Hi all
You helped me much until now and i thank you for this.
I would like to know what type of 3d file should i use for creating
scenes in my application (let's say an 3d mmorpg).
I would design the objects in 3d Max. I wonder if i will be able to use
those objects as scenegraphs (interaction of
A fairly common problem recently to do with ordering and Z buffers. Transparent
objects and LineArrays do not necessarily get ordered correctly by default, an
optimisation thing I believe. Especially if you are antialiasing the lineArray, which
effectively makes it a transparent object.
Or some
can you use 3d studio max models in java 3d?
> Hi all
>
> You helped me much until now and i thank you for this.
> I would like to know what type of 3d file should i use for creating
> scenes in my application (let's say an 3d mmorpg).
> I would design the objects in 3d Max. I wonder if i will
>I've found a way to create a Java3D view with a Canvas3D, a Viewer, and a
ViewingPlatform, rather than using a View, ViewPlatform, PhysicalBody and
PhysicalEnvironment.
Yeah, that's what I did, too.
>Given that it works, I'm wondering whether there are any particular
benefits to changing it to
Hi,
I'm working on a simple application that requires picking. I have some
models in VRML format, and want to pick them. I've already worked a bit
with picking, but I only can pick simple shape objects (with picktool,
pickcanvas...). What I need here is to pick a whole branchgroup that
contains (p
Gary Elliott wrote:
can you use 3d studio max models in java 3d?
Yes, of course. You can use many different model file formats in Java3D,
just like you could use them in any other rendering API. Of course, any
way you go, you have to build some piece of code that will read the
bytes of the file
Hello !
I'm new to this mailing list (and pretty much to java 3d :) ) and I was
wondering if anyone knew how to use light along with textures. I can't get
my texture to shade, whatever I try (adding materials properties and things
like that..). I've searched all over the web and still hasn't found
I've found what I was doing wrong for that part. In fact I was using some
Box for the test and thoses box where created with Generate Texture
coordinate, but not generate normals .. thus even if my material was shining
and such, it could not calculate it ..
I still wish to get some answer for the
Has anyone tried using the ConeSound setDistanceGain() method?
I'm getting some strange results...
1)
You must always ensure your final distance is greater than
your
largest possible observer distance. It doesn't clamp the
result at the
final gain/distance pair when you exceed the final dis
Thursday, November 28, 2002, 10:57:51 AM, Jason Taylor wrote:
> A fairly common problem recently to do with ordering and Z buffers.
> Transparent objects and LineArrays do not necessarily get ordered
> correctly by default, an optimisation thing I believe.
> Especially if you are antialiasing the l
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