For smooth movement. Otherwise, your scene will move in jumps, which is not
nice.
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Paul Brown
Sent: Donnerstag, 25. September 2003 22:07
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] swing pai
Hello All,
I have been developing an application in Java3D which makes use of
multi-texturing. Up to this point I have been using NVidia cards under
both Linux and Windows. Recently I attempted to run the application on
an ATI card on a Win2K machine, and the rendering is completely
incorrect. I i
But wouldn't be there a possibility to optimize it? I think when no key is
pressed it is not necessary to wake up for every frame.
On Fri, 26 Sep 2003 11:56:11 +0200, Florin Herinean <[EMAIL PROTECTED]>
wrote:
For smooth movement. Otherwise, your scene will move in jumps, which is
not
nice.
Florin
I think it's already that way. No key pressed, no wake up. But if you use the keyboard
to switch the panels ?
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Freitag, 26. September 2003 15:52
To: [EMAIL P
Thanks Chris, but I don't understand what you mean. Could you give some
details?
From: Chris Veal <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] OrbitBehavior and PickBehavior
Date: Wed, 24 Sep 2003 08:46:47 -0700
You n
We are moving the Xj3D CVS list from the metrolink servers. We will
provide updated CVSROOT setting shortly. Those who have write access to
the archive will need to do a fresh checkout once we are through.
Sorry for the short notice but we just got a tarball of the archive and
must move now to ke