Re: [JAVA3D] JInternalFrame

2001-09-27 Thread Joachim Diepstraten
Hi Juergen > I want to use an internalFrame instead of a normal JFrame when I click in my > Toolbar on a button, but JInternalFrame is an Lightweight object and my GUI > is heavyweight. > I've searched for a solution , by example setting the leightweight of the > JInternalFrame to false but that

Re: [JAVA3D] JInternalFrame

2001-09-27 Thread Karsten Fries
Hi Joachim, this is a little pretty estimation of the situtation. The splitpane trick doesn't work with context menus with submenus inside. Does your application has a menu bar? I guess not since the canvas what overdraw the pulldowns. And did you test that other internal frames are not overdraw

Re: [JAVA3D] JInternalFrame

2001-09-27 Thread Jurgen Vansteenlant
so is there an sollution for using JInternalFrames on top of heavyweight objects? I don't think so for the moment. -Original Message- From: Karsten Fries [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 10:51 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] JInternalFrame Hi Jo

Re: [JAVA3D] JInternalFrame

2001-09-27 Thread Joachim Diepstraten
Hi Karsten > this is a little pretty estimation of the situtation. > > The splitpane trick doesn't work with context menus with submenus inside. Does > your application > has a menu bar? I guess not since the canvas what overdraw the pulldowns. And did Yes it has. The JFrame where the Jinternal F

[JAVA3D] Canvas3D and KeyListener

2001-09-27 Thread Desiree Hilbring
Hi, I am attaching a KeyListener to my Canvas3D. Then I try to request the focus for the Canvas3D afterwards. This is the code: canvas3D.addKeyListener(this); canvas3D.requestFocus(); System.out.println("hallo"+canvas3D.hasFocus()); T

[JAVA3D] raster appears displaced

2001-09-27 Thread Saurabh Akhauri
hi In my scenegraph i have shape3Ds created using raster objects and also some primitives along with them. When i attach the shape3D and spheres(primitive) to same point in world, the shape3D created with raster objects appears to be displaced from the point supplied i am unable to figure out t

Re: [JAVA3D] Terrain Following [code] withorg.j3d.ui.navigation.NavigationHandler

2001-09-27 Thread Justin Couch
G'day Manuel, I've tried running a demo app using the ColorCube as the geometry and I'm not having any problem with the collision detection. I've attached the demo classes (these are derived from the demo code in the code repository) for you to play with. The important one is BoxDemo, the other c

Re: [JAVA3D] Terrain Following [code]withorg.j3d.ui.navigation.NavigationHandler

2001-09-27 Thread Justin Couch
ah, oops. Was not supposed to go to the list. Thought I'd removed it from the Cc list.. :( -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org

[JAVA3D] Transform from screen to avatar space

2001-09-27 Thread Karsten Fries
Hi there, topic is overlays. I want to tie my overlays to an arbitrary 2D coordinate on the screen. I'm attaching the overlay in the avatar branch. I simply couldn't figure out how to get to a appropriate transformation from 2D to 3D that projects the 2D coordinate in space (at a specified distan

[JAVA3D] Bump-mapping

2001-09-27 Thread Nikolai V. Chr.
Does Java3D support bump-mapping? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the bod

[JAVA3D] Java3D & jdk1.4 under Linux

2001-09-27 Thread Gerd Mueller
Hi, Did anybody tried to run Java3D with the latest jdk1.4 for Linux ? I did, but got the following exception: java.lang.NoClassDefFoundError: sun/awt/DrawingSurface at javax.media.j3d.DrawingSurfaceObjectDSI.getDrawingSurfaceObjectInfo(DrawingSurfaceObjectDSI.java:75) at javax.

[JAVA3D] AxisAngle4f

2001-09-27 Thread Jürgen Vansteenlant
Hello, I want to rotate an object, I have four floating numbers, x, y , z and the angle. Now I want to put these 4 points into an AxisAngle4f. ex. public AxisAngle4f(float rotX, float rotY, float rotZ, float angle){ how do I convert these floating numbers into this a1? } pu

Re: [JAVA3D] Terrain Following [only works half] with org.j3d.ui.navigation.NavigationHandler

2001-09-27 Thread Manuel Braun
Hi, I played a little around with your Demo and saw, if you fly (or walk) to an other side (so you can see the blue side of the cube), then you CAN walk into it. From the red side it works better, but from the corner you can also go inside. MB At 20:51 27.09.2001 +1000, you wrote: >G'day Manuel,

[JAVA3D] help with collision detection

2001-09-27 Thread Sam
Hello, I am resending this message because my source files did not work last time - sorry about that. I was wondering if there is a bug with the WakeupOnCollisionEntry function or not. I found that when you make two Shape3D objects together, both set to USE_GEOMETRY , one of the shape (i.e. th

