A
quick note to echo your email Eric.
I have
emailed the discussion group regarding help with the simpler points of Java3D,
with no reply also.
It
appears that unless the topic provides an opportunity for contributors to
display their expertise, they are not interested.
C'mon
guys, l
Hi David, list,You mentioned in your release of
the overlay classfiles that it wasnt thefinal version. Do you have the final
version now? I dont think I everrecieved it through the list
:(TIA,NathanFrom a while back:> From: "David
Yazel"> Here is our first cut at an overlay library. This isn
Stuart:
I don't know what "signal weighting and trasmitter/receptors" are, so I can
offer no advice on how to model them.
Dave Yazel
- Original Message -
From: stuart <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 11, 2001 2:12 PM
Subject: [JAVA3D] Modelling synapse
Dola,
Use the methods on the Node base-class:
void getLocalToVworld(SceneGraphPath path, Transform3D t)
Retrieves the local coordinates to virtual world coordinates transform for
the particular path in the scene graph ending with this node.
void getLocalToVworld(Transform3D t)
Retrieves the lo
With respect, I've been watching this group since the end of
October and it's taken me until now to bite the bullet and send in my problem
and it was answered in 19 minutes. I'm not a professional programmer (I'm a head
of IT in a secondary school) - but I have been encouraged to ask more que
Hi all,
Just been mucking around with the overlay packages,
and davids OvelayTester class. I have a problem! The system becomes unresponsive
about every second or so!
I have removed the chat dialouge test overlay, and
the overlapping overlay sections leaving just the fps counter, but the
All,
I've been playing with OrientedShape3Ds... with little success so far. In
1.2.1 they don't appear to work with Shape3Ds that use BYREF geometry unless
you add an OrientedShape3D that *does not* use BYREF geometry (!).
So, I upgraded to 1.3B1 and that bug is fixed (hurray), however the
Orien
Nathan,
I would try switching on verbose GC output for the JVM and see if the delay
coincides with GC. What platform/versions are you running on?
Sincerely,
Daniel Selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Bower
Sent:
Heh the overlay stuff has turned into a full fledged window / componant
system. Unfortunately it is currently tied pretty tightly to our project's
messaging system, so its not really in releasable form. Maybe after GDC we
will have time to pull something together.
Dave Yazel
- Original Me
> I would try switching on verbose GC output for the JVM and see if the
delay
> coincides with GC. What platform/versions are you running on?
OK I turned verbose on (very funky output) but this failed to show any
problems, the fps is still written to the console (the stutters co-incide
with this)
Nathan,
java -verbose:gc
http://java.sun.com/j2se/1.3/docs/tooldocs/solaris/java.html
I don't know... I suspect a JVM/driver/platform issue (that helps!). Try
switching to the OpenGL version of Java 3D and see if it improves. You have
a pretty cutting edge development environment - a brand new c
Problem solved!
I upgraded my java3d library from 1.2.1 to 1.2.1_02, and the overlays now
perform flawlessly with both openGL and DirectX Interfaces.
Note : openGL seems to synchronise each fram to the monitors refresh, IE. I
get 100 fps constantly in opengl and well ten times that with DirectX,
Nathan Bower wrote:
> Hi David, list,
>
> You mentioned in your release of the overlay classfiles that it wasnt the
> final version. Do you have the final version now? I dont think I ever
> recieved it through the list :(
I've got a version that's in the j3d.org code repository. It's been
throu
> Problem solved!
> I upgraded my java3d library from 1.2.1 to 1.2.1_02, and the overlays now
> perform flawlessly with both openGL and DirectX Interfaces.
> Note : openGL seems to synchronise each fram to the monitors refresh, IE.
I
> get 100 fps constantly in opengl and well ten times that wi
I think it's more because these questions came up rather regularly and
the solutions can be found with a little search in the archives.
> A quick note to echo your email Eric.I have emailed the discussion
> group regarding help with the simpler points of Java3D, with no reply
> also.It appears th
15 matches
Mail list logo