Edward,
What 3D model loader are you using ?
What so/cpu/video card are you using ?
I also had a performance problem some time ago, but I discovered it was due a video driver bug. A 50k polygon count model was stressing the vcard PCI bus. (GForce2 PCI). The correct video driver update solv
Well if you want to use java for your app, you should use jogl or gl4java... and work with opengl ;)
I used java3d some times ago and I spend lots of time to solve basic problems (java3d bugs and limitations)
__
Edward Pataky
On Sun, 17 Oct 2004 16:34:57 -0700, Ian Morris Nieves
<[EMAIL PROTECTED]> wrote:
heh... firstly, there is nothing inherently slow about Java3D.
there are only people that are slow to learn how to use it properly :)
Some of them think, OpenGL-wrappers are the ultimate answer to this
problem - and fo
The Java 3D Frequently Asked Questions list for Monday October 18 2004
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
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If th
I agree.
And I do agree with the fact - only fact- that java3D is almost bug free.
I work with it since 9 months. Relatively easy and cool.
Bye
Thierry
---Message original---
De : Discussion list for Java 3D API
Date : 10/18/04 20:21:45
A : [EMAIL PROTECTED]
Sujet : Re: [JAVA3D
I wrote my own loader ... but before you blame me, these are only rectangles I am using ... !!!
Alessandro Borges <[EMAIL PROTECTED]> wrote:
Edward,
What 3D model loader are you using ?
What so/cpu/video card are you using ?
I also had a performance problem some time ago, but I discovered
Usually triangles are faster then quads (rectangles). Maybe your loader can
split your quad in 2 triagles, if possible.
Also be careful with transformGroups. Use compile() to optimize your scene.
Alessandro
--- Edward Pataky <[EMAIL PROTECTED]> escreveu:
> I wrote my own loader ... but before
Makes alot of sense!!! because jogl and gl4java have NO BUGS or LIMITATIONS!
um
sorry if i call a spade a spade.
With all due respect to the Java3D team at Sun, it is MUCH HARDER to
write an abstration layer such as Java3D, than a mere wrapper such as
jogl or gl4java. Those little guys are wee
On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:
Usually triangles are faster then quads (rectangles).
But as far as I know thats true only for DirectX. OpenGL natively supports
Quads and handles them faster than two triangles!?
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