and then un-iconify it again,
the window is drawn
Correction. It does seem to work on
Solaris 8
J2SDK-se-1.3.0_02
Java3D-1.2.1 OpenGL
Solaris OpenGL 1.2.1
It doesn't seem to work on:
Windows 2000
J2SDK-se-1.3.1rc1
Java3D-1.2.1 OpenGL
MS OpenGL
I haven't tried DirectX.
-K
"J. Lee Dixon" wrote:
>
> After hearing all the talk about the overhead associated with the Image
> and BufferedImage classes, I thought I would switch over to using
> RenderedImage. I have never seen so many classes and interfaces dealing
> with just images. I did a search and all I found about
Folks,
I'm going to pull up stumps and go offline for a while until I can get
this server rebuilt. (ie I'm pulling the plug on it literally). That
means this email address and _all_ associated with j3d.org will not be
answered for a couple of weeks. There's a secondary MX host, but that
won't pro
fyi, Java 2 1.3 and Java 3D 1.2 are working well in Virtual PC 4.0.2 on a 450MHz Cube
under Mac OS 9.1
VPC 4 is optimized for G4's, I believe
The latest version of WebScope, 1.3, is running as designed under VPC
This is more a case of an amazing emulation job than amazing performance, of cours
Oops... I was a bit hasty in typing out one of the
matrices in my previous message; the corrected matrix is
below.
-Original Message-From: Mauricio Vives
[mailto:[EMAIL PROTECTED]]Sent: Monday, April 23, 2001 4:55
PMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D]
Let me try to say th
Kelvin Chung wrote:
>
> Hi Artur,
>
> FYI, bug 4449426 is filed for it. Since Transparency Raster
> is not support in v1.2.1 anyway (due to bug
> 4401323 - Transparency value ignored for RGBA rasters)
> You can workaround it by not using transparecy raster.
But this is not a problem with RGBA
Thanks for the response. Sounds right to
me. My professor showed me a particular example. Since the resultant
vectors are perpendicular, any point that lies along one of the original axis's
are mapped to the new axis.
For example, if a point lies on the u-axis, then it
will appear on the
Well, it looks like you have found a performance trap in detach/attach
of OrderedGroup. Let's try this a different way. If we examine the
order of operations in the Renderer thread, it looks like this:
Canvas3D.preRender();
Render opaque objects
Render OrderedGroup objec
I load the vrml file in one machine:
Scene sceneBase
=vrmlloader.load( filename );
BranchGroup scene = sceneBase.getSceneGroup();and want to transmit the scene
to another machine.
to do this, the BranchGroup scene should be
serialized.
how to manage it? Can BranchGro
Hey 3D Guys
A very simple question this time.. any idea why after i set the color for a
canvas3D
it goes back to being black ?
i tried using canvas.setBackground(java.awt.color.Green) and it changes for
a split second
and then goes back to black.. is this a bug ? am i doing something wrong ?
tha
Justin & Everyone,
I'll bring my copy of j3d.org back online this evening.
G'luck Justin!
- John Wright
Starfire Research
Justin Couch wrote:
>
> WellJust when we think things are fine, they aren't. This time the
> bastard has taken out the whole box. All I've got is mail
>
> I found s
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