Hi Charmaine > > yet, though it's fancy idea) That's because it seems it only uses > > one combiner > > You can do a combination of those combine modes, but > you will need to set up multiple texture unit states. Such as, > texture unit state 0 will do dot3 with object color and > normal map, then texture unit state 1 will do add with > pixels from texture unit state 0 and a constant color.
Hmm interesting what about the results from one combiner. For example I've got one combine which calculates a dot3 between a constant color and normal map and another combiner calculates a dot3 between a different constant and the same normal map. Is it possible to combine the results of both previous combines? My problem is with the dot3 example I posted a few minutes earlier that I can't get the results H*N and L*N together in a good way. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
