Hi everyone!
I have a little problem, I can detect a collision but I don't know where, in my
Shape3D, it occured.
There's any algoritm that can tell me where the collision occured in my Shape3D?
(botton, front, etc)
Regards,
Helio Luiz
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normally the camera starts at (0,0,0) right?
is there a way to change this?
thanx
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Flavius wrote:
normally the camera starts at (0,0,0) right?
is there a way to change this?
Yes. You can create a Transform3D to set the Transform of the
ViewPlatform.
For example:
Transform3D viewT3D = new Transform3D();
viewT3D.rotX(45.0);
viewT3D.setTranslation(new Vect
here's a very wierd question...
I've tried designing my room in Java 3D, exactly teh same size as in real
life.
The thing is...everything seems so small. Is there anyway to make the room
seem bigger, without changing the actual values of the walls and such?
Maybe changing teh viewplatform or somet
Does altering the position on the Z-Axis not accomplish what you are
looking for?
Flavius wrote:
here's a very wierd question...
I've tried designing my room in Java 3D, exactly teh same size as in real
life.
The thing is...everything seems so small. Is there anyway to make the room
seem bi
You could try to put all your objects under a TransformGroup and apply a scale
factor to the transform3D of TransformGroup.
It simple:
TransformGroup myTG = new TransformGroup();
myTG.addChild();//add your objects
Transform3D t3d = new Transform3D();
t3d.set(10.0);
myTG.setTransform(t3d);
A
Hi
Increasing the field of view using setFieldOfView(..) in View can make a
room 'feel' larger. It defaults to PI/4.
Dave.
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