Re: [JAVA3D] Wet girls

2004-10-22 Thread michaelpfeiffer
What I don't understand: Why are people using this lousy Windows/Outlook/IE when they are not able to keep it clean and to handle it in a way which doesn't endangers others? If these people drive a car in the same way... -- http://www.linuxboard.org - The Linux Developer Board http://java3d.virtual

Re: [JAVA3D] Wet girls

2004-10-22 Thread Gilson Laurent
Hello On Friday 22 October 2004 13:01, you wrote: > If these people drive a car in > the same way... ... there would be much less troubles on the net. natural selection cu === To unsubscribe, send email to [EMAIL PROTECTED]

Re: [JAVA3D] Morphing geometry

2004-10-22 Thread geoffrey butterworth
well who would have thought that. do you mean you want ALL the geometry at any giving moment in time? or ALL the geometry ALL the time - Original Message - From: "Kristian Nilssen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 22, 2004 7:56 AM Subject: Re: [JAVA3D] Mor

Re: [JAVA3D] Morphing geometry

2004-10-22 Thread Kristian Nilssen
I input, say, 2 sets of geometry. I would like to extract the morphed geometry (which I don't have) which would be the result of applying weights of , say, 0.2 and 0.8 There does not seem to be a way of getting at this geometry, only the geometry which you input. (seems a bit pointless). This is fi

Re: [JAVA3D] Morphing geometry

2004-10-22 Thread geoffrey butterworth
hi. yes it looks like you need the algorythm. i have no idea how complicated that is. i cant remember if i have seen one some where or not in the past, if i have i forgot were it was. sorry cant help. - Original Message - From: "Kristian Nilssen" <[EMAIL PROTECTED]> To: <[EMAIL

Re: [JAVA3D] Morphing geometry

2004-10-22 Thread Pierce, Matthew A
The "current" geometry is just a weighted average of the vertex positions of the input geometries - so if there are n geometries in the morph, each with m vertices, vertex i of the net geometry would be do i=1,m vnet(i) = w1*v1(i) + w2*v2(i) + ... + wn*vn(i) enddo Where w

[JAVA3D] Rendering switch

2004-10-22 Thread David Barber
Hi I currently have an application that animates cubes based on paths defined by an external file. The file has around 15 minutes worth of paths, but each object (representing cars) only exist for 15 - 30 seconds within that period. Each car has its own RotPathInterporlator and its own Alpha (wh

[JAVA3D] Online Chat, October 26, on Project Looking Glass

2004-10-22 Thread Edward Ort
Note that the chat page has changed since the notification about the Project Looking Glass chat was posted. The instructions for joining the chat have changed slightly. To join the chat, go to http://java.sun.com/developer/community/chat/index.html on October 26, and click on "Join on Oct. 26" belo