Hi all,
I have a friend who is being gifted some Sun equipment for a new school lab
and has asked me what he should request. Could I ask for some suggestions
on what combinations of Sun workstations and graphics cards are the top of
the line for 3D graphics rendering and computation speed in gene
Ewan Borland wrote:
> 3.I hadn't really thought about the compression of the images but I've fully
> decompressed most of them now to check the size and they just about doubled.
> But that's still only about 400K per model - not enought to justify the
> extra memory surely?
I would suspect 'ful
--- David Yazel <[EMAIL PROTECTED]> schrieb: > Sure.
Please feel free to use the following code as
> a reference. I am
> including our entire skin and bones system plus the
> loaders. I have also
> included a test file called "mummy.txt" (from
> flexporter) and a texture
> "mummy.jpg".
thanx a
I am building an application at the moment and need some interpolator
control. I can pause/unpause an interpolator smoothly manipulating alpha
and can also make it jump to different points in the interpolator.
I have read the other mail but cannot find an answer to the following
questions.
1)Ho
Hi,
has anyone tried out the new Java 3D beta with JDK 1.4.0 beta 3 ?
Are there problems or things that maybe don't work ?
Thanks for comments
andreas
--
Andreas Moessner, Software Developer, IFAD A/S
Forskerparken 10, DK-5230 Odense M, Denmark
Phone: +45 6315 7131, Fax: +45 6593 2999
Title: RE: [JAVA3D] JAVA 3D Beta 1 with JDK 1.4
Haven't run across any major issues at this point. Java3D has made me change some stuff with respect to texture blend modes for some reason, but otherwise everything seems to be pretty happy.
> -Original Message-
> From: Andreas Moessner
- Original Message -
From: "Mike Butt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 06, 2001 10:57 AM
Subject: [JAVA3D] Alpha Manipulation
> I am building an application at the moment and need some
interpolator
> control. I can pause/unpause an interpolator smoot
Denis Troller wrote:
> We have tested several solution for the VRML loader (namely the sun
> loader, the ncsa portfolio and the xj3d loader), but it seems none of
> them can handle the externprotos.
>
>
>
> Is there a solution ?
>
We are planning on supporting extern proto's in Xj3D for the M4 re
Can anyone recommend the best file format/loader combination to use for
exporting objects from 3D StudioMax and importing to J3D?
-Lisa
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Hi
I am using J2SDK1.4.0-Beta3 with Java3D 1.3.0 on a Win98 m/c.
I get the error log attached below everytime I try to resize my
app. by dragging the lower right corner of the app.
This happens *ONLY* with Java3D apps. - not with any of the other
Java apps. w/ or w/o Swing.
My canvas3D is nested
Ewan,
You decompressed a JPEG and it only doubled in size? I'd expect more
like a factor of ten. A typical JPG 640x480 texture will use over 1 Meg
internally (for a single copy) but these commonly would be compressed
(JPEG) to under 100K on disk. As noted before if you use TextureLoader
you pr
For exporting non-animated geometry we use the ASE format with our own
loader. It is an easily parsable file format. The Starfire 3DS loader is
quite good for loading objects also from 3DMAX. If you want to use
animation then probably the VRML format and the new Xj3D is the way to go.
Dave Yaz
Hi Kelvin,
Thank you for the workaround. I hadn't suspected that scale might be the
culprit.
In my complex application, MANY behaviors change MANY different Transform3Ds
above the ViewPlatform. The BadTransformException is actually thrown in a
different method than the one I sent you (a method t
Hi,
I get exactly the same error using W2K.
At 12:05 PM 12/13/2001 -0700, R Vegan wrote:
>Hi
>
>I am using J2SDK1.4.0-Beta3 with Java3D 1.3.0 on a Win98 m/c.
>I get the error log attached below everytime I try to resize my
>app. by dragging the lower right corner of the app.
