Re: [JAVA3D] New system configuration question

2001-12-27 Thread Joachim Diepstraten
Ehlo Yazel > 64 MB DDR Geforce III w/ DVI Hmm? Well GeforceIII old or the Ti500? I wouldn't go for the old one. Actually I would even wait a few months if you want a Nvidia card the NV25 (the same as in Microsofts XBox is going to be released soon). If you want more hardware functions in your gf

Re: [JAVA3D] New system configuration question

2001-12-27 Thread Hong
Hi,       I have a dual cpu configuration and it is actually working     much better than a single CPU because the "IDE" disks     consume a lot of CPU time. However, if you have SCSI disks, a single faster CPU might be a good cheaper configuration.     Java3D is running multi-threade

Re: [JAVA3D] New system configuration question

2001-12-27 Thread Justin Couch
Yazel, David J. wrote: > I am designing a new development system which I am hoping will get me > through the next 3 years. I was wondering if people have any experience > with this and could offer suggestions. First part - been developing on this laptop with Win2K for just over 12 months and a

[JAVA3D] vector3f.normalize(vector3f) doesn't work

2001-12-27 Thread Joachim Diepstraten
Hi Well Christmas is over but still I've got a present for the J3D-Team :) I've found another bug. I think this one must be very old. It's interesting to see that no one has discovered this before. In Vector3f vector3f.normalize(otherVector) the otherVector isn't set to the normalized vector3f b

[JAVA3D] Dot3 Bumpmapping with Java3D

2001-12-27 Thread Joachim Diepstraten
Hi I just want to announce a late christmas gift for the J3D community. I wrote together an example program using Java3D 1.3beta1 which demonstrates Dot3 bump mapping using normal maps. A demo and sourcecode can be downloaded from: http://www.antiflash.net/java3d/dot3bump.html Have fun! I will

Re: [JAVA3D] Remote Rendering via VNC

2001-12-27 Thread Joachim Diepstraten
Hi > I am interested!! Well just a few more days I have to get right off some bugs first :) EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) ==

Re: [JAVA3D] Dot3 Bumpmapping with Java3D

2001-12-27 Thread Justin Couch
Joachim Diepstraten wrote: > Hi > > I just want to announce a late christmas gift for the J3D community. > I wrote together an example program using Java3D 1.3beta1 which > demonstrates Dot3 bump mapping using normal maps. (g. #(*@*^@$ mozilla not picking up the JVM install...) Feel like w

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-27 Thread Joachim Diepstraten
Hi Charmaine > > yet, though it's fancy idea) That's because it seems it only uses > > one combiner > > You can do a combination of those combine modes, but > you will need to set up multiple texture unit states. Such as, > texture unit state 0 will do dot3 with object col

Re: [JAVA3D] Dot3 Bumpmapping with Java3D

2001-12-27 Thread Joachim Diepstraten
Hi Justin > > I just want to announce a late christmas gift for the J3D community. > > I wrote together an example program using Java3D 1.3beta1 which > > demonstrates Dot3 bump mapping using normal maps. > > > (g. #(*@*^@$ mozilla not picking up the JVM install...) Hehehe. > Feel like writ

Re: [JAVA3D] Dot3 Bumpmapping with Java3D

2001-12-27 Thread Justin Couch
Joachim Diepstraten wrote: >>(g. #(*@*^@$ mozilla not picking up the JVM install...) >> > > Hehehe. yup. Just recently installed the latest 0.9.7 release and seems to not pick stuff up - even after attempting to install JDK1.4b3 over the top again. >>Feel like writing up a page or two of

[JAVA3D] (Xj3D) Matrix help required

2001-12-27 Thread Justin Couch
Folks, Just polishing off the ECMAScript scripting code for Xj3D and need some help. Unfortunately matrix math is something I've forgotten more about than I've remembered, and that's got me in a bind. There is an object called VrmlMatrix that I need some verification of and a little implementatio

Re: [JAVA3D] New system configuration question

2001-12-27 Thread David Yazel
Thans you all for the information. Now I know just how much I *don't* know about this subject. I had not even thought of the SCSI issue, nor the memory pipe between the CPU and Memory. I have a lot more research to do it looks like! Thanks again for all the replies! Dave Yazel - Origina

Re: [JAVA3D] vector3f.normalize(vector3f) doesn't work

2001-12-27 Thread Yuri Nikishkov
Title: RE: [JAVA3D] vector3f.normalize(vector3f) doesn't work Hi Joachim, from your description it is not a bug. Here is what Java3D Doc has about Vector3f.normalize(Vector3f): public final void normalize(Vector3f v1) Sets the value of this vector to the normalization of vector v1. Paramet

