Hi Juergen
> I want to use an internalFrame instead of a normal JFrame when I click in my
> Toolbar on a button, but JInternalFrame is an Lightweight object and my GUI
> is heavyweight.
> I've searched for a solution , by example setting the leightweight of the
> JInternalFrame to false but that
Hi Joachim,
this is a little pretty estimation of the situtation.
The splitpane trick doesn't work with context menus with submenus inside. Does
your application
has a menu bar? I guess not since the canvas what overdraw the pulldowns. And did
you test that
other internal frames are not overdraw
so is there an sollution for using JInternalFrames on top of heavyweight
objects? I don't think so for the moment.
-Original Message-
From: Karsten Fries [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 27, 2001 10:51
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] JInternalFrame
Hi Jo
Hi Karsten
> this is a little pretty estimation of the situtation.
>
> The splitpane trick doesn't work with context menus with submenus inside. Does
> your application
> has a menu bar? I guess not since the canvas what overdraw the pulldowns. And did
Yes it has. The JFrame where the Jinternal F
Hi,
I am attaching a KeyListener to my Canvas3D. Then I try to request the
focus for the Canvas3D afterwards.
This is the code:
canvas3D.addKeyListener(this);
canvas3D.requestFocus();
System.out.println("hallo"+canvas3D.hasFocus());
T
hi
In my scenegraph i have shape3Ds created using raster objects
and also some primitives along with them.
When i attach the shape3D and spheres(primitive) to
same point in world, the shape3D created with raster objects
appears to be displaced from the point supplied
i am unable to figure out t
G'day Manuel,
I've tried running a demo app using the ColorCube as the geometry and
I'm not having any problem with the collision detection. I've attached
the demo classes (these are derived from the demo code in the code
repository) for you to play with. The important one is BoxDemo, the
other c
ah, oops. Was not supposed to go to the list. Thought I'd removed it
from the Cc list.. :(
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org
Hi there,
topic is overlays. I want to tie my overlays to an arbitrary 2D coordinate on the
screen. I'm attaching the
overlay in the avatar branch. I simply couldn't figure out how to get to a appropriate
transformation from
2D to 3D that projects the 2D coordinate in space (at a specified distan
Does Java3D support bump-mapping?
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the bod
Hi,
Did anybody tried to run Java3D with the latest jdk1.4 for Linux ?
I did, but got the following exception:
java.lang.NoClassDefFoundError: sun/awt/DrawingSurface
at
javax.media.j3d.DrawingSurfaceObjectDSI.getDrawingSurfaceObjectInfo(DrawingSurfaceObjectDSI.java:75)
at javax.
Hello,
I want to rotate an object, I have four floating numbers, x, y , z and the
angle.
Now I want to put these 4 points into an AxisAngle4f.
ex.
public AxisAngle4f(float rotX, float rotY, float rotZ, float angle){
how do I convert these floating numbers into this a1?
}
pu
Hi,
I played a little around with your Demo and saw, if you fly (or walk) to an
other side (so you can see the blue side of the cube), then you CAN walk
into it. From the red side it works better, but from the corner you can
also go inside.
MB
At 20:51 27.09.2001 +1000, you wrote:
>G'day Manuel,
Hello,
I am resending this message because my source files did not work last time
- sorry about that.
I was wondering if there is a bug with the WakeupOnCollisionEntry function
or not. I found that when you make two Shape3D objects together, both set
to USE_GEOMETRY , one of the shape (i.e. th
> Desiree,
>
> Is your canvas3D "live" at the time you check focus?
What exactly, do you mean with live?
I can see it, and it has some 3D content in it, which I can see as well.
Perhaps put in a
> setVisible(true) on whatever contains your canvas3D and THEN check
> status of focus.
I have a GI
Sorry people to have bothered you with my question about axisangle,
I've found it already.
C-ya
Jurgen
DISCLAIMER
The contents of this e-mail are intended for the named addressee only.
It contains information which may be confidential and which may also be
privileged. Unless you are t
Hi,
Terrain Following works now. It lies on the VRML97 Loader, I'm using. I
don't know, why it's working with objects created by the Box utility and
don't working with objects loaded via VRML.
Do you know a possibility solution?
MB
At 15:11 27.09.2001 +0200, you wrote:
>Hi,
>I played a little
Manuel Braun wrote:
> Hi,
>
> Terrain Following works now. It lies on the VRML97 Loader, I'm using. I
> don't know, why it's working with objects created by the Box utility and
> don't working with objects loaded via VRML.
> Do you know a possibility solution?
>
> MB
A little bird in the back of
Hi,
I am new to JAVA 3D. I have a raw volume written slice by slice (Z-slice) to
a single file. I am wondering if there is any class in Java3D that would
let me visualize the slices of this volume along different axes (X-slice,
Y-slice and Z-slice).
Thanks a lot for your response.
Bimal
=
Hi!
I have a scene with a rotating cylinder in, in a JFrame...
Now I'm trying to change its height and radius in real time keeping its
appareance, but I haven't got success...
Have I to rebuild all the scene or there is another way to do it?
Thanks in advantage,
Saludos,
Luis
===
Put a TransformGroup above the cylinder and change the scale of the
Transform3D. Transform3D.setScale( new Vector3d( x, y, z ) ).
z should control the height and x and y control the radius.
-Original Message-
From: MV [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 27, 2001 3:40 PM
Ok! This is the answer I was waiting for! Thanks!
DB
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de Justin Couch
Envoye : 27 septembre, 2001 01:55
A : [EMAIL PROTECTED]
Objet : Re: [JAVA3D] Help for loaders... I don't understand class
hie
I have a javax.swing.JPanel with a Canvas3D added to it. This JPanel is a
part of a hierarchy and collection of other swing components.
Whenever I move the mouse around on top of the Canvas3D, some of the
JComponents flash, or even display themselves not fully painted. Usually the
culprits are th
Jurgen,
Did you try the modified HelloUniverse that comes with the download?
Did you call recursiveApplyCapability?
Can you post a stack trace?
If yes, please post an example and I will get it working for you.
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java
When reading Sun tutorial, you often have the feeling that if you want
to use Java3D, then you absolutely need the com.sun.j3d.utils. So why on
earth aren't these classes in the official Java3D API ?
Looks like there is nothing useful for the developer in that API ;-)
How could we be sure that th
Hello all,
I hope this is is a known (and easily fixed problem). I'm trying to run
the examples provided with Java3d from the Linux Redhat command line and
allthough all of the demos run correctly, I have nasties when I exit them
by using the close box or CTRL-C at the command line.
The applica
Well one of the interesting things about com.sun.j3d.utils is that its
source code is available, where as Java3D (last time I checked) the source
code is not availible. On several occasions that source code has helped me
understand quite few things, and even so there are some things I plan to
enha
Ok, I have answered this question several times before, so here again:
Java3D 1.2.1 will almost always kill the X-Server if you use XFree86 4
in combination with the Mesa library that comes with XFree86 4. As
this is now also mentioned in the Readme, that comes with Java 3D
1.2.1_01 for linux, I s
28 matches
Mail list logo