>This happens *ONLY
Hi Raffi,
In the implementation of AxisAngle set(Quad)
and setRotation(AxisAngle) we explicitly
change the magnitude to avoid divide by zero happen
when computing axis. I think it is this that adjust
the data back to normal somehow. But for setRotation(Quad) it
just use the well known formula
Dear Dr. Michael,
I recommend you the Java3D Api Specification, you can find it in
http://java.sun.com/products/java-media/3D/releases.html#spec_1_3
It is better than the Api Tutorial. Im sure you will clarify main concepts.
Maybe you have gotten it already. I don't know. I tell you because I
I don't know how to make the point 1, but You must think a thing, you are
using a
rotPosPathInterpolator, so reversing Alpha will cause what? rotating the
opposite, maybe!!
I will consider the posibility of changing (reversing) the path in runtime.
I hope someone give us better solutions.
Regar
Justin Couch wrote:
> On Wed, 12 Dec 2001, Andreas Bauer wrote:
>
>
>>I want to play VRML97 animations in java 3D. Should I use the old VRML97
>>loader from sun or Xj3D ?
>>
>
> Depends on what you want to do. If is simple rotate and translate animations,
> eitehr will do. if you want more comple
Ladies and Gentlemen,
It is time to port Java3D to macosX.
It can be done, with the generous contribution of some of your time.
I am prepared to help organize the effort and play a role.
I would like to build an estimate of potential manpower, so if you are interested in
helping such an effort,
Has anybody knows a web when I can find comparison
(efficiency) tests between Java and other languajes?
and about Java 3D?
Thanks.
From: "Kelvin Chung" <[EMAIL PROTECTED]>
Sent: Thursday, December 13, 2001 2:59 PM
> Hi Raffi,
>
>In the implementation of AxisAngle set(Quad)
> and setRotation(AxisAngle) we explicitly
> change the magnitude to avoid divide by zero happen
> when computing axis. I think it is this that adjus
Title: RE: [JAVA3D] lets port j3d to mac osX
Hi Ian,
To the best of my knowledge - Apple has an effort underway to perform a port to OSX. If Apple fails to provide a port, however, we will still need to work with Sun to get the required code and legal stuff out of the way to perform a port.
Hi everyone,
I think I posted this bug some time ago, but thought I'd give it a whirl with the
newest release. I find that using PickCanvas.pickClosest does not always return the
result nearest the user. Usually if the point is wrong, it's on the surface furthest
from the viewplatform along th
On Thu, 13 Dec 2001, Andreas Bauer wrote:
> To play the animation I must get a Behavior through the Scene Object and
> start it, right? Is the behavior already a part of the scene graph?
The way we do it is to include allt he behaviours as part of the scene graph.
Unfrotunately, because of the w
Hi,
Please try
java -Dj3d.renderLock=true yourApplication
and let us know if it works or not.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>X-Sender: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Thu, 13 Dec 2001 14:53:48 -0500
>F
Hi,
I need to make some ~ellipsoidal spheres. I tried to exted the class
Primitive, copying most of the code from the Sphere class, and only
modifying the geometry generating section. Unfortnately my new class choked
at run time becuase it needed to use GeomBuffer and it only allows Package
acess
I should have animation done in my Milkshape loader
by the new year. I should have plenty of time during the two weeks I've
taken off from work. I need about 5 uninterrupted hours to finish
it.
I've never used 3D Studio, but I know that
Milkshape can import the geometry from 3D Studio AS
Ian,
You might be interested in the following thread excerpted from the
java-dev mailing list at lists.apple.com.
-Todd
>>I want to ask for any volunteer (person / persons) to help me with some
>>Java3D (for Mac) graphics. Perhaps someone who can write it
>>in GL4Java . The purpose is an articl
Hi Kelvin:
I tried your suggestion, i.e.,
java -Dj3d.renderLock=true MyApp
Unfortunately, the problem persists - the app. crashes after dumping an
error log. The problem occurs with my particular app. as well as with
all the demo apps. in the Java3D bundle. As a recap, my config.
is J2SDK1.4.0
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