All the capabilities must be set *before* the object is compiled or made live.
After that, if you have set the correct capabilities, you can change what ever you
want.
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Madeti, Hen
I want to be able to map a texture to the uppermost hemisphere of the
inside of a sphere. It's actually a picture of the sky and I'm using a
sphere rather than putting it straight on to the background (so that
it's not fixed when I move around as is the case when using the background).
Being lazy,
Thats a really interesting documentation. But what happened with the seven
first chapters?
Le Tue, 14 Oct 2003 12:49:27 +0700, á͹´ÃÙÇì à ´ÇÔà ѹ
<[EMAIL PROTECTED]> a écrit:
http://fivedots.coe.psu.ac.th/~ad/jg/ch95/index.html
--
Virtual Worlds Productions
Software Development Group
http://www.v
You have to use the flag GENERATE_NORMALS_INWARD when you create your
sphere.
Le Tue, 14 Oct 2003 09:51:09 +0100, Paul Brown <[EMAIL PROTECTED]> a
écrit:
I want to be able to map a texture to the uppermost hemisphere of the
inside of a sphere. It's actually a picture of the sky and I'm using a
sphe
Hi Michael,
thanks for your message but that's not the problem. I am using the
GENERATE_NORMALS_INWARD flag. I can successfully map the texture to the
inside of the sphere.
My problem is that I only want to map it to the upper hemisphere and not
the whole sphere.
Cheers,
-Paul
=
Hi Florin and Micheal,
thanks for your feedback. I am having problems managing the appearnance dynamically.
I have two shape3d's. I wish to turn one shape3d invisible. I plan to do this by
setting the rendering attributes to invisible. When i set the capabilities and apply
new appearance to one
Just a quick thought - Do you have separate Appearance instances for the
two shapes? What you are describing would happen if they were in fact
sharing the same Appearance instance.
Lewis.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Madet
A couple of weeks ago I went over to one of our clients at North Dakota
State University. The new release of Java3D for IRIX had just been
released, so one of the things I did while there was to test out Xj3D on
their Onyx/Powerwall combo. It worked with barely any changes
(actually, just makefile
If you wish to make one Shape3D invisible, I suggest you use a Switch node rather than
changing the Appearance. I assume you are setting the transparency attributes to make
it invisible. I have had all kinds of problems with transparency, so I would not
suggest using it to make objects invisib
At 11:03 14/10/2003 +0100, you wrote:
Hi Michael,
thanks for your message but that's not the problem. I am using the
GENERATE_NORMALS_INWARD flag. I can successfully map the texture to the
inside of the sphere.
My problem is that I only want to map it to the upper hemisphere and not
the whole spher
just look at Sphere source code at line 100 and change for loop from
going to
4 quadrants to 2 ... hack - i agree - but fast
Silvère Martin-Michiellot wrote:
At 11:03 14/10/2003 +0100, you wrote:
Hi Michael,
thanks for your message but that's not the problem. I am using the
GENERATE_NORMALS_INWAR
Michael,
> Thats a really interesting documentation. But what happened with the seven
> first chapters?
>
http://fivedots.coe.psu.ac.th/~ad/jg/
The first 7 chapters are mainly about 2D Java gaming.
The code is written, but the explanations aren't. Right now I'm
having to concentrate on other thi
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