thanx so much for the help.. i'll try it out.. ill sure to post again if im
facing any difficulties..
- noob on j3d
From: pumpkin <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] need help in importing vrml or lwo files in java3d
Date: Sun, 22 Feb 2004 0
Flavius,
I think my buildings look as if they are in the real world. I never
did anything special to get that effect. Perhaps it might be your
Clip Plane settings. E.g. I use:
view.setBackClipDistance(105.0);
view.setFrontClipDistance(0.01);
So, if you hadn't tried this yet, change your settings
this is probably the silliest question you'll get asked but here goes:
what is the format for 3d coordinates in java3d, i.e. given a point (a,b,c) which letter represents x, y and z
dont laugh!!
thanksFind out more about the new range of Premium Web services from MSN. Click here for more informat
Hello
On Sunday 22 February 2004 19:57, you wrote:
> think I asked soemthing like this before but wasn't able to find a
> solution
Where is always the hard way
(the BranchGroup BG contains everything to be shown (the model), SU is the
simpleuniverse):
BranchGroup BA2 = new BranchGroup();
dou
a=x,
b=y, c=z
So, if
you're still confused, maybe you've put the wrong question. Maybe you should
have asked how are the coordinate axes organized in java3d. The answer to the
second one:
+x is
from left to right of the screen.
+y is
from bottom to top of screen.
+z is
from behind the
Does anyone know of an alternative to the web3d.org download page for the
Xj3d M8 release?
I'm trying to get hold of an uptodate vrml97
to x3d converter tool and believe one is bundled with this
release.Jeremy
===
To un
Hi,
I might be missing something here, but is it possible to use
BY_REFERENCE geometry arrays and GeometryUpdater when using IndexedGeometry? I’ve
looked through the Java3D Specification and the tutorial which seems to suggest
that it can be done, but I’m not sure what methods to use. For
Hello
> Also, is using StrippedGeometry more efficient than using
> plain GeometryArray?
Yes. In non-indexed, stripifed arrays only +-1/3 of the vertexes need to be
saved and send to the graphiccart. So it's faster and consumes less memory
than any other option.
(If you don't have to change the
Jeremy Pitten wrote:
Does anyone know of an alternative to the web3d.org download page for
the Xj3d M8 release?
I'm trying to get hold of an uptodate vrml97 to x3d converter tool and
believe one is bundled with this release.
Jeremy
==
I've read a couple of discussions here describing the frame rate of
their application, and was wondering what one did to gain access to this
information. Does this mean you're using immediate mode and counting
the frames yourself will calls to System.getCurrentTimeMillis()?
Mark McKay
--
http://ww
Thanks, yes I've used this one, its handling of protos seems out of date. I
guess I could update it...
- Original Message -
From: "Mark McKay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 23, 2004 5:40 PM
Subject: Re: [JAVA3D] Xj3d M8 download page
> Jeremy Pitten
Sean,
Yes, please send your simple test program to [EMAIL PROTECTED]
We are happy to work with you on any Java 3D found. BTW, the following
bug was filed and fixed last week :
BugId : 4995978 - PickSegment on IndexedQuadArray returns wrong result
thanks,
Chien Yang
Java 3D, Su
Jeremy Pitten wrote:
Does anyone know of an alternative to the web3d.org download page for
the Xj3d M8 release?
I'm trying to get hold of an uptodate vrml97 to x3d converter tool and
believe one is bundled with this release.
We are redoing the web3d.org site right now. I'm trying to get these
fil
The Java 3D Frequently Asked Questions list for Monday February 23 2004
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Mark,
You might want to check out the FPSCounterDemo program that comes with
Java 3D. It doesn't have to be in immediate mode.
- Chien Yang
Java 3D, Sun Microsystems Inc.
Mark McKay wrote:
I've read a couple of discussions here describing the frame rate of
their application, and was wond
All,
I am a newbie working on a fairly simple Java3D application that
virtually models networked computer systems. I have a quick question on
surface normals and how they work in the Java3D framework. But first,
here is my (limited) understanding of what surface normals are from the
standard Jav
I've not looked through your code in detail, but some things you may
want to check:
-Polygon winding is important. That is, polygons can only be seen from
the 'front', and the front is determined by the direction the points of
the polygon move in relation to the viewer. If the points travel in a
Hi,
I am fairly new at j3d myself, but I think normal are defined per vertex and you
defined them per side of the cube. Also if you use the same normal for a vertex shared
by several polygons, you get the smooth gouraud shading effect (gouraud is on by
default), while when you use different nor
Hi all,
I have a problem in my program when using certain
SDKs , 3D objects takes a very long time to be
rendered completely when using j2sdk 1.4 and all jsdks
after it.
some sdks like 1.4.1 produce this error UNABLE TO LOCK
VERTIX BUFFER D3DINTERNALERROR , Can any one tell me
why it takes too m
19 matches
Mail list logo