Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread Alessandro Borges
Edward,   What 3D model loader are you using ?  What so/cpu/video card are you using ?     I also had a performance problem some time ago, but I discovered  it was due a video driver bug. A  50k polygon count model was stressing the vcard PCI bus. (GForce2 PCI). The correct video driver update solv

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread Enrique Dumas
Well if you want to use java for your app, you should use jogl or gl4java... and work with opengl ;)   I used java3d some times ago and I spend lots of time to solve basic problems (java3d bugs and limitations)    __ Edward Pataky

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread michaelpfeiffer
On Sun, 17 Oct 2004 16:34:57 -0700, Ian Morris Nieves <[EMAIL PROTECTED]> wrote: heh... firstly, there is nothing inherently slow about Java3D. there are only people that are slow to learn how to use it properly :) Some of them think, OpenGL-wrappers are the ultimate answer to this problem - and fo

[JAVA3D] Java 3D FAQ Weekly Posting (18 Oct 2004)

2004-10-18 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday October 18 2004 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If th

[JAVA3D] Réf. : Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread Thierry Milard
I agree. And I do agree with the fact - only fact- that java3D  is almost bug free. I work  with it since 9 months. Relatively easy and cool. Bye Thierry   ---Message original---   De : Discussion list for Java 3D API Date : 10/18/04 20:21:45 A : [EMAIL PROTECTED] Sujet : Re: [JAVA3D

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread Edward Pataky
I wrote my own loader ... but before you blame me, these are only rectangles I am using ... !!! Alessandro Borges <[EMAIL PROTECTED]> wrote: Edward,   What 3D model loader are you using ?  What so/cpu/video card are you using ?     I also had a performance problem some time ago, but I discovered  

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread Alessandro Borges
Usually triangles are faster then quads (rectangles). Maybe your loader can split your quad in 2 triagles, if possible. Also be careful with transformGroups. Use compile() to optimize your scene. Alessandro --- Edward Pataky <[EMAIL PROTECTED]> escreveu: > I wrote my own loader ... but before

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread Ian Morris Nieves
Makes alot of sense!!! because jogl and gl4java have NO BUGS or LIMITATIONS! um sorry if i call a spade a spade. With all due respect to the Java3D team at Sun, it is MUCH HARDER to write an abstration layer such as Java3D, than a mere wrapper such as jogl or gl4java. Those little guys are wee

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread michaelpfeiffer
On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges <[EMAIL PROTECTED]> wrote: Usually triangles are faster then quads (rectangles). But as far as I know thats true only for DirectX. OpenGL natively supports Quads and handles them faster than two triangles!? -- http://www.linuxboard.org - The Li