Manuel Braun wrote:
> I played a little around with your Demo and saw, if you fly (or walk) to an
> other side (so you can see the blue side of the cube), then you CAN walk
> into it. From the red side it works better, but from the corner you can
> also go inside.
I still haven't had a chance to
To unjar a jar file you can unzip since jar uses the
same format as zip or you can use the jar tool with
the command:
jar xvf filename.jar
where you put the appropriate name in place of
filename.jar
--- Manish <[EMAIL PROTECTED]> wrote:
> Here are some examples given in following links
>
>
htt
Yow,
I've posted this question several times before, but I never get any reaction
to it.
My problem is that I want to use the Java3dTree so I can debug my
application better.
But my tree doesn't work for 100% , he stops when he reaches the Transform
group.
I get this exception:
javax.media.j3d.Ca
Jurgen,
I did reply sometime last week. Could you send me an example? I use it
regularly without problems. Which Java 3D version / platform are you on? Can
you tell me a bit about the structure of your scenegraph so I can debug the
problem.
Sincerely,
Daniel Selman
-Original Message-
F
Hi everybody,
Anybody knows about how applying lights on textures ?
I already managed to light the default objects as for example a sphereor a box but
when I try to light a textured object nothing happens: the texture is not lighted.
Maybe I missed to call a special function to apply on. And I di
I think that the Material object of the shape that you apply the texture to
must be set to a very bright color, like WHITE.
Try it and see if it works.
~Z
- Original Message -
From: "olivier deruelle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 01, 2001 3:01 PM
> Anybody knows about how applying lights on textures ?
Start with a lit, white shape. Then use TextureAttributes.MODULATE mode to
apply the texture. The grey colors of the shape will be combined with the
texture give the appearance of lighting the texture.
For more details, including color fi
Also don't forget to set your texture attribute:
ta.setTextureMode(TextureAttributes.MODULATE);
This will "mix/blend" the texture with the material colors.
- John Wright
Starfire Research
Zak Nixon wrote:
>
> I think that the Material object of the shape that you apply the texture to
> must be s
What are these conecpts and what do they allow the
programmer to do?
Does Java3D support either of these
concepts?
Mike