[JAVA3D]

2001-12-27 Thread Huang zhi xing
I download the jdk1.4 and java3d  and microsoft directx8.1 and installed it on my dell Latitude computer. Unfortunately, java3d reported "No compatible device found, please switch to other display mode and try again". But before I update the software,java3d applet can run correctly.(

Re: [JAVA3D] vector3f.normalize(vector3f) doesn't work

2001-12-27 Thread Joachim Diepstraten
Hi Yuri > from your description it is not a bug. Here is what Java3D Doc has about > Vector3f.normalize(Vector3f): > > public final void normalize(Vector3f v1) > Sets the value of this vector to the normalization of vector v1. > Parameters: > v1 - the un-normalized vector > > So if you call vecto

Re: [JAVA3D] full-3D shining sun..

2001-12-27 Thread Yazel, David J.
We are using two sprites aligned to the image plate. It produces this effect: http://www.cosm-game.com/screenshots/cosm414.jpg We alter the vertex colors to change the color of the sun as it rises and sets. The halo is a more translucent sprite, while the center is more solid. The two sprites

[JAVA3D] Lights

2001-12-27 Thread Raúl
Im simulating a simple solar system. It has a sun, a planet (rotating around sun) and a moon (rotatin around planet). (the planet is not rotating around his own axis). I want that sun emits a shiny light(in all directions) and the light be reflected on the planet or on the moon. Please, can anyb

Re: [JAVA3D] Lights

2001-12-27 Thread Raúl
AutoResponding. I found a solution to my problem. It consist on using PointLight situated in the transformgroup that contains de sun. thanks in all way. - Original Message - From: "Raúl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 27, 2001 7:50 PM Subject: [JA

[JAVA3D] Java3D on IBM AIX, HP-UX and SGI

2001-12-27 Thread Scott Y. Hong
Hi, I have some questions regarding Java3D support on IBM-AIX, HP-UX and SGI. I have downloaded the Java3D distributions for these platforms trying to peek at the packages that shipped together with Java3D. However, I won't be able to install the software without having the hardware a

Re: [JAVA3D] Java3D on IBM AIX, HP-UX and SGI

2001-12-27 Thread Dardo D Kleiner
You can just check the .jar files that are included with those distributions to see if the classes you want are there (jar tvf ). I just looked at our IRIX installation and confirmed the existence of the com.sun.j3d.* classes. Of course, SGI is a minor version behind: 1.2.1 is their latest while

Re: [JAVA3D] Lights

2001-12-27 Thread Raúl
Well, I have added a texture (image of earth) to the planet but now, the planet appears not to be affected (reflect) by the shiny light of the sun. Any idea? > AutoResponding. > > I found a solution to my problem. > > It consist on using PointLight situated in the transformgroup that contains >

[JAVA3D] Useless j3d.org stats

2001-12-27 Thread Justin Couch
Just done a stats run on the two sites and I thought I'd let everyone know how things are going. Naturally since moving to the new site hosted by ikestrel.com things have gone ahead in huge bounds. Here's a rough summary: Main site: Oct - 11K visits (377 per day) Nov - 14K visits (472 pe

Re: [JAVA3D] Stereo Viewing Requirements for a PC

2001-12-27 Thread Hong
Hi John, GeForce based graphics card from nVidia should be able to support "stereo" with appropriate driver or patch installed. If you have a GeForce based graphics card, you can search for "SoftQuadro" and it will point to the web-links that will tell you how to patch th

[JAVA3D] [RE]Re: [JAVA3D] full-3D shining sun..

2001-12-27 Thread rosenc
Thank you. Cool product, Yazel~ I have been exclaimed at the progressive j3d game screen! But unfortunaly, I couldn't play at firsthand.. Where is download ? Possibly, Is it closed project? -> ¹ÞÀº ¸ÞÀÏ ³»¿ë <-- > Title : Re: [JAVA3D] full-3D shining sun.. > Date : Thu, 27 Dec 200

[JAVA3D] java3d and regular awt.

2001-12-27 Thread Townsworld
David Yazel,     I was looking at the cosm game you guys are creating (very cool by the way), and I was wondering how you guys did the game menus and game buttons? My question earlier was regarding these sorts of things. I'm trying my hand at some game programming (nothing quite as serious) a

Re: [JAVA3D] Lights

2001-12-27 Thread Daniel Selman
Raul, How did you apply the texture (I suspect DECAL or REPLACE). Use the MODULATE mode and you should see your Material color/shininess as well. Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Raúl Sent: Thursday