Hi Jonathan
> Any help would be most appreciated.
Well I would say just follow the Overlay Library discussion here.
It sounds it's just the thing you need.
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
=
Hi ManChoon,
This is probably because you are using perspective projection. Use parallel
projection:
View view = universe.getViewer().getView();
view.setProjectionPolicy(View.PARALLEL_PROJECTION);
--Renoir
ManChoon wrote:
> I have a 3D coordinate system.
> I draw the 0.5f scale's grid lin
I think the behavior you desire can be obtained by using the
View.setProjectionPolicy( View . PARALLEL_PROJECTION ) method.
regards
Paul
ManChoon schrieb:
> I have a 3D coordinate system.
> I draw the 0.5f scale's grid lines at the XY plane.
> I set the camera at Vector3f(0.0f, 0.0f, 2.0f);
>
>
Hi all,
What is the best way to print text in a java3D Window.
It is just for debug and stats informations, I know that I can use Text2D
but
there is perhaps a better and much more performant way to do that, is it
possible
to use overlays ?
Alex.
Hallo,
I have a question which is not direct related to J3D.
I need a convertor for converting VRML files to STL or other 3D formats
(SAT, IGES, STEP). It would be excutable on a command line.
Could anyone please give me some guide?
Regards,
Bo
---
Hi Bo
> I need a convertor for converting VRML files to STL or other 3D formats
> (SAT, IGES, STEP). It would be excutable on a command line.
Hmm Polytrans comes to mind. (It can handle about 30 formats and IGES and
SAT, STL are one of them) But I'm not sure if it can be operated by
command line.
We get then same problem when a behavior consumes 100% of CPU
We solved the problem making all you say.
> -Mensaje original-
> De: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]En nombre de J. Lee Dixon
> Enviado el: martes 12 de junio de 2001 13:37
> Para: [EMAIL PROTECTED]
Well the way we are going will allow you to deal with the overlay in a way
similar to a JWindow. Basically you create the overlay at a certain size,
and you can position it anywhere you want. You can change its position any
time. The position is same as AWT, which puts 0,0 as the upper left han
from the View class API:
--
Screen scale policy - specifies where the screen scale comes from. There are
two screen scale policies:
SCALE_SCREEN_SIZE - specifies that the scale is derived from the
physical screen according to the
following formula (this is the
Hi Yazel
> never tried using them to put an object into the scene. I don't know
> anything about them. How are they implemented in DirectX and OpenGL?
Hmm hard to tell but in my experience so far they are very slow in DirectX
compared to OpenGL seems to me it's not an accelerated support for it
Hello,
I have a relative small box which is intersected by several bigger layers.
The user wants to examine the part near the box.
So by now, it is possible to zoom to the box. The layers are spreading out
in the zoomed view. I want to clip them, so that I can see the box and a
small part of each
Have you ever tried the ModelClip class. It allows you to specify up to 6
clipping planes. It allows you also to scope the clipping functionality to
certain parts of the scene graph.
regards
Paul
Desiree Hilbring schrieb:
> Hello,
>
> I have a relative small box which is intersected by several
If you don't want to wait for the Overlay Library that David's offering, you
can look at the archives for some source he sent me on April 2nd. With a
little bit of work, I was able to incorporate it into my scene and it looks
great.
- Original Message -
From: "Jonathan Kelly" <[EMAIL PRO
Thanks Paul,
I just did not come across it yet. It sounds good. Is there somewhere an
example, how to use it?
Desiree
> Have you ever tried the ModelClip class. It allows you to specify up to 6
> clipping planes. It allows you also to scope the clipping functionality to
> certain parts of the
My experiences with printing debug text within the 3d scene haven't been
good. I've tried several different methods, including Text2D, overriding
Canvas3D.postSwap(), and finally using a textured quad just in front of the
forward clipping plane. So far, the textured quad has been the fastest and
Hi
Guys
When iconnising /
deiconising a frame which contains my canvas3d my gui refreshing
mechanism gets stuck .. this is true
for Frame or
JFrame.. i noticed that the gui refreshing mechanism is stuck while holding
on MasterControl.postRequest(int,Object).
sometimes when
trying this
Hi Ben,
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>X-Priority: 3 (Normal)
>X-MSMail-Priority: Normal
>Importance: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>Date: Wed, 13 Jun 2001 00:14:47 -0400
>From: Ben Arbel <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Master Contro
Yes. Thank you for the code. A very thorough set of calculations for the
pixel width using the various policies in your Canvas3d implementation.
