Re: [JAVA3D] need help in importing vrml or lwo files in java3d

2004-02-23 Thread aM S
thanx so much for the help.. i'll try it out.. ill sure to post again if im facing any difficulties.. - noob on j3d From: pumpkin <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] need help in importing vrml or lwo files in java3d Date: Sun, 22 Feb 2004 0

Re: [JAVA3D] virtual world smaller than physical world

2004-02-23 Thread Dirk L. van Krimpen
Flavius, I think my buildings look as if they are in the real world. I never did anything special to get that effect. Perhaps it might be your Clip Plane settings. E.g. I use: view.setBackClipDistance(105.0); view.setFrontClipDistance(0.01); So, if you hadn't tried this yet, change your settings

[JAVA3D] COORDINDATES

2004-02-23 Thread Bolaji O
this is probably the silliest question you'll get asked but here goes: what is the format for 3d coordinates in java3d, i.e. given a point (a,b,c) which letter represents x, y  and z dont laugh!! thanksFind out more about the new range of Premium Web services from MSN. Click here for more informat

Re: [JAVA3D] virtual world smaller than physical world

2004-02-23 Thread pumpkin
Hello On Sunday 22 February 2004 19:57, you wrote: > think I asked soemthing like this before but wasn't able to find a > solution Where is always the hard way (the BranchGroup BG contains everything to be shown (the model), SU is the simpleuniverse): BranchGroup BA2 = new BranchGroup(); dou

Re: [JAVA3D] COORDINDATES

2004-02-23 Thread Florin Herinean
a=x, b=y, c=z   So, if you're still confused, maybe you've put the wrong question. Maybe you should have asked how are the coordinate axes organized in java3d. The answer to the second one:   +x is from left to right of the screen. +y is from bottom to top of screen. +z is from behind the

[JAVA3D] Xj3d M8 download page

2004-02-23 Thread Jeremy Pitten
Does anyone know of an alternative to the web3d.org download page for the Xj3d M8 release?   I'm trying to get hold of an uptodate vrml97 to x3d converter tool and believe one is bundled with this release.Jeremy === To un

[JAVA3D] indexed vs non-indexed vs stripped

2004-02-23 Thread Ibrahim Z Mohammad
Hi, I might be missing something here, but is it possible to use BY_REFERENCE geometry arrays and GeometryUpdater when using IndexedGeometry? I’ve looked through the Java3D Specification and the tutorial which seems to suggest that it can be done, but I’m not sure what methods to use. For

Re: [JAVA3D] indexed vs non-indexed vs stripped

2004-02-23 Thread pumpkin
Hello > Also, is using StrippedGeometry more efficient than using > plain GeometryArray? Yes. In non-indexed, stripifed arrays only +-1/3 of the vertexes need to be saved and send to the graphiccart. So it's faster and consumes less memory than any other option. (If you don't have to change the

Re: [JAVA3D] Xj3d M8 download page

2004-02-23 Thread Mark McKay
Jeremy Pitten wrote: Does anyone know of an alternative to the web3d.org download page for the Xj3d M8 release? I'm trying to get hold of an uptodate vrml97 to x3d converter tool and believe one is bundled with this release. Jeremy ==

[JAVA3D] How do you determine frame rate?

2004-02-23 Thread Mark McKay
I've read a couple of discussions here describing the frame rate of their application, and was wondering what one did to gain access to this information. Does this mean you're using immediate mode and counting the frames yourself will calls to System.getCurrentTimeMillis()? Mark McKay -- http://ww

Re: [JAVA3D] Xj3d M8 download page

2004-02-23 Thread Jeremy Pitten
Thanks, yes I've used this one, its handling of protos seems out of date. I guess I could update it... - Original Message - From: "Mark McKay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 23, 2004 5:40 PM Subject: Re: [JAVA3D] Xj3d M8 download page > Jeremy Pitten

Re: [JAVA3D] Discovered an unreported bug. Where to report nowadays?

2004-02-23 Thread Chien Yang
Sean, Yes, please send your simple test program to [EMAIL PROTECTED] We are happy to work with you on any Java 3D found. BTW, the following bug was filed and fixed last week : BugId : 4995978 - PickSegment on IndexedQuadArray returns wrong result thanks, Chien Yang Java 3D, Su

Re: [JAVA3D] Xj3d M8 download page

2004-02-23 Thread Alan Hudson
Jeremy Pitten wrote: Does anyone know of an alternative to the web3d.org download page for the Xj3d M8 release? I'm trying to get hold of an uptodate vrml97 to x3d converter tool and believe one is bundled with this release. We are redoing the web3d.org site right now. I'm trying to get these fil

[JAVA3D] Java 3D FAQ Weekly Posting (23 Feb 2004)

2004-02-23 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday February 23 2004 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t

Re: [JAVA3D] How do you determine frame rate?

2004-02-23 Thread Chien Yang
Mark, You might want to check out the FPSCounterDemo program that comes with Java 3D. It doesn't have to be in immediate mode. - Chien Yang Java 3D, Sun Microsystems Inc. Mark McKay wrote: I've read a couple of discussions here describing the frame rate of their application, and was wond

[JAVA3D] how normals work???

2004-02-23 Thread Kevin
All, I am a newbie working on a fairly simple Java3D application that virtually models networked computer systems. I have a quick question on surface normals and how they work in the Java3D framework. But first, here is my (limited) understanding of what surface normals are from the standard Jav

Re: [JAVA3D] how normals work???

2004-02-23 Thread Mark McKay
I've not looked through your code in detail, but some things you may want to check: -Polygon winding is important. That is, polygons can only be seen from the 'front', and the front is determined by the direction the points of the polygon move in relation to the viewer. If the points travel in a

Re: [JAVA3D] how normals work???

2004-02-23 Thread bob
Hi, I am fairly new at j3d myself, but I think normal are defined per vertex and you defined them per side of the cube. Also if you use the same normal for a vertex shared by several polygons, you get the smooth gouraud shading effect (gouraud is on by default), while when you use different nor

[JAVA3D] Please I need an answer for that question :(

2004-02-23 Thread Osama Abdalah
Hi all, I have a problem in my program when using certain SDKs , 3D objects takes a very long time to be rendered completely when using j2sdk 1.4 and all jsdks after it. some sdks like 1.4.1 produce this error UNABLE TO LOCK VERTIX BUFFER D3DINTERNALERROR , Can any one tell me why it takes too m