Just to follow up on my last email, here are the results QueryProperties
is returning:
version = 1.3.1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = DirectX
Renderer version = DirectX 8.0 or above
doubleBufferAvailable = true
st
Mark McKay wrote:
my scenes are not
antialiased.
System.setProperty("j3d.implicitAntialiasing", true); //means
antialiasing is controlled by graphics card, not J3D.
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD,
Nikolai V. Chr. wrote:
Mark McKay wrote:
my scenes are not
antialiased.
System.setProperty("j3d.implicitAntialiasing", true); //means
antialiasing is controlled by graphics card, not J3D.
Btw, I think your problem is either that you make this call too late
(after J3D has been initialised), or
>From Java3D DirectX readme
"Unsupported Features
The following features are currently unsupported in
the Direct3D
implementation of Java 3D:
Line width
Line antialiasing
Point antialiasing
PolygonAttributes backFaceNormalFlip
RenderingAttributes ROP_
Hello Mates!
I try to build a Shape3D object with a pretty big "float[] coordinateData".
In other words it got alot of different surfaces. By the way I do not want
to model this through some 3D-model program, I want to code it my self so I
know that I master it.
Now when the geometry is done, I a
Hi,
AFAIK because the Texture information is stored into an Appearance-Object
which is specific for every Shape3D you have to create a new
Shape3D-object together with new geometry-data, new texture-coords and of
course an own Appearance-object which specifies the other texture.
Michael
On Thu, 1
Fredrik Andersson said:
> Now when the geometry is done, I also want to apply different textures
> to different surfaces of the Shape3D.
Hi
You can't do it like that, the texture is applied to the Appearence
which is applied to a whole shape3D, if any of your geometries share the
same texture (s
Aha!
Thanks mates!
So that is how I have to do! Then I understand.
Thanks alot and for this very quick answer!
Best regards
Fredrik
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Från: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Jeremy Booth
Skickat: den 15 januari 2004 15:21
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We have completed the Unix and Mac version of Xj3D M8. This version
requires Java3D which is available for Linux, Mac OS X 10.3, Solaris and
Irix. You must manually install Java 1.4+ and Java3D 1.3.1. Run
browser.sh to launch the Xj3D standalone browser.
http://www.web3d.org/TaskGroups/source/Xj
I have large number of small, dot like shape objects that are
positioned to fall in a long line. I want to animate these such that
first the one on one end appears, then a few milliseconds later the
next one, then the next, and so on. To implement this, I thought it
would be best to create a sin
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