Re: [JAVA3D] Antialiasing Failing

2004-01-15 Thread Mark McKay
Just to follow up on my last email, here are the results QueryProperties is returning: version = 1.3.1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = DirectX Renderer version = DirectX 8.0 or above doubleBufferAvailable = true st

Re: [JAVA3D] Antialiasing Failing

2004-01-15 Thread Nikolai V. Chr.
Mark McKay wrote: my scenes are not antialiased. System.setProperty("j3d.implicitAntialiasing", true); //means antialiasing is controlled by graphics card, not J3D. -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD,

Re: [JAVA3D] Antialiasing Failing

2004-01-15 Thread Nikolai V. Chr.
Nikolai V. Chr. wrote: Mark McKay wrote: my scenes are not antialiased. System.setProperty("j3d.implicitAntialiasing", true); //means antialiasing is controlled by graphics card, not J3D. Btw, I think your problem is either that you make this call too late (after J3D has been initialised), or

Re: [JAVA3D] Antialiasing Failing

2004-01-15 Thread Alessandro Borges
>From Java3D DirectX readme "Unsupported Features The following features are currently unsupported in the Direct3D implementation of Java 3D: Line width Line antialiasing Point antialiasing PolygonAttributes backFaceNormalFlip RenderingAttributes ROP_

[JAVA3D] How to apply More than one Texture to a Shape3D?

2004-01-15 Thread Fredrik Andersson
Hello Mates! I try to build a Shape3D object with a pretty big "float[] coordinateData". In other words it got alot of different surfaces. By the way I do not want to model this through some 3D-model program, I want to code it my self so I know that I master it. Now when the geometry is done, I a

Re: [JAVA3D] How to apply More than one Texture to a Shape3D?

2004-01-15 Thread Michael Pfeiffer
Hi, AFAIK because the Texture information is stored into an Appearance-Object which is specific for every Shape3D you have to create a new Shape3D-object together with new geometry-data, new texture-coords and of course an own Appearance-object which specifies the other texture. Michael On Thu, 1

Re: [JAVA3D] How to apply More than one Texture to a Shape3D?

2004-01-15 Thread Jeremy Booth
Fredrik Andersson said: > Now when the geometry is done, I also want to apply different textures > to different surfaces of the Shape3D. Hi You can't do it like that, the texture is applied to the Appearence which is applied to a whole shape3D, if any of your geometries share the same texture (s

[JAVA3D] SV: [JAVA3D] How to apply More than one Texture to a Shape3D?

2004-01-15 Thread Fredrik Andersson
Aha! Thanks mates! So that is how I have to do! Then I understand. Thanks alot and for this very quick answer! Best regards Fredrik -Ursprungligt meddelande- Från: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Jeremy Booth Skickat: den 15 januari 2004 15:21 Till: [EMAIL PROTECT

[JAVA3D] Xj3D Unix and Mac Version

2004-01-15 Thread Alan Hudson
We have completed the Unix and Mac version of Xj3D M8. This version requires Java3D which is available for Linux, Mac OS X 10.3, Solaris and Irix. You must manually install Java 1.4+ and Java3D 1.3.1. Run browser.sh to launch the Xj3D standalone browser. http://www.web3d.org/TaskGroups/source/Xj

[JAVA3D] Switch failing with SharedGroup

2004-01-15 Thread Mark McKay
I have large number of small, dot like shape objects that are positioned to fall in a long line. I want to animate these such that first the one on one end appears, then a few milliseconds later the next one, then the next, and so on. To implement this, I thought it would be best to create a sin