Hi Charmaine

> > yet, though it's fancy idea) That's because it seems it only uses
> > one combiner
>
>         You can do a combination of those combine modes, but
>         you will need to set up multiple texture unit states. Such as,
>         texture unit state 0 will do dot3 with object color and
>         normal map, then texture unit state 1 will do add with
>         pixels from texture unit state 0 and a constant color.


Hmm interesting what about the results from one combiner. For example I've
got one combine which calculates a dot3 between a constant color and
normal map and another combiner calculates a dot3 between a different
constant and the same normal map. Is it possible to combine the results of
both previous combines? My problem is with the dot3 example I posted a few
minutes  earlier that I can't get the results H*N and L*N together in a
good way.

EOF,
 J.D.

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