What I don't understand: Why are people using this lousy
Windows/Outlook/IE when they are not able to keep it clean and to handle
it in a way which doesn't endangers others? If these people drive a car in
the same way...
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Hello
On Friday 22 October 2004 13:01, you wrote:
> If these people drive a car in
> the same way...
... there would be much less troubles on the net. natural selection
cu
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well who would have thought that.
do you mean you want ALL the geometry at any giving moment in time?
or ALL the geometry ALL the time
- Original Message -
From: "Kristian Nilssen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 22, 2004 7:56 AM
Subject: Re: [JAVA3D] Mor
I input, say, 2 sets of geometry. I would like to extract the morphed
geometry (which I don't have) which would be the result of applying
weights of , say, 0.2 and 0.8
There does not seem to be a way of getting at this geometry, only the
geometry which you input. (seems a bit pointless). This is fi
hi. yes it looks like you need the algorythm. i have no idea how
complicated that is.
i cant remember if i have seen one some where or not in the past, if i
have i forgot
were it was.
sorry cant help.
- Original Message -
From: "Kristian Nilssen" <[EMAIL PROTECTED]>
To: <[EMAIL
The "current" geometry is just a weighted average of the vertex
positions of the input geometries - so if there are n geometries in the
morph, each with m vertices, vertex i of the net geometry would be
do i=1,m
vnet(i) = w1*v1(i) + w2*v2(i) + ... + wn*vn(i)
enddo
Where w
Hi
I currently have an application that animates cubes based on paths defined
by an external file. The file has around 15 minutes worth of paths, but
each object (representing cars) only exist for 15 - 30 seconds within that
period. Each car has its own RotPathInterporlator and its own Alpha (wh
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