Ehlo Yazel
> 64 MB DDR Geforce III w/ DVI
Hmm? Well GeforceIII old or the Ti500? I wouldn't go for the old one.
Actually I would even wait a few months if you want a Nvidia card the NV25
(the same as in Microsofts XBox is going to be released soon). If you want
more hardware functions in your gf
Hi,
I have a dual cpu configuration
and it is actually working
much better than a single CPU
because the "IDE" disks
consume a lot of CPU time.
However, if you have SCSI disks,
a single faster CPU might
be a good cheaper configuration.
Java3D is running multi-threade
Yazel, David J. wrote:
> I am designing a new development system which I am hoping will get me
> through the next 3 years. I was wondering if people have any experience
> with this and could offer suggestions.
First part - been developing on this laptop with Win2K for just over 12
months and a
Hi
Well Christmas is over but still I've got a present for the J3D-Team :)
I've found another bug. I think this one must be very old. It's
interesting to see that no one has discovered this before.
In Vector3f vector3f.normalize(otherVector) the otherVector isn't set
to the normalized vector3f b
Hi
I just want to announce a late christmas gift for the J3D community.
I wrote together an example program using Java3D 1.3beta1 which
demonstrates Dot3 bump mapping using normal maps. A demo and sourcecode
can be downloaded from:
http://www.antiflash.net/java3d/dot3bump.html
Have fun! I will
Hi
> I am interested!!
Well just a few more days I have to get right off some bugs first :)
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)
==
Joachim Diepstraten wrote:
> Hi
>
> I just want to announce a late christmas gift for the J3D community.
> I wrote together an example program using Java3D 1.3beta1 which
> demonstrates Dot3 bump mapping using normal maps.
(g. #(*@*^@$ mozilla not picking up the JVM install...)
Feel like w
Hi Charmaine
> > yet, though it's fancy idea) That's because it seems it only uses
> > one combiner
>
> You can do a combination of those combine modes, but
> you will need to set up multiple texture unit states. Such as,
> texture unit state 0 will do dot3 with object col
Hi Justin
> > I just want to announce a late christmas gift for the J3D community.
> > I wrote together an example program using Java3D 1.3beta1 which
> > demonstrates Dot3 bump mapping using normal maps.
>
>
> (g. #(*@*^@$ mozilla not picking up the JVM install...)
Hehehe.
> Feel like writ
Joachim Diepstraten wrote:
>>(g. #(*@*^@$ mozilla not picking up the JVM install...)
>>
>
> Hehehe.
yup. Just recently installed the latest 0.9.7 release and seems to not
pick stuff up - even after attempting to install JDK1.4b3 over the top
again.
>>Feel like writing up a page or two of
Folks,
Just polishing off the ECMAScript scripting code for Xj3D and need some
help. Unfortunately matrix math is something I've forgotten more about
than I've remembered, and that's got me in a bind. There is an object
called VrmlMatrix that I need some verification of and a little
implementatio
Thans you all for the information. Now I know just how much I *don't* know
about this subject. I had not even thought of the SCSI issue, nor the
memory pipe between the CPU and Memory. I have a lot more research to do it
looks like!
Thanks again for all the replies!
Dave Yazel
- Origina
Title: RE: [JAVA3D] vector3f.normalize(vector3f) doesn't work
Hi Joachim,
from your description it is not a bug. Here is what Java3D Doc has about Vector3f.normalize(Vector3f):
public final void normalize(Vector3f v1)
Sets the value of this vector to the normalization of vector v1.
Paramet
I download the jdk1.4 and java3d and microsoft
directx8.1 and installed it on my dell Latitude computer.
Unfortunately, java3d reported "No compatible device found,
please switch to other display mode and try again". But before I update the
software,java3d applet can run correctly.(
Hi Yuri
> from your description it is not a bug. Here is what Java3D Doc has about
> Vector3f.normalize(Vector3f):
>
> public final void normalize(Vector3f v1)
> Sets the value of this vector to the normalization of vector v1.
> Parameters:
> v1 - the un-normalized vector
>
> So if you call vecto
We are using two sprites aligned to the image plate. It produces this
effect:
http://www.cosm-game.com/screenshots/cosm414.jpg
We alter the vertex colors to change the color of the sun as it rises and
sets. The halo is a more translucent sprite, while the center is more
solid. The two sprites
Im simulating a simple solar system. It has a sun, a planet (rotating around
sun) and a moon (rotatin around planet).
(the planet is not rotating around his own axis).
I want that sun emits a shiny light(in all directions) and the light be
reflected on the planet or on the moon. Please, can anyb
AutoResponding.
I found a solution to my problem.
It consist on using PointLight situated in the transformgroup that contains
de sun.
thanks in all way.
- Original Message -
From: "Raúl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 27, 2001 7:50 PM
Subject: [JA
Hi,
I have some questions regarding Java3D support on
IBM-AIX, HP-UX and SGI. I have downloaded
the Java3D distributions for these platforms trying to peek
at the packages that shipped together with Java3D.
However, I won't be able to install the software without
having the hardware a
You can just check the .jar files that are included with those distributions
to see if the classes you want are there (jar tvf ).
I just looked at our IRIX installation and confirmed the existence of the
com.sun.j3d.* classes.
Of course, SGI is a minor version behind: 1.2.1 is their latest while
Well, I have added a texture (image of earth) to the planet but now, the
planet appears not to be affected (reflect) by the shiny light of the sun.
Any idea?
> AutoResponding.
>
> I found a solution to my problem.
>
> It consist on using PointLight situated in the transformgroup that
contains
>
Just done a stats run on the two sites and I thought I'd let everyone
know how things are going. Naturally since moving to the new site hosted
by ikestrel.com things have gone ahead in huge bounds.
Here's a rough summary:
Main site:
Oct - 11K visits (377 per day)
Nov - 14K visits (472 pe
Hi John,
GeForce based graphics card from nVidia should be able
to support "stereo" with appropriate driver or patch installed.
If you have a GeForce based graphics card, you can search
for "SoftQuadro" and it will point to the web-links that will
tell you how to patch th
Thank you.
Cool product, Yazel~
I have been exclaimed at the progressive j3d game screen!
But unfortunaly, I couldn't play at firsthand..
Where is download ?
Possibly, Is it closed project?
-> ¹ÞÀº ¸ÞÀÏ ³»¿ë <--
> Title : Re: [JAVA3D] full-3D shining sun..
> Date : Thu, 27 Dec 200
David Yazel,
I was looking at the cosm game you guys are
creating (very cool by the way), and I was wondering how you guys did the game
menus and game buttons? My question earlier was regarding these sorts of things.
I'm trying my hand at some game programming (nothing quite as serious) a
Raul,
How did you apply the texture (I suspect DECAL or REPLACE). Use the MODULATE
mode and you should see your Material color/shininess as well.
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Raúl
Sent: Thursday
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