Dave
-Original Message-
From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, June 12, 2001 1:47 PM
To: [EMAIL PROTECTED]
Subjec
Title: Bug in mixed rendering mode on certain cards
Hi Kelvin,
I finally isolated the textures problem that we were having in our applet. Basically the problem was that textured geometries (with texture coordinates as a part of vertex data) would not display textures in immediate mode on NVI
Thanks for your responses. There has been some discussion on 'which way
is the best way to implement overlays'. I think there is no
'perfect' way to do it, and it definately depends on what you are trying
to accomplish.
This is why I have just provided the mechanism to do as you please,
whether
Hi Yuri,
Great test program ! Bug 4468945 is filed for investigation.
Thanks for your bug report.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Tue, 12 Jun 2001 15:41:33 -0400
>From: Yuri Nikishkov <[EMAIL PROTECTED]
Hi, all:
I have a Java Applet running java3d class. I included the link
"Print" in my html file
because I want to print the 3d images from my computer. In NetScape 4.7, I did not get any error message, but it will print only the background for me, not the 3d image. In I.E.5.5, if I click the
Hi David,
>From: "David Yazel" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>Subject: Question on Rasters
>Date: Tue, 12 Jun 2001 19:09:05 -0400
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V
Also note that until very recently, most consumer level cards did not
optimize glDrawPixels very well. So using a texture mapped quad is
still currently the most reliable method to do overlays.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>C
Title: RE: [JAVA3D] Question on Rasters
As far as I know the problem with doing rasters as textures is that textures must have size that is a power of 2. It means that actual picture will have to be scaled and therefore will be imperfect, filtered or not. However, the purpose of raster is to l
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Tue, 12 Jun 2001 19:47:38 -0400
>From: Yuri Nikishkov <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Question on Rasters
>To: [EMAIL PROTECTED]
>
>As far as I know the problem with doing rasters as textures is that textures
>must have size tha
Yes, I solve this problem in this method.
Thanks,
Xiang X
-Original Message-
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, June 12, 2001 7:37 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] flickering cursor
Actually, I think I have fixed this problem on several compute
Hi Every One:
Could you please tell me the web address where I can download the
Java3D demo which when unzipped, can generate 37 subdirectories under
demo/java3d. I obtained them previously but for some reason they
have gone. I did not keep the address. Thank you in advance!
Best,
Guang Bi
I posted my design idea to javagaming.org and got this response:
Pepio said:
Overlays are often used for text, as you know.
for a console, the scheme is often a rectangular zone with text, and a
border all around.
Balancing memory consumption and texture loading/memory fragmentation is
often har
Hi
Goaming,
Hey
u have to convert the visualization in to an image and then u can use the
java.awt.print package to print that. Because u can not use the browser's print
button for printing..If u need any help then install java3d, and then see the
demo programs, in that there i
On Mon, 11 Jun 2001, Mark Ferneau wrote:
> Everything I've read about using texture by reference indicates what
> to do for Solaris OpenGL and Win32 OpenGL. How about other
> platforms:
>
> Direct3D
No idea.
> Linux / Blackdown JVM/J3D
Use the same code as on Solaris.
Juergen
--
Ju
On Sat, 2 Jun 2001, Leyland Needham wrote:
> I wonder if Blackdown could port Java2 and Java3D. That would
> definetly be interesting...
[...]
>
> Its mentioned that Sony may not be using Linux but a custom version
> of Unix, but AOL was able to port their Linux software to it.
I don't whether
Hi all,
I have only one view now in my application. I wish
to know whether I need to add a view branch to the Locale object and do the view
related things like zoom etc. Can I use the SimpleUniverse view member to do the
above things? Which way is better and why? Can anyone help me on
this
Hi all,
I'm trying to retrieve a value from the viewing platform that will tell me
in which direction the viewing platform is looking. I have a viewing
platform moving through a terrain, the position of the viewing platform is
mapped to a 2D image of the terrain, updated with the translat
use the Viewplatform . getLocalToVworldTransform( ) method and transform e.g. the
vector (0,0,-1) the you get a vector you are looking for in 3d space. Set Capability
bits to read the above mentioned transformation.
regards
Paul
Quoc Huynh schrieb:
> Hi all,
>
> I'm trying to retrieve a
I have a 3D coordinate system.
I draw the 0.5f scale's grid lines at the XY plane.
I set the camera at Vector3f(0.0f, 0.0f, 2.0f);
I found the data Point3f(-0.5f, -0.5f, 0.0f) sit on the grid line perfectly.
but, not for this data Point3f(-0.5f, -0.5f, 1.0f).
I understand it is nearer to camera.
Thanks Renoir & Paul, it works now as expected.
However, the zooming effect was disabled.
view.setFieldOfView(some double number) is not working anymore.
Any idea, to have it work together?
===
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