Re: [JAVA3D] Canvas3D and KeyListener

2001-09-27 Thread Desiree Hilbring
> Desiree, > > Is your canvas3D "live" at the time you check focus? What exactly, do you mean with live? I can see it, and it has some 3D content in it, which I can see as well. Perhaps put in a > setVisible(true) on whatever contains your canvas3D and THEN check > status of focus. I have a GI

[JAVA3D] it's ok

2001-09-27 Thread Jürgen Vansteenlant
Sorry people to have bothered you with my question about axisangle, I've found it already. C-ya Jurgen DISCLAIMER The contents of this e-mail are intended for the named addressee only. It contains information which may be confidential and which may also be privileged. Unless you are t

Re: [JAVA3D] Terrain Following [only works half] with org.j3d.ui.navigation.NavigationHandler

2001-09-27 Thread Manuel Braun
Hi, Terrain Following works now. It lies on the VRML97 Loader, I'm using. I don't know, why it's working with objects created by the Box utility and don't working with objects loaded via VRML. Do you know a possibility solution? MB At 15:11 27.09.2001 +0200, you wrote: >Hi, >I played a little

Re: [JAVA3D] Terrain Following [only works half] with org.j3d.ui.navigation.NavigationHandler

2001-09-27 Thread Giles
Manuel Braun wrote: > Hi, > > Terrain Following works now. It lies on the VRML97 Loader, I'm using. I > don't know, why it's working with objects created by the Box utility and > don't working with objects loaded via VRML. > Do you know a possibility solution? > > MB A little bird in the back of

[JAVA3D] Volume Visualization

2001-09-27 Thread Bimal Kishore Rath
Hi, I am new to JAVA 3D. I have a raw volume written slice by slice (Z-slice) to a single file. I am wondering if there is any class in Java3D that would let me visualize the slices of this volume along different axes (X-slice, Y-slice and Z-slice). Thanks a lot for your response. Bimal =

[JAVA3D] Cylinder height and radius

2001-09-27 Thread MV
Hi! I have a scene with a rotating cylinder in, in a JFrame... Now I'm trying to change its height and radius in real time keeping its appareance, but I haven't got success... Have I to rebuild all the scene or there is another way to do it? Thanks in advantage, Saludos, Luis ===

Re: [JAVA3D] Cylinder height and radius

2001-09-27 Thread Kasparian, Raffi J.
Put a TransformGroup above the cylinder and change the scale of the Transform3D. Transform3D.setScale( new Vector3d( x, y, z ) ). z should control the height and x and y control the radius. -Original Message- From: MV [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 3:40 PM

Re: [JAVA3D] Help for loaders... I don't understand class hierarchy

2001-09-27 Thread Dominique Beauchamp
Ok! This is the answer I was waiting for! Thanks! DB -Message d'origine- De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de Justin Couch Envoye : 27 septembre, 2001 01:55 A : [EMAIL PROTECTED] Objet : Re: [JAVA3D] Help for loaders... I don't understand class hie

[JAVA3D] flashing and paint problems with JComponents

2001-09-27 Thread Copps, Kevin D
I have a javax.swing.JPanel with a Canvas3D added to it. This JPanel is a part of a hierarchy and collection of other swing components. Whenever I move the mouse around on top of the Canvas3D, some of the JComponents flash, or even display themselves not fully painted. Usually the culprits are th

Re: [JAVA3D] j3dtree.jar

2001-09-27 Thread Daniel Selman
Jurgen, Did you try the modified HelloUniverse that comes with the download? Did you call recursiveApplyCapability? Can you post a stack trace? If yes, please post an example and I will get it working for you. Sincerely, Daniel Selman -Original Message- From: Discussion list for Java

[JAVA3D] Texture : another area where everybody is using "util" class

2001-09-27 Thread Pascal Vuylsteker
When reading Sun tutorial, you often have the feeling that if you want to use Java3D, then you absolutely need the com.sun.j3d.utils. So why on earth aren't these classes in the official Java3D API ? Looks like there is nothing useful for the developer in that API ;-) How could we be sure that th

[JAVA3D] Java3d on Linux RedHat exits...

2001-09-27 Thread John Nelson
Hello all, I hope this is is a known (and easily fixed problem). I'm trying to run the examples provided with Java3d from the Linux Redhat command line and allthough all of the demos run correctly, I have nasties when I exit them by using the close box or CTRL-C at the command line. The applica

Re: [JAVA3D] Texture : another area where everybody is using "util" class

2001-09-27 Thread Leyland
Well one of the interesting things about com.sun.j3d.utils is that its source code is available, where as Java3D (last time I checked) the source code is not availible. On several occasions that source code has helped me understand quite few things, and even so there are some things I plan to enha

Re: [JAVA3D] Java3d on Linux RedHat exits...

2001-09-27 Thread Ingo Brunberg
Ok, I have answered this question several times before, so here again: Java3D 1.2.1 will almost always kill the X-Server if you use XFree86 4 in combination with the Mesa library that comes with XFree86 4. As this is now also mentioned in the Readme, that comes with Java 3D 1.2.1_01 for linux, I s