http://www.gamedev.net/reference/articles/article1199.asp
Part 3 will probably be helpful (vector interpolation), I dont have time to
figure out how to do this in Java3D but that should give you a good idea what
needs to be done, which is cross product of the 2 vectors to create a axis of
rotation
Date:Fri, 6 Jul 2001 22:40:26 -0700
From:Bob Dengle <[EMAIL PROTECTED]>
Subject: Rotating One Vector Into Another
Hi
I have two vector3ds. I want to rotate one so that it falls along the same
line as the other. Does anyone have any suggestions on how to do this? I
kn
Hi Karl
> vertex to be transparent and the other opaque. I used
> COLOR_4 when creating the GeometryArray, setting the
> alpha value in the color component didn't work either.
>
> Any idea how to do this?
I'm not 100% sure but I think this is not possible in OGL nor in DX.
EOF,
J.D.
--
Realti
From: "Bob Dengle" <[EMAIL PROTECTED]>
Sent: Saturday, July 07, 2001 1:40 AM
> Hi
>
> I have two vector3ds. I want to rotate one so that it falls
along the same
> line as the other. Does anyone have any suggestions on how to
do this? I
> know how to compute the angle between the two vectors, but
Nathan,
It's ugly to do it.
You can either bypass security (which I do) so that you can read a file
from an applet. Or you can use ugly code like:
URL iniURL = new URL(codebase, "our.ini");
URLConnection conn = iniURL.openConnection();
conn.connect();
BufferedReader br = new BufferedReader(
Carolina,
The standard answer is yes, update your video drivers. It's certainly
the cheapest solution.
You might be seeing some weird problem with not enough texture memory or
something. I'm not sure from your description.
I've heard nothing good about the Intel 740 so if you can afford it yo
On Fri, 6 Jul 2001, Yazel, David J. wrote:
> 2. I don't understand why it would be that much faster. The GeometryUpdater
> is just a basic sychonization protection.
Just shooting blindly (I also have no problems with speed of
GeometryUpdater):
Maybe rendering pipeline has to be stopped and wait
Hi, I was testing some things when I tried to see a scene in 256
colors, my application worked but not as if I ran it more colors. I saw
the scene in a full-screen mode, does anybody know why? How does it
work? Can I use more than one canvas in fullscreen mode? can I still use
swing? Can I do
Hello, I got it figured out by creating a new
TransparencyAttributes set its parameters to BLENDED,
0.0f, BLEND_SCR_ALPHA, BLEND_ONE_MINUS_SCR_ALPHA ...
then set that to an Appearance object. It works but
it is a little bit dark compared to OGL or DX.
Thanks
> I'm not 100% sure but I think this
Thank you David, Leyland, Fred and Kynn!
B.D.
>From: David Yazel <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Rotating One Vector Into Another
>Date: Sat, 7 Jul 2001 01:55:24 -0400
>
>Well if they are really vect
Hi again.
I am able to get an AxisAngle4d for rotating one vector into another, and I
can go from there to a Transform3D all right. The problem is that I would
like to constrain the rotation, and my constraints are in Euler angles. Is
there a way to calculate the Euler angles of the transformatio
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