Hi All,
In the paintComponent(Graphics g) method of my
panel
g.drawLine(0,0,10,10);
my application is hanging.
Is there any specific limit for this ?
Kind regards,
Karthik
K.R.Karthikeyan wrote:
> Hi All,
>
> In the paintComponent(Graphics g) method of my panel
>
> g.drawLine(0,0,10,10);
>
> my application is hanging.
>
> Is there any specific limit for this ?
Bug Id 4265778
Java2D incorrectly renders objects with large coordinates
http://developer.java.sun
Andreas Bauer wrote:
> A question Justin: has the CVS version of the LabelOverlay code still this
> ugly bug, that the TextOverlay must be about 30 pixel huge, or no text is
> displayed - even if the text would fit into the Box?
I don't think so. I completely rewrote it a couple of weeks ago so
Hi,
For testing some Java3D stuff we'd really like to load some good game
"levels" so that we can "walk" around them and see how well Java3D is
likely to perform in comparison to native games.
Are there any free "levels" around that we can download to try out?
I've tried converting Unreal Tou
Hi,
My code seems to be behaving differently / not working under Java3D 1.3
whereas it was previously OK with Java3d 1.2
The problem I am seeing is:
When trying to change the text of a Text2D from within a behaviour (my
fps counter) I get:
Exception occurred during Behaviour execution:
java.
Marc Palmer wrote:
> Hi,
>
> My code seems to be behaving differently / not working under Java3D 1.3
> whereas it was previously OK with Java3d 1.2
>
> The problem I am seeing is:
>
> When trying to change the text of a Text2D from within a behaviour (my
> fps counter) I get:
>
> Exception occurre
> > My code seems to be behaving differently / not working under Java3D 1.3
> > whereas it was previously OK with Java3d 1.2
>From the stack trace i would *guess* that your texture size is not a
power of
> 2, which textures should be, maybe in 1.3 they fixed something that was
not
> checkin