Re: [JAVA3D] What type of file do you suggest?

2002-11-28 Thread Botha Levente
Hi all You helped me much until now and i thank you for this. I would like to know what type of 3d file should i use for creating scenes in my application (let's say an 3d mmorpg). I would design the objects in 3d Max. I wonder if i will be able to use those objects as scenegraphs (interaction of

Re: [JAVA3D]

2002-11-28 Thread Jason Taylor
A fairly common problem recently to do with ordering and Z buffers. Transparent objects and LineArrays do not necessarily get ordered correctly by default, an optimisation thing I believe. Especially if you are antialiasing the lineArray, which effectively makes it a transparent object. Or some

Re: [JAVA3D] What type of file do you suggest?

2002-11-28 Thread Gary Elliott
can you use 3d studio max models in java 3d? > Hi all > > You helped me much until now and i thank you for this. > I would like to know what type of 3d file should i use for creating > scenes in my application (let's say an 3d mmorpg). > I would design the objects in 3d Max. I wonder if i will

Re: [JAVA3D] Viewer & ViewingPlatform vs View, ViewPlatform, PhysicalEn vironment, PhysicalBody,...

2002-11-28 Thread Herkules
>I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and PhysicalEnvironment. Yeah, that's what I did, too. >Given that it works, I'm wondering whether there are any particular benefits to changing it to

[JAVA3D] picking a brachgroup / VRML model

2002-11-28 Thread Csaba Pales
Hi, I'm working on a simple application that requires picking. I have some models in VRML format, and want to pick them. I've already worked a bit with picking, but I only can pick simple shape objects (with picktool, pickcanvas...). What I need here is to pick a whole branchgroup that contains (p

Re: [JAVA3D] What type of file do you suggest?

2002-11-28 Thread Justin Couch
Gary Elliott wrote: can you use 3d studio max models in java 3d? Yes, of course. You can use many different model file formats in Java3D, just like you could use them in any other rendering API. Of course, any way you go, you have to build some piece of code that will read the bytes of the file

[JAVA3D] Texture & Shading

2002-11-28 Thread Patrick-Emmanuel Boulanger-Nadeau
Hello ! I'm new to this mailing list (and pretty much to java 3d :) ) and I was wondering if anyone knew how to use light along with textures. I can't get my texture to shade, whatever I try (adding materials properties and things like that..). I've searched all over the web and still hasn't found

Re: [JAVA3D] Texture & Shading

2002-11-28 Thread Patrick-Emmanuel Boulanger-Nadeau
I've found what I was doing wrong for that part. In fact I was using some Box for the test and thoses box where created with Generate Texture coordinate, but not generate normals .. thus even if my material was shining and such, it could not calculate it .. I still wish to get some answer for the

[JAVA3D] ConeSound.setDistanceGain irregularities

2002-11-28 Thread Guy Carpenter
Has anyone tried using the ConeSound setDistanceGain() method? I'm getting some strange results... 1)   You must always ensure your final distance is greater than your   largest possible observer distance.  It doesn't clamp the result at the   final gain/distance pair when you exceed the final dis

[JAVA3D] Sorting of transparent textured objects [Re: [JAVA3D]]

2002-11-28 Thread Joachim Bratteli
Thursday, November 28, 2002, 10:57:51 AM, Jason Taylor wrote: > A fairly common problem recently to do with ordering and Z buffers. > Transparent objects and LineArrays do not necessarily get ordered > correctly by default, an optimisation thing I believe. > Especially if you are antialiasing the l